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The formula just doesn't work if all you have is a broadsword and shield the entire game.
If you love those mechanics to bits, hooray for you. Some of us would prefer if every developer under the sun stopped trying to shove Dark Souls in every game they make, though. As much as you have the right to love the formula, we have the right not to. So if condescension is all you have to add to the post, I guess you're done here.
That said, I do think the demo itself was a bit rough so combat wasn't as nice as it could've been. I imagine the full game will give you access to more of the map, so you won't be as likely to hit some of its walls without being able to progress sometimes.
Sameeee. I've had this game on my wishlist for years. I enjoy Zelda for being an adventure-puzzle game, but this just sounds WAY too stressful to be fun.
If it's just gonna be really hard for dumb reasons instead of a chill adventure game then I'm out. There are a billion "classic hard" games out there, including too many roguelites saturating the market. There are not enough good zelda-likes, it's far more sparse a genre and far more necessary to fill, especially as Nintendo are scumbags and need competition.
Constant hand holding is why devs are afraid of everything now days, make it to hard won't sell, make it to different won't sell.
Not to mention that Link to the past had some hard as balls boss fights and dungeon layouts, Nintendo got to easy and boring over the years along with a good chunk of triple A devs.
I am also sick of every hard game is Darksouls, this is maybe one of the biggest Smooth Brain comments you could ever make now days. Also a bad gamer like myself, that sucks at many games beat Darksouls and it was pretty easy.
People that go into the Darksouls and be like all I have to do is mash my attack button's and I will win! Are the ones that stop at the first major boss in the game. If you die, it's your fault. very few places in Darksouls are cheap or unfair, if you go into a strange place and die you must have missed something.
Intelligence is something you need more of if Darksouls is a hard game.
This idea that devs are afraid to make hard games in 2021 is silly. There are plenty of hard games, even entire popular genres like Souls-likes and rogue-lites that are built around being tough. I do think devs have gotten better at making games that are difficult without being *frustrating*, though.
That said, I really don't have the patience for overtly difficult games that I did in the 80s/90s. I just get bored and move on to something else if I feel like a game is wasting my time by being harder than it needs to be.
Also "I just get bored and move on to something else if I feel like a game is wasting my time" I feel as if you don't have as much time as you once did growing up, and that you also don't want to push how much you can over come.
The dev did seem to point out that how hard the game is depends on if you are willing to take risk, and that's fine to me. Come back later when your ready or have the skill to do things different in your next playthrough. Makes me wonder if there will be a noob option to help go through the game with, a powerful sword or something?
To be fair I love super guide type items, Darksouls has a few of those, all you need to do it go pick them up level up a bit and boom!! the whole game is a cake walk.