Serious Sam VR: The First Encounter

Serious Sam VR: The First Encounter

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AlenL Jan 5, 2017 @ 1:54pm
How to play with gamepad or kbd+mouse (experimental)
Edit: Update: This is no longer relevant, as this all works automatically now.

The new Build 286415 aka The "Giant" Update supports playing with gamepad, or keyboard+mouse (i.e. tracked controllers are no longer required). Here's how to enable this:

  • Press F1 to open the console.
  • type
    vr_bVRHeadsetGameplay=1
    and press Enter (you can copy-paste from here, to make sure it is correct).
  • Go to "Options>Keyboard and Mouse", or "Options>Controller" and reset bindings to defaults, to get the new controls.

  • On Kbd+Mouse, use L/R mouse to fire weapons, WASD to move, Q/E for L/R weapon selection wheel and Space for jump/use.
  • On gamepads, use L/R triggers to fire, L/R shoulders for weapon selection wheel and A for jump/use.

    This is the first version - we are looking for your feedback on what is missing/wrong/good/...
    Thank you for your patience waiting for this to be implemented.
Last edited by AlenL; Feb 23, 2017 @ 1:25pm
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Showing 1-15 of 36 comments
LuftWaifu Jan 5, 2017 @ 7:29pm 
If you're going to do keyboard/mouse support, this quake VR mod[github.com] had some really good options. In particular Mouse_mYaw_mPitch mode managed to combine the familiarity and precision of mouse&keyboard controls with VR immersion very nicely.
Useless for me but probably good some some who are using inferior headsets that doesn't feature VR controllers.
AlenL Jan 5, 2017 @ 9:56pm 
Originally posted by DarthBenedict:
If you're going to do keyboard/mouse support, this quake VR mod[github.com] had some really good options. In particular Mouse_mYaw_mPitch mode managed to combine the familiarity and precision of mouse&keyboard controls with VR immersion very nicely.
What does it do?
LuftWaifu Jan 5, 2017 @ 11:27pm 
Originally posted by AlenL:
What does it do?

You aim/turn purely with the mouse, and can look around freely without messing up your accuracy and dodging. I found it just like playing quake on a monitor except far more immersive.

It could be really fun to combine that style of control of your right hand weapon aim + character facing with a motion controlled secondary weapon (and trackpad movement control).
AlenL Jan 5, 2017 @ 11:57pm 
Isn't that the same are doing locomotion with aiming with you right hand?
dragon99919 Jan 6, 2017 @ 3:41pm 
Does that mean that SSFE:VR could be played now with an emulated cardboard VR with simple keyboard+mouse...?

If yes, then VR gaming has just gone really cheap! :D
AlenL Jan 6, 2017 @ 4:02pm 
Yes. We tested briefly with S7 edge in a generic (~$30) VR box headset (still can't get a GearVR here), over VRridge/Riftcat, plus Xbox 360 controller. It's still rough, but it works.
Last edited by AlenL; Jan 6, 2017 @ 4:03pm
dragon99919 Jan 6, 2017 @ 4:04pm 
Trinus VR might be a nice option too, due it it's support for headtracking, I have no idea how it looks with other simulators tho.
Last edited by dragon99919; Jan 6, 2017 @ 4:04pm
Sure if Will work but youll never get the same experience and gameplay
0x90 Jan 7, 2017 @ 4:44am 
Î've followed the guide but I stuck on start screen telling me to press right trigger. How to get pass this screen when considering to use the keyboard/mouse option?
0x90 Jan 7, 2017 @ 4:49am 
Ok it required internet connection... thought this could be played offline as well.
AlenL Jan 7, 2017 @ 11:18am 
It can be played offline, but has to be started online once to activate.
0x90 Jan 7, 2017 @ 11:43pm 
Ok thanks for clarification
Bandit Jan 8, 2017 @ 2:44pm 
Tested with kb+mouse. Overall I liked it, but I've had a few issues:
- mouse pointer doesn't appear in the menu and you can't just use headset (to look at options then press left/ right mouse button), so the menu has to be used with the headset off. (I chalk it up to test feature and I guess the controls will be added when it's no longer command line triggered)
- motion sickness. Didn't expect it at all.
- the dual wield submachine gun's aiming lasers are crossing each other at a very close range. Possibly some other weapons have similar aiming issues.
reedler2 Jan 8, 2017 @ 5:32pm 
Controller movement seems backwards?
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