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You aim/turn purely with the mouse, and can look around freely without messing up your accuracy and dodging. I found it just like playing quake on a monitor except far more immersive.
It could be really fun to combine that style of control of your right hand weapon aim + character facing with a motion controlled secondary weapon (and trackpad movement control).
If yes, then VR gaming has just gone really cheap! :D
- mouse pointer doesn't appear in the menu and you can't just use headset (to look at options then press left/ right mouse button), so the menu has to be used with the headset off. (I chalk it up to test feature and I guess the controls will be added when it's no longer command line triggered)
- motion sickness. Didn't expect it at all.
- the dual wield submachine gun's aiming lasers are crossing each other at a very close range. Possibly some other weapons have similar aiming issues.