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so pretty much too high to worry about it thanks
HOWEVER:
This is the current code for checking if an edit slot is valid:
As long as the edit slot is above or equal to 10000 (where the edit wrestler IDS start) [the part before the &&] and it's not higher than the amount of edit wrestlers you current have saved [the part after &&] the slot is valid...
This means that there is no artificial hardcoded limit at this time.
I'm honestly not sure if this was changed, or both Mike and myself misread the code because we weren't paying enough attention...both are possible I suppose.
but the more you have the longer the initial load time checking for wrestler update it takes though offline it doesn't do the check and the loading is instantaneous almost it just does the check when you're online to check for update on wrestlers.
but according to devs there is no limit for caws outside the only limit being your hard drive size.