Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
You aim/turn purely with the mouse, and can look around freely without messing up your accuracy and dodging. I found it just like playing quake on a monitor except far more immersive.
It could be really fun to combine that style of control of your right hand weapon aim + character facing with a motion controlled secondary weapon (and trackpad movement control).
If yes, then VR gaming has just gone really cheap! :D
- mouse pointer doesn't appear in the menu and you can't just use headset (to look at options then press left/ right mouse button), so the menu has to be used with the headset off. (I chalk it up to test feature and I guess the controls will be added when it's no longer command line triggered)
- motion sickness. Didn't expect it at all.
- the dual wield submachine gun's aiming lasers are crossing each other at a very close range. Possibly some other weapons have similar aiming issues.