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Against bugs, i mean you could shoot the heads off some spewers and commanders but that's about where its uses end and you want something more dedicated anti armour or crowd control.
I don't know if it needs a buff, it's very good right now in doing it's job and weapons that don't require a backpack slot are a bonus in themselves
This reads like someone who doesn't understand the function and purpose of the AMR and clearly needs to go back and read the manual for the thing.
Yes, it doesn't have a third person crosshair, that's a FEATURE if you read the actual description in the Ship Management terminal.
You're not supposed to be mag dumping into vehicle level enemies like the BT, it's not meant for that. It's an OHKO for stuff BELOW that.
It's a precision weapon with a low magazine count. Of course it's going to suffer against Swarm Tactic Doctrine used by the Terminids. You should be using volume of fire weapons like the ACTUAL MG-43. Your job there with the AMR is prioritizing mid-tier bugs like the Brood Commanders, Spewers, and Hive Guards. If you find a rooted Impaler, that works too.
Yes, everyone is aware that the Overseers are wearing fullbody head to toe armor that soaks damage and needs to be peeled before you can wound them. Making them seem tankier then they really are. Everyone is also aware that because of how their wield their weapons and with the Jetpack one flailing everywhere, their limbs soak damage meant for the more vital chest area. This is not new information.
If you're an AMR user you should be aiming for the Jetpack proper to make it explode.
The Bot front is designed for quality over quantity. Precision weapons with high stopping power shine here and since the bots don't deploy in large numbers like the Terminids or Voteless do, lower mag size of marksmen and sniper weapons aren't as much of a detriment. That's why the AMR seems 'so good' on this front.
The AMR is fine. Learn how to use it at extreme range like it was intended for.
You can't expect every weapon to perform well on every front.
When it comes to Illuminate, I like to pair it with the Halt. Those stun rounds can lock any type of Overseer in place from a distance, leading to easy headshots.
I personally do like the ability to go ham on the trigger with it. I think the idea of a slow-firing sniper rifle is better suited for a primary weapon.
But the projectile speed could be higher, you're right about that. Needing to lead shots over even slightly long distances doesn't feel quite right.
The AMR is the sidegrade to the Railgun (in my opinion). The railgun has higher up front damage (base and charged) with drawbacks of charging, ammo count and possible death due to exploding self. The AMR gives you higher ammo count and less 'overkill' on some enemies so better ammo efficiency plus much better accuracy at range.
Both are in a good spot if you want a medium killer.
The only real drawback to the AMR is that I don't find distance shooting a particularly large part of the game with my personal playstyle.
I used to fight bots because i sucked when fighting other factions, used to think this faction or that faction was overpowered simply because my weapons of choice sucked for them. It wasn't until i started experimenting that I realized that every faction has it's own strengths/weaknesses, started changing out gear and strats to see what works.
I run D10 bots just fine with my blitzer/senator/thermite/Stealth armor, with Eagle 500k, Eagle Strafe, portable hellbomb, and AMR
I run D10 squids with the crossbow/axe/Incendiary grenades/melee boost armor, with Eagle 500k, Orbital percision strike, ballistic shield, and MG-43
Bugs on the other hand, thats where I don't shine so well, I've tried a few setups that people use that work for them and can't seem to make and of it work for me, but thats simply a skill issue and I need to experiment with some things to find what works for me.
Do it think bugs are overpowered? not really... Do i think they are cancer? Yes. Do the weapons need to be buffed or bugs nerfed? heck no. I just need to learn how to deal with bugs.
That being said, try everything, learn the ups and downs of everything and how to exploit those ups and downs for the missions you are doing. Sometimes it's just a matter of practice too.
Hopefully this helps.
I had to check the numbers because that sounds so bizarre but when you're right you're right.
That's so annoying it's hilarious.
That is pretty common in the damage values. Many weapons are that way. The AMR just happens to suffer the same fate.
For the other nay sayers,
I am by no means wanting the AMR to be overpowered, meta, or above the pack. I just want to actually fulfill the role when using it. Hitting weakpoints should not require entire magazines multiple times to do the job. Which is just one target out of the other dozen running around. As Im already hitting a vital location through aim, skill, and timing. A rifle designed for this task should fulfill that role in a fair equal way across the three factions; instead of just being ok against one faction. Ammo is limited and the rifle already has many downsides compared to other options. There is little more the AMR can do that a standard anti tank rocket or railgun cannot do better. A sniper should be hard hitting and precise. What we have now is an unfulfilling rapid firing device instead of a precision anti material device.
Either way, the AMR is not a Bug or even an Illuminate weapon at the moment and that's okay. Trying to use it on Bugs is just asking for trouble. Each weapon is specialized for different roles and for fighting different enemies and the AMR is not designed for fighting on the bug front.
The whole "Every weapon needs to be viable on every front in every situation" problem is what caused this game's current power creep problems because people couldn't handle the fact that some weapons are designed to be specialized weapons that fit a squad role.
You do not use the AMR on bugs because you don't need an AMR on bugs or Illuminate. Conventional warfare and sniping tactics matters not when the horde is an overwhelming, fast swarm.
Meanwhile, the Bots fight like a mostly conventional army and that's where the utility of the AMR becomes useful.
As such, the AMR DOES not need a buff. It does it's role as a lightweight long range precision anti-material rifle fine.
It does NOT need to perform against Bugs or Illuminate because the fighting style of those enemies specifically goes counter to what the AMR is useful for
I do agree with others who say the AMR is a side grade to the railgun. That is a fine point. Both of these 3rd slot weapons are serving a similar purpose. The railgun is simply more universal across the factions, while the AMR is not. Largely because the railgun was buffed multiple times... The AMR has lagged behind in comparison.
As for against Illuminate, it's literally a skill issue. It one-taps Overseer heads and backpacks. It's very effective against Harvesters. The only drawback is that you need to be precise, which is crazy for a precision weapon, I guess.