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1- Raising Showmanship and lowering discretion some more; that should increase the amount of corner/high flying moves he does some. And
2- Make sure your wreslter has some big moves that will stun/drop his opponent, rather than pins and submissions, and that the priority for those move are set high enough so he does them as setups in the right part of the match.
Setting the priority attacks aren't going to make the wrestler use the move more; it is going to determine which move the wrestler uses *after* the priority attack. Make sure the "Opp. Dazed Near Corner" setction has a high % for the lariat you want to use. It's also easy to confuse this section with the "Opp. Down Near Corner" logic settings since the moves for both positions show up in each of them; so make sure you have the right moves with the right percentages for each.
Did this and still no top rope moves. I feel like the edit might be glitched or something!
Does he have any strong grapples that don't cause him to take a front or back bump along with the opponent? A move that ends with him either standing or kneeling has a better chance of getting a top rope followup. For convenience's purpose it's best to use a (BIG)/〇/B grapple and not the (SML)+(MED)/□+✕/X+A move. Other moves don't have a guarantee of causing the opponent to stand up in a dazed state.
Alternately, RNG is just ♥♥♥♥♥♥♥ with you.
He has an "American" style.
Well I got it to work...
Had to set up like this:
Showmanship: 100%
Discretion: 0%
Flexibility: 0%
With the Diving Lariat set to 100% on large and critical damage!(!)
He now ends matches with it...it's just so odd that I had to make the CPU logic so extreme to make it happen once in a match though!!!!!! lol :)