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It doesn't hlep performance though, that's for sure -- this is the very same Enlighten that Platinum used in NieR: Automata to make it run at < 30 FPS on high-end hardware :) It's also the same Enlighten that RiME uses. In those games, at least, you get some visible benefits for the performance loss cuased by Enlighten. Here? I can't honestly tell what it does and my area of expertise is rendering. It makes the game slower is all I can figure.
Yup, middleware for global illumination of a 3D scene. The unoptimized use of it in NieR:Automata is what tanks performance the most in that game.
The end result is a much more naturally illuminated scene though.
https://www.siliconstudio.co.jp/middleware/enlighten/en/
yes it hack only the steam_API.dll we need a GOG version that hack the Galaxy64.dll , i've already tried to change the strings in custom_dxgi.dll but without lucky (different APP ID and hack probably)
If it's the game that's confused, then you can turn off my Steam enhancements by setting Silent=true under [Steam.Log] in dxgi.ini
By the way, a dev responded on the Obsidian forums. I'll just copy and paste what he said since you said you wouldn't be checking there.
"Interesting find! We don't typically spin up our own threads ourselves (they either come from Unity's internal job system or from third party software we've added). That being said, we'll definitely take a look at this when we're back in the office and investigate this further."
I have no clue why you don't have the problem though. Technology is complex. There are hundreds or thousands of factors so maybe that's why.