Fire Pro Wrestling World

Fire Pro Wrestling World

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razmania 2017 年 7 月 2 日 上午 5:58
CREATE A FINISHER PLEASE!!!
Anyone else feels that would be awesome!? let the devs know!
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正在显示第 1 - 15 条,共 20 条留言
Havers 2017 年 7 月 2 日 上午 8:02 
U can alrdy set all your moves .You ever play FirePro before?
razmania 2017 年 7 月 2 日 上午 11:40 
back in 2000...Fire pro S Premium one... there was not a create a finisher, just you could edit your moveset, thats was it.
phoenixsplassh420 2017 年 7 月 2 日 下午 12:20 
He means create a finsher as in a move that is not in the game already. You could string together various animations to make your own finisher/move. And yes I think it would be very awesome.
最后由 phoenixsplassh420 编辑于; 2017 年 7 月 2 日 下午 12:21
ÆonLinear 2017 年 7 月 4 日 上午 5:42 
Nobody wants to sit through 100 frames of inverted corkscrew 720 sitout avalanche rainmaker chained into burning hammer chained into owen driver '97. Any existing, performable finisher will eventually make it to the game, if there's enough interest from the community and expressed to the devs.

Now, create-a-strike combo* on the other hand..

(*strong grapple, 3-6 hit. No need to get ridiculous)
Andy 2017 年 7 月 4 日 上午 6:00 
引用自 ÆonLinear
Any existing, performable finisher will eventually make it to the game

Sooner or later, the developers will finish working on this game and move onto something else.

In ten years, you don't think some highspot monkey will have invented something new that isn't already in the game? We NEED a create-a-move.

I don't care about a 100 frame corkscrew 720 burning hammer if I can block the idiot who uses it so I don't have to play with him again. I can deal with fools but despise limits on my creativity.
View The Phenom 2017 年 7 月 4 日 下午 3:36 
引用自 Mecha King Kong
引用自 ÆonLinear
Any existing, performable finisher will eventually make it to the game

Sooner or later, the developers will finish working on this game and move onto something else.

In ten years, you don't think some highspot monkey will have invented something new that isn't already in the game? We NEED a create-a-move.

I don't care about a 100 frame corkscrew 720 burning hammer if I can block the idiot who uses it so I don't have to play with him again. I can deal with fools but despise limits on my creativity.

On that note, the ability to avoid players would be great.
TeamSuk 2017 年 7 月 6 日 上午 3:28 
I think it should just be generalize as Create A Move if we're going to go that route.

This way we can create any move. I also like create a Strike combo. Good idea too.

One thing they said was they converted the partial animations and parts from the old fire pro to the new engine. So that means that there are lift animations, drop animations ect not just full move animations. So if spike/chunsoft can implement this into a User interface, then It's definitely possible.

The only thing is that this is a low budget game. We can't expect this game to have more features then high budget games. Also , I've never seen a create a move feature in a 2d game. Maybe there's a reason it never was done.

最后由 TeamSuk 编辑于; 2017 年 7 月 6 日 上午 3:28
phoenixsplassh420 2017 年 7 月 6 日 下午 8:58 
Obviously I meant a mode that was limited to a degree so as to not have ridiculously long and unrealistic animations. As a fan I would like to see some moves in there that are maybe not as popular as others. Like some of Super Dragons moves(curbstomp, psycho driver 2) and other less mainstream wrestling moves that the majority of people probably won't be asking for.
最后由 phoenixsplassh420 编辑于; 2017 年 7 月 6 日 下午 8:59
ÆonLinear 2017 年 7 月 7 日 上午 6:03 
引用自 Mecha King Kong
引用自 ÆonLinear
Any existing, performable finisher will eventually make it to the game

Sooner or later, the developers will finish working on this game and move onto something else.

In ten years, you don't think some highspot monkey will have invented something new that isn't already in the game? We NEED a create-a-move.

I don't care about a 100 frame corkscrew 720 burning hammer if I can block the idiot who uses it so I don't have to play with him again. I can deal with fools but despise limits on my creativity.

Funnily enough, ten years after FPWR, Spike Chunsoft are releasing FPWW..

I don't know why you went with the weak argument of highspot monkey mythical non-existant moves, when several existing ones aren't in the moveset list. Undertaker's original Tombstone (with the over/underhook), Kana's (Asuka) billiken into pinfall on a seated opponent, Sid's squeegee..
最后由 ÆonLinear 编辑于; 2017 年 7 月 7 日 上午 6:03
RatedDrew 2017 年 7 月 7 日 下午 12:32 
Y'all must not know how sprites work. This is one of the reasons i wish they went with 3d models instead so that modding and updating would be easier and more accessible. but there will not be any create a move or nonsense unless you can draw out animations.
phoenixsplassh420 2017 年 7 月 7 日 下午 1:20 
I admit I do not know how sprites work. I assumed they could seperate animations that already existed in moves in the game and we could string them together. For instance if I wanted to make the psychodriver 2 I could start with a pumphandle animation and end it with some type of driver/ bomb animation.
Excalibunny 2017 年 7 月 7 日 下午 2:15 
This is unrealistic to ask for.
Nth 2017 年 7 月 8 日 上午 4:31 
引用自 Underthemilkyway
This is unrealistic to ask for.

I think Spike-Chunsoft mentioned once it takes about two weeks to create a new move, and that's with professional sprite animators doing it. I know move creation is something people really want, but considering how lucrative sprite based animation is, I would hate to see the workshop filled with dozens of wonky and broken 'attempts' at moves. Also moves have to be properly mapped into the game engine and I definitely cannot see the community at large doing this without completely breaking it.

What Spike-Chunsoft should do is every month offer a poll on their website. Have a list of moves people have been asking for, and whatever move gets the most votes that month gets animated and added into the game.
ANGRYSNOWMEXICAN 2017 年 7 月 8 日 下午 9:46 
引用自 ÆonLinear
Nobody wants to sit through 100 frames of inverted corkscrew 720 sitout avalanche rainmaker chained into burning hammer chained into owen driver '97. Any existing, performable finisher will eventually make it to the game, if there's enough interest from the community and expressed to the devs.

Now, create-a-strike combo* on the other hand..

(*strong grapple, 3-6 hit. No need to get ridiculous)
hahah reminds me of the year CAF first came out for SVR... it's the year I realized British people were dumb as hell. "That move looks so amazing bro.. wow.. amazing wow that's incredible." when it was just a bunch of randomly strung together animations taht look like ♥♥♥♥. Lmao.
Martin062081 2017 年 7 月 9 日 上午 7:59 
there was one great finisher in the first CAF i could make a last ride powerbomb start into a pile driver finish and i could not create this in later ones that still had CAF
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发帖日期: 2017 年 7 月 2 日 上午 5:58
回复数: 20