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回報翻譯問題
I have the EGS version and can confirm it doesn't work on there either, don't know what you did to get it to work?
I am guessing they did not actually get it to work after the fateful patch that broke it across all platforms. It would be very strange that the input code would be different between steam and EGS. Steam has its own wrapper, but that can be disabled so I would expect they function the same.
The Steam version uses SteamInput and disables all other input APIs. So disabling Steam Input in a game that needs it just gets you no controller input at all. Thanks Valve :)
Are you just making stuff up? Did you try to play the game with the most recent patch? They broke that feature a few patches ago, and even publicly acknowledged it on twitter. It was working just fine before that. Also, it doesn't need steam input, even now. I can plug in a dualsense just fine, and the lightbar features work, only the haptics and triggers that don't.
This has NOTHING to do with Valve. There are plenty other Steam games (Death Stranding, Spiderman, Uncharted, to name a few) that have flawless DualSense implementation with steam input disabled.
Disabling Steam input was actually how Dual Sense haptics and triggers were working on DL2 (and all other Dual Sense supporting games on Steam). So there was indeed native support for Dual Sense in DL2 before the patch broke things. You can still see the PS prompts when you disable Steam input, but no adaptive triggers or advanced haptics after the August patch.
Thanks for being the voice of reason. @Kaldaieℵ₀ is just straight up bullshitting with no data to prove what he's saying.
Still does that annoying thing with the triggers where everything gets all crunchy when you're breaking free from enemies.
Yes
That's because that's all that Valve offers when you use a DualSense controller with Steam Input. Only the Epic Game Store version of the game uses the native SONY Input API, which is probably the reason it works and the Steam version doesn't.
Native input API (libScePad) has the additional haptic and audio features, it conflicts with Steam Input. It hardly matters in the Steam version since they never shipped the game using SONY's API to Steam users in the first place.