Two Point Hospital

Two Point Hospital

檢視統計資料:
twopointjo  [開發人員] 2018 年 9 月 14 日 上午 6:44
Update v1.04 LIVE NOW! Copy and Paste + more
Hey everyone,

In today's update we bring you... COPY AND PASTE ROOMS (...and other bugs fixes and improvements)

Here is a list of what is in this patch;
  • Copy and paste rooms
  • Fix corrupt saves due to light headedness patients in a certain state
  • Fix corrupt saves due to broken guest trainers that were already in a vehicle
  • Fix corrupt saves due to characters interacting with broken items
  • Make some parts of game friendlier to anti-virus (fixes some random hard crashes)
  • Fix graphical issues on OSX 10.10 (Yosemite)
  • Fix various instances of room building getting broken
  • Fix various instances of characters getting stuck
  • Improved queuing situation with various bug fixes and balance tweaks (We are still working on this!)
  • Cafe is a bit more sensible in terms of desirability compared to vending machines (if you have a cafe in an already built hospital you will need to edit it and rebuild for the change to take effect)
  • Fix queue positions in selection UI not updating
  • Fix staff getting tired, hungry etc before being placed in the hospital
  • Fix finance not working after loading last save after going bankrupt
  • Fix ghosts broken after loading save
  • Fix machine upgrades being carried across if you copy and pasted a room while an upgrade was in progress
  • Fix bug with recruitment marketing campaigns after loading from a save

Let us know any comments or problems in the comments below and we'll get back to you :)

Thanks,
Jo


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Patch/Update history;

v1.01
https://steamcommunity.com/app/535930/discussions/0/1737715419894374958/

v1.02
https://steamcommunity.com/app/535930/discussions/0/1737715419912789209/

v1.03
https://steamcommunity.com/app/535930/discussions/0/2590022385657630517/

v1.03 - Hotfix
https://steamcommunity.com/app/535930/discussions/0/2590022385674105664/

v1.04 - Now live
最後修改者:twopointjo; 2018 年 9 月 17 日 上午 4:28
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目前顯示第 181-194 則留言,共 194
GreenElite 2018 年 9 月 20 日 下午 6:02 
Update: Looks like this bug was mentioned in a previous post:

https://steamcommunity.com/app/535930/discussions/1/1737715419905278821/
luckz 2018 年 9 月 20 日 下午 6:11 
引用自 GreenElite
Update: Looks like this bug was mentioned in a previous post:
It's also been reported in replies to patch threads a bunch of times.
Digus 2018 年 9 月 20 日 下午 6:33 
引用自 GreenElite
Update: Looks like this bug was mentioned in a previous post:

https://steamcommunity.com/app/535930/discussions/1/1737715419905278821/
This is a really major bug.
People might be "cheating" without even knowing.
最後修改者:Digus; 2018 年 9 月 20 日 下午 6:33
Doc Savage 2018 年 9 月 20 日 下午 10:22 
引用自 CoSm1c gAmΣr
引用自 Asteyr
Dear developers, can you please add a way to re-train or reset the skills of staff?

Thanks :)
That would make no sense. It is no Borderlands. Here you must deal with someone abilities. Fire him and train new one. It would ruin gameplay if they could be reset! DEAL WITH YOUR CHOICES it is fun that way.

While you can't (and should never) be able to change personality traits, retraining skills is absolutely correct and proper.

If not, every single job placement and retraining program is a sham. That simply isn't the case.

Retraining takes time, money and effort and would be affected by personality quirks etc. It's no different than training someone from scratch.

If anything, not being able to retrain people makes the game easier. Get a newby, fire the old expensive person. Wash, rinse, repeat. Save some cash and get that spanky GP V doctor from cheap. How is that dealing with anyone or anything..?

I think it would be much more challenging and fun to be able to retrain.

On the plus you get to swap out skills and really dig into how they work together. You get to keep good people and make them better fit your hospital instead of someone else's idea of what a doctor or nurse should be.

Agianst that is having to keep paying them the big salary and spend the time and money to train them on top of it.

It's not the cheap and easy way out. So much easier to just be rid of them anytime a new cheap blank slate comes along.

Best of all it's totally up to every player to decide for themselves. Something we can't do now but should be able to. Instead we're forced as you say to (not)deal with them by just getting rid of anyone that doesn't fit.

I'll take options and intelligence and a slight dose of reality for $1000 Alex.

Cheers..!
Digus 2018 年 9 月 21 日 上午 6:18 
引用自 Doc Savage
A lot of good points...
...
...

Cheers..!
You raised a lot of good points in favor of retraining.

But there is still other thing against it.
When you look for a staff, beside training combination and skill, personality combination is also what you look for.
It is much more difficult to find a person with the combination you are looking for, that is also a student/junior, without a skill you don't want. Retraining would make it much easier, since you could completely ignore all other things and just look for the right personality.

Also, when training, it take a long time to make the staff gain experience to be able to open the next slot. Depending on how retraining is implemented, if not losing also a level, you would have the slot available right a way. So you could forget and retrain consecutively without place the staff on any other activities. They would waste time forgetting, but that is completely different than having to place a not fully trained staff in a room, being less efficient. When you train from junior, you will have to deal with the consequences of having a junior staff in your rooms.
So even if you hire a senior consultant for retraining most of its skill, and even if we make to lose a level, you will have a consultant in a room gaining experience, not a junior and a student, they are more efficient.
And even if they are more expensive like you said, late in a level (when you would retrain anyway), money is not a issue at all.

