Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Aside from the trackpad issue, though, the Vive wands seem pretty indestructible. The construction is very solid and I've sent them flying on many occasions while playing Beat Saber without so much as a scratch. The simplistic design means few possible points for failure.
In comparison, the Index controllers don't seem as sturdy. Not that they seem weak, it's just that the Vive wands are like tanks. The Index controllers are also a lot more complex so there are more possible points for failure. I've sent the Index controllers skittering across the floor 2 or 3 times so far, again, while playing Beat Saber without any damage, though.
Though their weak spot is that tracking circle on top, if you hit that against a wall with enough force you'll break it, but at that point the fault is on you, lol.
As for the trackpads, I have the Vive for about 2-3 years (since release) and the controllers work just fine as day 1. However the straps on the headset all unglued and I had to sew them in place, so it's sort of falling apart over time. The plastic thingy on the nose also fell apart, and the velcro that holds the foam in place for the face also is starting to unglue, though it's nothing hard to fix. The HMD itself works wonders, it's just those fabric parts that are starting to deteriorate over time, and maybe they could last longer with better maintenance.
The index overall is more ergonomic though from what I've read, and I'm sure it's just as sturdy, considering the steam controller is also a fine piece of hardware when it comes to resistance.
If you don't have a VR set and money isn't a problem, get the index. If money is a problem, the Vive is a good HMD, though being one of the first ones, you might want to check out the rest that came out afterwards.
The vive wands while they easily "break", are typically rather resillient and can be pushed back into place. The trackpads not working is 99% because the cable connecting the trackpad to the rest of the controllers got detatched and all you have to do is open it and carefully reconnect it.
Some weeks ago, I snapped the cable holder of the HMD when I laid down, and now have to use a universal velcro strap.
The key flaw of the Vive wands is the trackpad issue as others have said, but it can be prevented by watching out for any slight "gumminess" of the track pad and occasionally sort of "massaging" around the perimeter of the pad, as well as along the controllers seams. Will help push that interior connection back into place and prevent it slipping too far. Otherwise Vive controllers are referred to as being like hammers, in general build toughness. My brother has a good chip in his dry wall, with barely a scratch on the controller itself.
Index controllers were well known for a slightly flawed joystick upon initial release, but I believe that has been fixed by now, and Valve has been famously good for offering free repairs to fix this early design flaw. I've never made any substantial impact with my Index controllers.
As for the headsets, both Vive and Index seem exceptionally durable thus far. Index is still young of course, but I've never heard of a single instance of either headset itself failing. The only cases I've heard of headset failure for Vive/Index, has been damaged cables, caused by either an incorrectly setup pulley system, or sleeping in the headsets with the cable kinked sharply.
So basically untwist the cable between sessions, and if laying down in VR, brush the cable off to a safe angle.