Dying Light 2: Reloaded Edition

Dying Light 2: Reloaded Edition

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Trashman360 2022 年 8 月 25 日 下午 7:24
6
PS5 Dualsense haptic feedback and adaptive triggers not working?
I have tried everything to connect my PS5 controller to the game in order to get the haptics to work. I have tried every fix like disabling the steam input and enabling sound on the controller, but nothing is able to get the haptics working on the controller. Is anyone else having this problem?
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目前顯示第 16-30 則留言,共 52
Lactobacilo vivo 2022 年 12 月 10 日 上午 8:45 
Still broken as of patch 1.8.1
✞Sheltie✞ 2023 年 1 月 6 日 下午 1:52 
引用自 Kaldaieℵ₀
Oh well. No idea what's wrong then.

I make a point to always buy my games on Epic Game Store if there's an option, because Steam breaks controller support in games.

The EGS version works with DualSense controllers perfectly fine.



That said, you're not missing out on a whole lot. The only thing DualSense integration gets you is a weird sort of crunchy feeling in the analog triggers. Doesn't feel natural at all.

I have the EGS version and can confirm it doesn't work on there either, don't know what you did to get it to work?
LSGeoff 2023 年 1 月 6 日 下午 2:17 
引用自 Sheltie
引用自 Kaldaieℵ₀
Oh well. No idea what's wrong then.

I make a point to always buy my games on Epic Game Store if there's an option, because Steam breaks controller support in games.

The EGS version works with DualSense controllers perfectly fine.



That said, you're not missing out on a whole lot. The only thing DualSense integration gets you is a weird sort of crunchy feeling in the analog triggers. Doesn't feel natural at all.

I have the EGS version and can confirm it doesn't work on there either, don't know what you did to get it to work?

I am guessing they did not actually get it to work after the fateful patch that broke it across all platforms. It would be very strange that the input code would be different between steam and EGS. Steam has its own wrapper, but that can be disabled so I would expect they function the same.
Kaldaien 2023 年 1 月 6 日 下午 4:39 
引用自 Sheltie
引用自 Kaldaieℵ₀
Oh well. No idea what's wrong then.

I make a point to always buy my games on Epic Game Store if there's an option, because Steam breaks controller support in games.

The EGS version works with DualSense controllers perfectly fine.



That said, you're not missing out on a whole lot. The only thing DualSense integration gets you is a weird sort of crunchy feeling in the analog triggers. Doesn't feel natural at all.

I have the EGS version and can confirm it doesn't work on there either, don't know what you did to get it to work?
It just works out of the box.
Kaldaien 2023 年 1 月 6 日 下午 4:40 
引用自 LSGeoff
引用自 Sheltie

I have the EGS version and can confirm it doesn't work on there either, don't know what you did to get it to work?

I am guessing they did not actually get it to work after the fateful patch that broke it across all platforms. It would be very strange that the input code would be different between steam and EGS. Steam has its own wrapper, but that can be disabled so I would expect they function the same.
No, Steam has no wrapper for libScePad. Valve's not a registered SONY developer :)

The Steam version uses SteamInput and disables all other input APIs. So disabling Steam Input in a game that needs it just gets you no controller input at all. Thanks Valve :)
最後修改者:Kaldaien; 2023 年 1 月 6 日 下午 4:41
Lactobacilo vivo 2023 年 1 月 7 日 上午 5:56 
引用自 Kaldaieℵ₀
引用自 LSGeoff

I am guessing they did not actually get it to work after the fateful patch that broke it across all platforms. It would be very strange that the input code would be different between steam and EGS. Steam has its own wrapper, but that can be disabled so I would expect they function the same.
No, Steam has no wrapper for libScePad. Valve's not a registered SONY developer :)

The Steam version uses SteamInput and disables all other input APIs. So disabling Steam Input in a game that needs it just gets you no controller input at all. Thanks Valve :)

Are you just making stuff up? Did you try to play the game with the most recent patch? They broke that feature a few patches ago, and even publicly acknowledged it on twitter. It was working just fine before that. Also, it doesn't need steam input, even now. I can plug in a dualsense just fine, and the lightbar features work, only the haptics and triggers that don't.

