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报告翻译问题
Not for me. I always disable that option with my games, still runs pretty bad for me.
Then you're bottlenecked by something else. I played through the game on a mobile 1070 at 1920x1200 at a solid 60 FPS most (as in 99.9%) of my whole playthrough. The laptop in question have an i7-6700HQ along with a M.2 SSD as well. The few drops here and there were due to the render spikes (~25ms, up from 16.67ms) for a few frames whenever the game streamed in new areas from the disk.
I wouldn't be surprised if even my old GTX 980 card could handle 1080p at a stable 60 FPS if I were using FAR and lowered Global Illumination to High. One of those cards managed ~45ish FPS on 1440p for the vanilla game, long before Global Illumination even were tweakable.
i7-6700k, 16GB of RAM, GTX 1070 OC. No other game has this issue currently. The only time an issue like this is present, is with a poor console port, such as this game. Every other game I've purchased recently has been running amazing, except Nier Automata. Far Cry Primal (more graphically demanding), Outlast 2 (more graphically demanding), Little Nightmares, Hellblade: Senua's Sacrifice (more graphically demanding), hmm.
That's basic troubleshooting 101.
Using other games as mesurement sticks are ridiculous and useless, as they're all differently demanding games. What's interesting is how *this game* performs on different builds, and we have enough data on these forums to say with certainty that the issue you're experiencing *is not common*. Ergo, it's something on your end.
Look Aemony, It's this game and nothing else. It hits 60fps but it is never consistent, it always drops in this game. It's a fact that it's poorly optimized, it's not my system, it's this game. The issue is not common? Funny, from what I've read it seems to be pretty common according to some of the reviews, even the positive one's that are praising the game, they even say it's terribly optimized. Sorry man, I really want to like this game and all but I can't until they patch this horrible nonsense. It's not on my end when countless of other games run amazing except 1, which is Nier: Automata.
Beyond that there's a bunch of different stuff that can cause similar issues:
1. FAR's frame limiter that uses busy-sleep and uses basically a whole CPU core along to limit the game (only affects lower end builds with <4 cores).
2. The game's built-in frame limiter (easily bypassed by enabling the 60 FPS unlocker in FAR)
3. High preset defaults to 8x MSAA (easily disabled).
4. Unoptimized Global Illumination uses 128 workgroups regardless of scenes, hitting lower end GPUs heavily that can't keep up with the demands (easily lowered by using FAR).
All of them are easily solveable, and neither should hit a GTX 1070 very much (except the streaming frame drops, since that is due to the HDD more than the GPU).
It's honestly insulting the way you act as if you somehow know more about how the game performs than me, who have not only tested the game out on more configurations than most users have access to, but have also helped users every day on these forums for the last 5 months or so, helping users maximize their performance and minimizing the issues they experience with the game.
And what do you have behind you? A build you swear upon using other games as a measurement stick and a bunch of Steam reviews, who probably don't even provide half the necessary information to make an accurate estimate of their build and how the game performed for 99% of the time.
Fun fact: Most users (reviews and here on the forums) don't even mention the level they run global illumination on, despite that being a massive performance hog. Just that fact alone invalidates baiscally every Steam review ever for a performance comparison perspective.
All throughout your posts, in both this and other threads, your behaviour have been the same: You have not shown even the least interest of wanting help to solve your issues.
You've kept up with the same retoric all over these forums and I am tired of it.
It's not, and your issues are most likely easily solveable if you actually wanted and accepted help and provided more information regarding the issue. But sure, go ahead, be miserable and blame the game as much as you want. You'll see no more attempts to help from my end.
Oh, that's what the opening post meant? I took it as a "I am locked to 60 FPS, what issue is causing this?" as in you saw the 60 FPS lock as an issue and wanted help to get it resolved. I think more people than me misunderstood you.
Anyway, PC gamers like to complain, and the PCMR crowd have begun to spread the gospel of 60+ FPS to the peasants everywhere. If my build can handle it, then I prefer framerates above 60 FPS (120+ are as smooth as butter), but 60 FPS is the bare minimum I can handle unless I am using a G-Sync/FreeSync monitor (then 45-50 FPS might be tolerable).
That is an issue with that engine, with gameplay elements tied to the framerate of the game. A really good engine should have a clear separation between the framerate that the game renders in and what rate the gameplay and everything within it works on.
For example, nowadays almost all games supports variable framerates, so you can have 20, 30, 60, 120, 300, 500, or even 1000 FPS yet the game will function and perform exactly the same. Most of the time games that ties gameplay to framerate (such as NieR:Automata and a ton of other ports of Japanese games) are seen as bad PC ports due to this limitation.
Pretty much the only time gameplay tied to the framerate is acceptable is in fighting games, or similar genres, where (counter) attacks are counted in individual frames.
Anyway, beyond that it's about what you're used to as well. Gamers with 60 Hz monitor don't really benefit from higher framerates than 60 FPS unless they use Fast Sync (triple buffering for DirectX games) to eliminate tearing and minimize input latency (something V-Sync adds to the game), and even then the gain above 90 FPS is minimal at best.
However the same can't be said for 120+ Hz monitors. As an owner of a 144 Hz G-Sync monitor I *very much* prefer higher framerates than 60 FPS whenever I can get one, since it makes the game look and feel much smoother and better to play.
That's another typical example of tying gameplay to framerate in a game.
(the exact numbers might be different, but the gist of it is right, I think. Don't really remember since I never played it myself.)
Since begining I learned that you made a guide that is huge help to most players (not mentioning updated regulary) and if I am not mistaken you also done some (if not most of it) writing on pcgamingwiki.com for this game too and he acts toward you like common person.
The people who knows most about problems with this game you would be def one among them.
Yeah thats what I meant, its locked at 60 fps so what, I never understood the issue with that ? I dont know if its only PC gamers that likes to complain the console crowd can be noisy too. Even with new fancy consoles the upcoming Destiny 2 will be locked at 30 on consoles while its 60 on PC. But yeah looks like people likes to complain for the hell of it.
PS Quake 1 at 500 fps ? Now that I would like to see!
Also am I reading this right? Beta access on 28th August for PC?
I dont know why either, just that I wont buy Destiny 2. Something about souless generic trashy FPS shooter in the comments perhaps.
For Nier:Automata a locked 60fps is decent enough to play. If you play with a gamepad of course but it's a game meant to be played with.
Hitting 60fps is no problem if you have a strong pc but stuttering was one of the issue. Overriding the game engine limiter removes stutters.
You can refer to my guide here : https://steamcommunity.com/sharedfiles/filedetails/?id=972209456