Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've tried it without siege armour, and even on bot & squid front that feels noticeably, significantly worse. Siege is basically a must for it imo.
Whilst i'm very much okay with it's current implementation, my personal preference would have been for it to have heavy pen - with a slower lever pull time in between shots to balance that out a bit. But i do understand why they didn't go this direction as i think there's sense in keeping heavy pen reserved for as few things as possible to maintain their value.
What annoys me most about it is the fact that the reticle / hit point often feel misaligned in 3rd person - shots constantly hit a few inches to the left of where i'm actually aiming, and i really wish it had a different scope as i do not like this one, but i'm sure others will have their own feelings on the optics that differ to myn.
Not to mention the 300 damage while nice, isn't doing much if you're hitting heads since much of the medium bugs that "dies" in one Deadeye headshot often needed to be double tapped anyways to expedite the bleeding phase.
But the Deadeye have a scope so it stands head and shoulders above the Constitution in bot front. But then again I'm doing fine with Diligence there since it's easier to aim.
So yeah maybe a speedloader like in The Finals would be nice.
One shot on devastator's and berserker's heads
a few shots to a devastator body with enough stagger to hard stun them
two shots to berserker's body with enough stagger to stun
two shots on a strider's "crotch" or legs
Can one shot a overseer in the head (you have to hit usually around the middle or lower half of the head otherwise you lose some damage to deflection angles and it won't kill)
1 shot on observers in the eye or two in the body
(ps. the overseer breakpoint is the most important difference between it and other primaries to me because it is far easier to hit them only once in the head than twice, especially with how they bobble around when getting hit)
Can someone point me toward ANYTHING the Deadeye has over the Halt? Range and that's about it I'm guessing?