Fire Pro Wrestling World

Fire Pro Wrestling World

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Will this ever be different from Returns?
Hi everyone,

So I've bought this game in Early Access on the release date. After a few days I was put off unfortunately. Don't get me wrong I really like the series and I've spent a lot of time with Fire Pro Returns, but this game is vrtually no different from Returns... over 10yrs after its release :/.

It looks the same, sprites are barely better (they simply seem to have a heavier pastel look to them), hitboxes are ridiculous as you have to have a pinpoint accuracy with attack/weapon attacks and running attacks/grapples which is awful considering that you're moving sprites around a 3D ring. There's no new match types (Hell in a Cell, TLC or Casket/Buried Alive), no new mechanics at all, like:
new weapon attack animations (all weapons have the same 3 IDENTICAL animations)), adding weapon grapples for gameplay variety, adding tables to the game along with maybe an inclusion of table moves.

Don't get me wrong, I do wish everything best for the team making this come to life, but I'm just really disappointed by the amount of effort put into this. It honestly feels like they used a good 90% of the code from Returns, slapped a new name on it and added a certain amount of new moves. I also don't feel like the addition of Steam Workshop is the reason to love it so much.

After all of the above:
Does anyone else feels like me and regrets spending money on this?
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53 yorumdan 31 ile 45 arası gösteriliyor
You're clearly not happy everyone likes it, because you keep making these topics under different names, running the game down, making the same points and ignoring anything relevant that people counter your arguments with. I don't know if you're a troll or a 2k employee who's butthurt that World outsold 2k18 on PC. Either way it's getting old.
İlk olarak budyll tarafından gönderildi:
And therefore make the game boring.
Whatever. I can honestly play not more than 2 matches in World before I'm getting bored and turn it off due to lack of gameplay variety and "pinpoint" hitboxes.
Gimmick matches or no gimmick matches, I rather have them in a wrestling game than not have them. At least it ain't getting boring so fast.

I'm just a type of person who, if buying a much newer game, expects it to have many more features etc. especially since in case of Fire Pro it's basically the same game for 7th or 8th installment now.

So you don't like Fire Pro's game mechanics or style, ignore everything that's been added because it isn't a giant change in the direction you like, don't understand anything about game development and can't comprehend the difference between a team of 12 working on a 2.5D wrestling game for a small publisher and a team of 100+ working on a WWE game for Take-Two Interactive.

Why don't you just say that instead of trying to cover it up by saying that World is the same as Returns or that Fire Pro never changes? It's ok to not like Fire Pro. Different people like different things.

You like the 2K series so go play the 2K series. It's on Steam. Fire Pro isn't going to morph into that type of game. The devs have been very open about what's possible and what they're going to be able to do before development ends.
En son Yo_Charlie tarafından düzenlendi; 5 Oca 2018 @ 4:40
İlk olarak Yo_Charlie tarafından gönderildi:
İlk olarak budyll tarafından gönderildi:
And therefore make the game boring.
Whatever. I can honestly play not more than 2 matches in World before I'm getting bored and turn it off due to lack of gameplay variety and "pinpoint" hitboxes.
Gimmick matches or no gimmick matches, I rather have them in a wrestling game than not have them. At least it ain't getting boring so fast.

I'm just a type of person who, if buying a much newer game, expects it to have many more features etc. especially since in case of Fire Pro it's basically the same game for 7th or 8th installment now.

So you don't like Fire Pro's game mechanics or style, ignore everything that's been added because it isn't a giant change in the direction you like, don't understand anything about game development and can't comprehend the difference between a team of 12 working on a 2.5D wrestling game for a small publisher and a team of 100+ working on a WWE game for Take-Two Interactive.

Why don't you just say that instead of trying to cover it up by saying that World is the same as Returns or that Fire Pro never changes? It's ok to not like Fire Pro. Different people like different things.

You like the 2K series so go play the 2K series. It's on Steam. Fire Pro isn't going to morph into that type of game. The devs have been very open about what's possible and what they're going to be able to do before development ends.

You may just be right. I guess that the time when I had pleasure playing Fire Pro games may have passed. I may just started disliking when devs are releasing the same game for close to 20yrs.
Also given it's 2018 I much prefer something looking like this:
https://steamuserimages-a.akamaihd.net/ugc/925920196535714442/805F2FB232706D9B794B2C2FE0ED233B12DC0DAA/
En son budyll tarafından düzenlendi; 5 Oca 2018 @ 5:25
You're into graphics not game play. We got it. Move. On. Seriously.
İlk olarak Old School Oni tarafından gönderildi:
You're into graphics not game play. We got it. Move. On. Seriously.

Geez. Yep, because 2.5D ALWAYS means better gameplay. In all honesty, so far WWE 2K18 seems to be better in that department due to much bigger matches variety and more interactivity.

