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Maybe play around with his logic parameters (Showmanship, Discretion, etc.) using the above guide to get him closer to the behavior you want?
You should also try to make him use D and E move affinities (set his style to something you can live with that makes him have mostly D and E moves). IIRC, that sucks the air out of him quickly and makes it more likely he will be beaten. At least that's how I understand it. He might still win grapples, but at least he would punch himself out more quickly.
There really isn't a way to keep a wrestler from attempting to grapple if he gets caught in one that I know of. If his parameters are weak it won't help him much, anyway.
As far as making the winning wrestler win faster, you'd have to edit his AI and maybe even his parameters to go for big moves fater and deal more damage quickly. Another option is to make sure his has a move that can Critical and set the Critical Rate to High.
Only thing to do is sit on your thumbs and wait for a fix. Only there probably won't be a fix because most of the community is so wrapped up in this idea of "FINALLY A NEW FPR GAME" no one will even acknowledge it's a problem.
Again, I wish I was kidding, but I'm not.
Did you actually read his post? He said his jobber loses, but still wins most grapples. Imagine if Barry Horowitz went to Bret Hart circa 1995 and told him, "Bret, you're winning the match, but I'm getting in all of my moves."
Jobber edit grapple spamming is as stupid as it sounds.