Serious Sam VR: The First Encounter

Serious Sam VR: The First Encounter

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How to play with gamepad or kbd+mouse (experimental)
Edit: Update: This is no longer relevant, as this all works automatically now.

The new Build 286415 aka The "Giant" Update supports playing with gamepad, or keyboard+mouse (i.e. tracked controllers are no longer required). Here's how to enable this:

  • Press F1 to open the console.
  • type
    vr_bVRHeadsetGameplay=1
    and press Enter (you can copy-paste from here, to make sure it is correct).
  • Go to "Options>Keyboard and Mouse", or "Options>Controller" and reset bindings to defaults, to get the new controls.

  • On Kbd+Mouse, use L/R mouse to fire weapons, WASD to move, Q/E for L/R weapon selection wheel and Space for jump/use.
  • On gamepads, use L/R triggers to fire, L/R shoulders for weapon selection wheel and A for jump/use.

    This is the first version - we are looking for your feedback on what is missing/wrong/good/...
    Thank you for your patience waiting for this to be implemented.
Naposledy upravil AlenL; 23. úno. 2017 v 13.25
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If you're going to do keyboard/mouse support, this quake VR mod[github.com] had some really good options. In particular Mouse_mYaw_mPitch mode managed to combine the familiarity and precision of mouse&keyboard controls with VR immersion very nicely.
Useless for me but probably good some some who are using inferior headsets that doesn't feature VR controllers.
DarthBenedict původně napsal:
If you're going to do keyboard/mouse support, this quake VR mod[github.com] had some really good options. In particular Mouse_mYaw_mPitch mode managed to combine the familiarity and precision of mouse&keyboard controls with VR immersion very nicely.
What does it do?
AlenL původně napsal:
What does it do?

You aim/turn purely with the mouse, and can look around freely without messing up your accuracy and dodging. I found it just like playing quake on a monitor except far more immersive.

It could be really fun to combine that style of control of your right hand weapon aim + character facing with a motion controlled secondary weapon (and trackpad movement control).
Isn't that the same are doing locomotion with aiming with you right hand?
Does that mean that SSFE:VR could be played now with an emulated cardboard VR with simple keyboard+mouse...?

If yes, then VR gaming has just gone really cheap! :D
Yes. We tested briefly with S7 edge in a generic (~$30) VR box headset (still can't get a GearVR here), over VRridge/Riftcat, plus Xbox 360 controller. It's still rough, but it works.
Naposledy upravil AlenL; 6. led. 2017 v 16.03
Trinus VR might be a nice option too, due it it's support for headtracking, I have no idea how it looks with other simulators tho.
Naposledy upravil dragon99919; 6. led. 2017 v 16.04
Sure if Will work but youll never get the same experience and gameplay
Î've followed the guide but I stuck on start screen telling me to press right trigger. How to get pass this screen when considering to use the keyboard/mouse option?
Ok it required internet connection... thought this could be played offline as well.
It can be played offline, but has to be started online once to activate.
Ok thanks for clarification
Tested with kb+mouse. Overall I liked it, but I've had a few issues:
- mouse pointer doesn't appear in the menu and you can't just use headset (to look at options then press left/ right mouse button), so the menu has to be used with the headset off. (I chalk it up to test feature and I guess the controls will be added when it's no longer command line triggered)
- motion sickness. Didn't expect it at all.
- the dual wield submachine gun's aiming lasers are crossing each other at a very close range. Possibly some other weapons have similar aiming issues.
Controller movement seems backwards?
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