I never did once wrote that I prefer graphics over gameplay, but since I can have both in 2K18, then why can't I enjoy it more? I do get that certain amount of people think highly of World but I simply don't after paying for it. So far I've had far more interesting matches in 2K18 than I had in World which simply becomes boring after 2 matches played in a row due to lack of interesting match types and pretty much no interactivity.

Just to clarify on everything I've written in here: my whole point was that I was simply interested whether this installment will ever improve significantly over the last few previous games in the series. Long story short it didn't and there's no indication of it happening in the future.

That's all from me. From now on I'll know to not start writing about Fire Pro being stagnant for years and lacking improvements anywhere or I'll get destroyed by fanboys.
En son budyll tarafından düzenlendi; 5 Oca 2018 @ 7:55
İlk olarak fignuts198282 tarafından gönderildi:
World outsold 2k18 on PC

Really? What's your source on this.
Budyll

I agree with you in the sense of having no variety. I feel the same but I love fire pro cause it's limitless unlike 2K games. However that's where fire promoter comes in... and hopefully story mode. Give the game time it hasn't been out that long and it was pushed out of early access fast and these guys put alot of hard work in it. I promise with fire promoter you won't be playing 2 matches. It's going to be like the GBA verison and it's going to be good cause I had a blast. I'm like you... I like different modes like manager mode. I can't sit there and pretend my own efed but alot of people can and they enjoy it. Fire promoter is out this month I believe and I cannot wait!!
İlk olarak Yo_Charlie tarafından gönderildi:
- The game engine was rebuilt from the ground up since the original creator passed away
- Improved graphics (look up footage from Carlzilla's camera mod to see the models up close)
- New crowd https://twitter.com/tomozou_kantoku/status/844049701427068928
- New arena based off of a modern WWE set
- New arena based off of NXT
- New arena based off of CMLL
- Updated Dojo based off of NXT's Performance Center
- Announcers at ringside https://twitter.com/tomozou_kantoku/status/842330840122048512
- Running slide animation into the ring https://twitter.com/tomozou_kantoku/status/841932827692273667
- A bunch of new moves http://www.fpwarena.com/forum/viewtopic.php?f=16&t=2020
- A bunch of new parts
- A bunch of various bug fixes (like the breathing bug from Returns was fixed)
- Blood on the mat
- Referee can now get busted open
- Ability to check move lists within a match https://twitter.com/sc_prowrestling/status/857484403890573312
- 4 costumes per character
- 9 layers per body part
- 10 priority slots
- Steam Workshop support
- 4 player online
- Ability to use your own custom music
- Support for custom ring assets

With FirePromoter and NJPW career mode coming soon as DLC.

They've done a ton of work even if you haven't noticed it and there's no sign of them slowing down.

edit:

hitboxes are ridiculous as you have to have a pinpoint accuracy with attack/weapon attacks and running attacks/grapples

lol

Still no sign of any interesting match types, bigger interactivity or at least something like weapopn grapples or at least different animations for different weapons. That's what I honestly care about the most for a wrestling game to not bre me to death withing 15 minutes. Unfortunately for World, I feel like the series simply burned out and feels too archaic and old school.

You guys know that feeling when you suddenly want to play an old SNES game you remembered liking a lot when it came out, you turn it on now and you can't play it for longer than 20 minutes? That's the feeling I'm currently getting with Fire Pro. I loved the series too bits, couldn't wait for World expecting some new match types, more interactivity, many more features etc. given it was released 10yrs after the previous installment and in the end it pretty much turned out that I've bought 95% of Returns again.
You can see how did I ended up disappointed now or you guys still can't :/?
You quoted a post telling a dozen changes to the game and then continue to say it's 95% the same game. You just sound ridiculous.
Eh sonny what was that? I think quite honestly, this game is a graphical breath of fresh air, in a time when all games (that aren't indie at least) are going for that "hyper realistic" look that's been commonplace since at least 7th gen? I do like my games to look like games.

As for the whole "not an improvement over Returns" argument, well people have beaten me to the punch there on counterpoints, so imma not say what's already been said.

3rd, if 2K had a filter to make their games look like Know Your Role, that would be so cool.
İlk olarak Pwny McPwnPwn tarafından gönderildi:
İlk olarak fignuts198282 tarafından gönderildi:
World outsold 2k18 on PC

Really? What's your source on this.

https://steamdb.info/app/564230/graphs/

https://steamdb.info/app/664430/graphs/
honestly, for me, it's just that no other game has the right feel, flow-wise. Well, aside from King of Colosseum, Spike's *other* wrestling game, but that's not being remade anytime soon.

