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回報翻譯問題
https://steamcommunity.com/app/535930/discussions/1/1737715419905278821/
People might be "cheating" without even knowing.
While you can't (and should never) be able to change personality traits, retraining skills is absolutely correct and proper.
If not, every single job placement and retraining program is a sham. That simply isn't the case.
Retraining takes time, money and effort and would be affected by personality quirks etc. It's no different than training someone from scratch.
If anything, not being able to retrain people makes the game easier. Get a newby, fire the old expensive person. Wash, rinse, repeat. Save some cash and get that spanky GP V doctor from cheap. How is that dealing with anyone or anything..?
I think it would be much more challenging and fun to be able to retrain.
On the plus you get to swap out skills and really dig into how they work together. You get to keep good people and make them better fit your hospital instead of someone else's idea of what a doctor or nurse should be.
Agianst that is having to keep paying them the big salary and spend the time and money to train them on top of it.
It's not the cheap and easy way out. So much easier to just be rid of them anytime a new cheap blank slate comes along.
Best of all it's totally up to every player to decide for themselves. Something we can't do now but should be able to. Instead we're forced as you say to (not)deal with them by just getting rid of anyone that doesn't fit.
I'll take options and intelligence and a slight dose of reality for $1000 Alex.
Cheers..!
But there is still other thing against it.
When you look for a staff, beside training combination and skill, personality combination is also what you look for.
It is much more difficult to find a person with the combination you are looking for, that is also a student/junior, without a skill you don't want. Retraining would make it much easier, since you could completely ignore all other things and just look for the right personality.
Also, when training, it take a long time to make the staff gain experience to be able to open the next slot. Depending on how retraining is implemented, if not losing also a level, you would have the slot available right a way. So you could forget and retrain consecutively without place the staff on any other activities. They would waste time forgetting, but that is completely different than having to place a not fully trained staff in a room, being less efficient. When you train from junior, you will have to deal with the consequences of having a junior staff in your rooms.
So even if you hire a senior consultant for retraining most of its skill, and even if we make to lose a level, you will have a consultant in a room gaining experience, not a junior and a student, they are more efficient.
And even if they are more expensive like you said, late in a level (when you would retrain anyway), money is not a issue at all.
So that is why I still don't know if it would be better to have retrain or not. Options is always good. And I agree with everything you said. It's just there is more to it. It has to be well thought and balanced. The game has a lot of other balance issues I think the developer have to deal first.
I like this idea, but it shouldn't be hushed.
Additionally, after this update, every time I loaded my hospital (nvidia gtx 760 GPU, lowest settings in game, max FPS 30), my GPU usage would hit 100% and my computer would die an ugly death. Turning off V-Sync in game resolved this and brought me back to ~50-70% usage.
Any tips would be appreciated, if someoene else has a solution for the queue thing...
Six of one, half dozen of another. There will be no perfect system.
I tend to err on the side of real options vs straight up no brainer when looking at game mechanics. Right now we have no choice but to wait and wait and wait and maybe if RNGesus loves you that really nice Doctor comes along.
Me... I'd really like to be able to take that good personality Doc and retrain him/her/other to be well, a good Doc.
The difference with retrain is the ability to balance it. No brainer land is just a waiting game, you get the good worker and you're good to go.
If this were to happen, I'd make it a little harsh. Make retraining take longer, like 50% longer. Make it more expensive, like 50% more expensive. But most of all, make it possible...
I'd also cap the retraining to 3 levels unless they have the better education traits for learning and teaching, then they could do 4. Part of taking a Doc like this should be because they have a couple skills you like. I'd never want a completely blank slate, and no instant pudding Docs.
Bottom line, I'd actually like the current system to be easier if you're willing to wait. There's nothing wrong with waiting for the right person. I'm just looking at what happens after that first star where you spend a lot of time just sitting around waiting for things to happen.
Being able to mess around with personel and take advantage of that time doing something instead of waiting would be quite nice.
Guess we'll see...
Cheers..!
I also would like a policy to make it so my staff can auto repair once the machine goes lower than a certain %.
Thanks
Maybe an expanded way to recruiting staff would give what you want without a retraining mechanic.
Someone created a thread about is in the suggestion forum, I copied our earlier posts there:
https://steamcommunity.com/app/535930/discussions/2/1734339624802539168/
:)