This has NOTHING to do with Valve. There are plenty other Steam games (Death Stranding, Spiderman, Uncharted, to name a few) that have flawless DualSense implementation with steam input disabled.
LSGeoff 2023 年 1 月 11 日 下午 12:45 
引用自 Kaldaieℵ₀
引用自 LSGeoff

I am guessing they did not actually get it to work after the fateful patch that broke it across all platforms. It would be very strange that the input code would be different between steam and EGS. Steam has its own wrapper, but that can be disabled so I would expect they function the same.
No, Steam has no wrapper for libScePad. Valve's not a registered SONY developer :)

The Steam version uses SteamInput and disables all other input APIs. So disabling Steam Input in a game that needs it just gets you no controller input at all. Thanks Valve :)

Disabling Steam input was actually how Dual Sense haptics and triggers were working on DL2 (and all other Dual Sense supporting games on Steam). So there was indeed native support for Dual Sense in DL2 before the patch broke things. You can still see the PS prompts when you disable Steam input, but no adaptive triggers or advanced haptics after the August patch.
Lactobacilo vivo 2023 年 1 月 12 日 下午 7:16 
引用自 LSGeoff
引用自 Kaldaieℵ₀
No, Steam has no wrapper for libScePad. Valve's not a registered SONY developer :)

The Steam version uses SteamInput and disables all other input APIs. So disabling Steam Input in a game that needs it just gets you no controller input at all. Thanks Valve :)

Disabling Steam input was actually how Dual Sense haptics and triggers were working on DL2 (and all other Dual Sense supporting games on Steam). So there was indeed native support for Dual Sense in DL2 before the patch broke things. You can still see the PS prompts when you disable Steam input, but no adaptive triggers or advanced haptics after the August patch.

Thanks for being the voice of reason. @Kaldaieℵ₀ is just straight up bullshitting with no data to prove what he's saying.
Kaldaien 2023 年 1 月 13 日 上午 9:33 
引用自 Lactobacilo vivo
引用自 LSGeoff

Disabling Steam input was actually how Dual Sense haptics and triggers were working on DL2 (and all other Dual Sense supporting games on Steam). So there was indeed native support for Dual Sense in DL2 before the patch broke things. You can still see the PS prompts when you disable Steam input, but no adaptive triggers or advanced haptics after the August patch.

Thanks for being the voice of reason. @Kaldaieℵ₀ is just straight up bullshitting with no data to prove what he's saying.
I've got my DualSense controller and it works perfectly fine in the Epic Game Store version, what more evidence do you want than that? This is very obviously a problem unique to the Steam version.

Still does that annoying thing with the triggers where everything gets all crunchy when you're breaking free from enemies.
最後修改者:Kaldaien; 2023 年 1 月 13 日 上午 9:35
Kaldaien 2023 年 1 月 13 日 上午 9:38 
引用自 Lactobacilo vivo
引用自 Kaldaieℵ₀
No, Steam has no wrapper for libScePad. Valve's not a registered SONY developer :)

The Steam version uses SteamInput and disables all other input APIs. So disabling Steam Input in a game that needs it just gets you no controller input at all. Thanks Valve :)

Are you just making stuff up?
No

引用自 Lactobacilo vivo
Did you try to play the game with the most recent patch?
Yes

引用自 Lactobacilo vivo
Also, it doesn't need steam input, even now. I can plug in a dualsense just fine, and the lightbar features work, only the haptics and triggers that don't.
That's because that's all that Valve offers when you use a DualSense controller with Steam Input. Only the Epic Game Store version of the game uses the native SONY Input API, which is probably the reason it works and the Steam version doesn't.

Native input API (libScePad) has the additional haptic and audio features, it conflicts with Steam Input. It hardly matters in the Steam version since they never shipped the game using SONY's API to Steam users in the first place.
最後修改者:Kaldaien; 2023 年 1 月 13 日 上午 9:42
LSGeoff 2023 年 1 月 23 日 下午 9:16 
I mean Death Stranding is a Sony Interactive Entertainment game and works just fine with Dual Sense on Steam, does that use the Sony input API? Either way, it is still strange and disappointing that DL2 took a feature that was working and butchered it on Steam.
El Tello 2023 年 1 月 24 日 上午 9:28 
Wanted to bump this topic.... With the latest patch, does any one know's if Haptic Feedback is fixed or still broken for the DualSense on PC?
LSGeoff 2023 年 1 月 24 日 下午 4:27 
Still broken :(
[Boom] Tiraelchik 2023 年 1 月 31 日 下午 2:05 
Still broken
mountainmohawk 2023 年 2 月 4 日 上午 9:19 
Glad to see it’s not just me having issues. I disable steam input and it gives me the PlayStation prompts but no additional features. Have it wired and no Bluetooth connection. Works in other supported games like Sackboy just fine.
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張貼日期: 2022 年 8 月 25 日 下午 7:24
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