I gave WWE 2K so, so many chances, and yet it seems like for every step forward they make, from a presentation standpoint, the gameplay takes another dozen steps backward. The last enjoyable game in the series, to me, was 2K14 on Xbox and PS3. The new generation games look prettier, and have the thinnest of veneers of simulation on them, but playing them is much less fun -- they took the complaints about a lack of selling and went so far into the other direction that, if you're hit by a move, it takes an eternity to get back up, especially if you're using a wrestler with a low technical stat and thus low reversal count. And simply letting the CPU go at it isn't as fun, either, aside from those moments where it's fun for all the wrong reasons (like the same 8 or 9 year old physics glitches popping up).

I get that WWE games have more match types, and in all honesty if you could fit something like that into this I'd be thrilled, but the WWE games themselves this generation are just... bad. You want to talk about games that are the same as they ever were? All that variety and window dressing means nothing if, at its core, it's still the same decrepit engine code from ♥♥♥♥♥♥♥ Toukon Retsuden for the PS1, with all the same unfixed bugs continuing to pop up over, and over, and OVER, dating back to like, SvR 2008 for 360 and PS3.

When I look at these newer WWE games, it's like if someone tried baking a cake, but burned it up because they weren't paying attention to the timer or the oven temperature. And, in order to try and mask the bad taste and dried out texture, they cover it in an expertly-made fondant frosting sheet, pull out a multi-hundred dollar airbrushing system to meticulously paint a complex design onto it using a variety of mixed food colorings, and what the hell, they throw some gold leaf onto it for extra opulence. On the exterior, it looks fine, but on the inside, it's still well a gross, burnt-up cake. 2K and Yukes keep churning out annual releases that LOOK fine on the surface, but are sub-standard once you try and squeeze any real substance out of them. And it's been like this for 3, 4 years, really. Say what you will about the last generation of WWE games, but Yukes certainly looked like they were trying every year. They were constantly trying to reinvent the game's grappling engine, with Ultimate Control, fight styles, weight classes, chain grappling, and so on... not that their attempts to revamp the gameplay were successful, most of the time, but still.
En son sofia ciel tarafından düzenlendi; 5 Oca 2018 @ 10:50
İlk olarak Pwny McPwnPwn tarafından gönderildi:
İlk olarak fignuts198282 tarafından gönderildi:
World outsold 2k18 on PC

Really? What's your source on this.

sorry for the double post, but while 2k18 not outselling FPW is a bit of a surprise, it's still not surprising that it's also lagging in sales like 2k17 did

As it turns out, the main appeal of the PC versions of 2k15 and 16 was that it was the complete package of those games. You got the preorder DLC and season pass content for both games just by waiting a few months longer. 2k17 was the first WWE PC port not to do that. It was still released months after the console versions' retail release, but you had to pay for the season pass separately. The lower price point wasn't much of an impetus to buy the game if it was just the same as the base console version, but with Goldberg included with no extra charge. Same thing with 2k18.
İlk olarak budyll tarafından gönderildi:
İlk olarak Old School Oni tarafından gönderildi:
You're into graphics not game play. We got it. Move. On. Seriously.

Geez. Yep, because 2.5D ALWAYS means better gameplay. In all honesty, so far WWE 2K18 seems to be better in that department due to much bigger matches variety and more interactivity.

I never did once wrote that I prefer graphics over gameplay, but since I can have both in 2K18, then why can't I enjoy it more? I do get that certain amount of people think highly of World but I simply don't after paying for it. So far I've had far more interesting matches in 2K18 than I had in World which simply becomes boring after 2 matches played in a row due to lack of interesting match types and pretty much no interactivity.

Just to clarify on everything I've written in here: my whole point was that I was simply interested whether this installment will ever improve significantly over the last few previous games in the series. Long story short it didn't and there's no indication of it happening in the future.

That's all from me. From now on I'll know to not start writing about Fire Pro being stagnant for years and lacking improvements anywhere or I'll get destroyed by fanboys.

All you're about is matchtypes. You want to turn Fire Pro Wrestling World into an isometric WWE game! Why??? WWE games already exist! Why do you ignore the fact that Fire Pro Wrestling World is about JAPANESE wrestling where ambulance matches, tlc matches, casket matches, etc. don't or very rarely happen (I can only think of ONE TLC match in NJPW; it's between two Canadian stars: Kenny Omega vs Michael Elgin...)?

Makes me wonder if you ask for soccer in an NFL game; both are football, right? Or maybe you ask for rugby in an NFL game; both use a prolate spheroid shaped football...

Truth is in Japan they don't need gimmick matches to give a far more interesting show than WWE...
The only thing the game need is games modes, I think that gameplay is excellent at the moment. Maybe some adjustment to A.I. in cage matches as far as I've noticed.
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53 yorumdan 31 ile 45 arası gösteriliyor
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Gönderilme Tarihi: 4 Oca 2018 @ 7:22
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