So that is why I still don't know if it would be better to have retrain or not. Options is always good. And I agree with everything you said. It's just there is more to it. It has to be well thought and balanced. The game has a lot of other balance issues I think the developer have to deal first.
I like this idea, but it shouldn't be hushed.
Zulukatraz 2018 年 9 月 21 日 上午 8:01 
Ever since this update I've had really weird behaviour with queues. Patients queuing for treatment / diagnosise / GP in completely different buildings to the room for which they are queuing. I have one idiot patient queing for the injection room two buildings away. He's first in the queue and he's taking his own sweet time, staring at an empty wall. Patients are also not using the benches provided, but instead opting to just stand around looking like bad extras in a zombie movie.

Additionally, after this update, every time I loaded my hospital (nvidia gtx 760 GPU, lowest settings in game, max FPS 30), my GPU usage would hit 100% and my computer would die an ugly death. Turning off V-Sync in game resolved this and brought me back to ~50-70% usage.

Any tips would be appreciated, if someoene else has a solution for the queue thing...
Doc Savage 2018 年 9 月 21 日 上午 8:09 
引用自 Digus
引用自 Doc Savage
A lot of good points...
...
...

Cheers..!

Many more good points...

Six of one, half dozen of another. There will be no perfect system.

I tend to err on the side of real options vs straight up no brainer when looking at game mechanics. Right now we have no choice but to wait and wait and wait and maybe if RNGesus loves you that really nice Doctor comes along.

Me... I'd really like to be able to take that good personality Doc and retrain him/her/other to be well, a good Doc.

The difference with retrain is the ability to balance it. No brainer land is just a waiting game, you get the good worker and you're good to go.

If this were to happen, I'd make it a little harsh. Make retraining take longer, like 50% longer. Make it more expensive, like 50% more expensive. But most of all, make it possible...

I'd also cap the retraining to 3 levels unless they have the better education traits for learning and teaching, then they could do 4. Part of taking a Doc like this should be because they have a couple skills you like. I'd never want a completely blank slate, and no instant pudding Docs.

Bottom line, I'd actually like the current system to be easier if you're willing to wait. There's nothing wrong with waiting for the right person. I'm just looking at what happens after that first star where you spend a lot of time just sitting around waiting for things to happen.

Being able to mess around with personel and take advantage of that time doing something instead of waiting would be quite nice.

Guess we'll see...

Cheers..!
OldGamer 2018 年 9 月 21 日 上午 8:42 
Janitor repairing machines should make the machine go to 100% so you don't have to babysit machinery (I have to click three times to get it up to 100%...)

I also would like a policy to make it so my staff can auto repair once the machine goes lower than a certain %.

Thanks
luckz 2018 年 9 月 21 日 上午 10:20 
引用自 Zulukatraz
Ever since this update I've had really weird behaviour with queues. Patients queuing for treatment / diagnosise / GP in completely different buildings to the room for which they are queuing. I have one idiot patient queing for the injection room two buildings away. He's first in the queue and he's taking his own sweet time, staring at an empty wall. Patients are also not using the benches provided, but instead opting to just stand around looking like bad extras in a zombie movie.
I had people in my queues in completely weird places as well. I didn't scientifically follow them around but I often have my doctors and nurses wait for people who got lost somewhere, and not only in the chronically clogged toilets.
Digus 2018 年 9 月 21 日 上午 10:46 
引用自 Doc Savage
...
Bottom line, I'd actually like the current system to be easier if you're willing to wait. There's nothing wrong with waiting for the right person. I'm just looking at what happens after that first star where you spend a lot of time just sitting around waiting for things to happen.

Being able to mess around with personel and take advantage of that time doing something instead of waiting would be quite nice.

Guess we'll see...

Cheers..!
The problem seems to be that waiting on random stuff is never a good game mechanic when it became a core.
Maybe an expanded way to recruiting staff would give what you want without a retraining mechanic.

Someone created a thread about is in the suggestion forum, I copied our earlier posts there:
https://steamcommunity.com/app/535930/discussions/2/1734339624802539168/
Kosm1cznY 2018 年 9 月 21 日 下午 12:48 
This newest patch seems not give proper game experience yet. Many bugs still ruin fun. Waiting for new patch and feedback.
Gensplejs 2018 年 9 月 21 日 下午 1:14 
I still have tons of stuck patients and staff with this patch. :-(
Kosm1cznY 2018 年 9 月 22 日 上午 10:12 
I was having situations when one patient could push other one long way. Maybe those cured ones are stronger and want those sick ones to DIE!
:)
最後修改者:Kosm1cznY; 2018 年 9 月 28 日 下午 5:12
ENigMA 2018 年 9 月 28 日 上午 9:51 
As before ..... does not start ..... infinitely shows the window with the preparation for download ..... Patch ♥♥♥♥
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張貼日期: 2018 年 9 月 14 日 上午 6:44
回覆: 194