Serious Sam VR: The First Encounter

Serious Sam VR: The First Encounter

Build 286415 aka The "Giant" Update

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14 Comments
CelticDog Jan 13 @ 5:42pm 
You guys rock.
Mane Vr Jan 7 @ 8:58pm 
just test having forward lock to the play space and it's a thing of beauty you guys in my eyes has just made the perfect seated thumbstick full locomotion set up. it feels amazing. i am about to make a video about my settings i am amzed how fast you guys got this working it's amazing
Donky Jan 6 @ 6:16am 
KEYBOARD AND MOUSE SUPPORT!

You guys rock! I love playing with touch or Vive but I'm also really dissapointed that no fps game can be controlled in a traditional way. Sometimes I'm lazy but I still would like to play in VR.

I hope a lot of devs will take Serious Sam as an example how to do a proper support. :)
Myash Jan 6 @ 5:11am 
Im super happy you are mixing up the control options. Everyone can find the perfect way of playing SS!
AlenL Jan 5 @ 6:58pm 
World scaling makes you appear bigger or smaller in VR, by making everything else smaller or bigger. I'll clarify the description above.
Wardog! Jan 5 @ 5:28pm 
this is amazing, i had some motion sicknes before the analog rotation, because of the strafing and real body rotation at the same time, now is gone, for me this is how a proper fps must be played, also this helps ALOT for front facing tracking on the oculus, amazing work guys
AbraCadaver Jan 5 @ 4:37pm 
What is world scaling?
ManOrAstroman? Jan 5 @ 4:32pm 
Many thanks!
shadowqiller Jan 5 @ 4:02pm 
sweet , I love it. controllers are charging at the moment , good time to test mouse and keyboard ! I hope I can handle it heheh
Game Cooker US Rocks VR Jan 5 @ 3:40pm 
Seriously good work.