Steam telepítése
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Fordítási probléma jelentése
But couldn't that be a positive thing ? If you want a game to be a long term source of entertainment, forcing you to download it illegaly because the servers went down could turn out to be a good thing.
Let's say you want to play the game for a month now. Then for a couple of weeks in a year. Then for a week or so in a few years.
Forcing you to redownload the game could be a pain in the ass. But a few years from now, chances are that you will have uninstalled the game and whether the game you want to play has Denuvo or not, you'll have to redownload it.
Now, if it has Denuvo and their servers went offline, the only difference is that you'll have to redownload it in its cracked version. It's not that big of a deal.
I understand that you'd like your games to still entertain you even years after your purchase, but restarting the game from scrap (because you redownloaded it illegaly of genuinely) is a nice moment full of nostalgia.
I don't really get the difference between bypassed and cracked then.
So you can't play cracked Denuvo games while being offline ? Because if you can, then you don't need their servers and so you don't care if they're still up or not.
No, It is in no way a good thing to be forced to illegally download a game you previously bought.
What you said made no sense at all.
You can play non-cracked Denuvo-protected games offline as well as cracked Denuvo-protected games.
What the crack does is remove Steam DRM. That means that activation always succeeds (assuming an Internet connection exists at the time of activation) even if you don't own the game. Activation is part of Denuvo and a part of the cracked game as well.
This is assuming that the crack is designed to remove the Steam DRM, not the Denuvo DRM.
I mean there are different cracks for different things, right?
You could create a completely different crack that makes it so the Denuvo will always register regardless of whether or not their server are activated, or whether or not you own the game. This would bypass the Denuvo, not Steam.
It all comes down to what the crack was designed to do.
There is no Denuvo DRM. Denuvo only protects Steam DRM from being tampered with. You clearly don't even know what Denuvo is :( I'm not going to be an ass about this, but you should really brush up on this stuff.
The only thing that is ever cracked is the underlying Steam DRM. With it, you loose all SteamWorks features and the 800 pound gorilla in the room, Denuvo, remains. However, Denuvo activates the pirated game because the DRM (Steam) that tells it you own the game has been compromised.
Therein lies the crux of the argument: In the same breath as "Piracy is evil, piracy is bad!" you have "But you should rely on piracy in the future to play the games you bought that no longer work because terrible publishers and developers forced you to pirate it to bypass their draconian and futile DRM."
A mouthful, I know, but that's ultimately what it boils down to: DRM has never prevented piracy and it has only ever truly bothered the paying customers.
Round and round we go.
Should there be unreasonable restrictions (the constitution of which should be obvious) on how you may use a product that you have paid for? No.
Is the likes of Denuvo akin to that of Securom, Tardes, ye olde Ubisoft 'always on' DRM, et al in that it will in all probability prevent you from playing your games on future operating systems, hardware and long after the Denuvo servers are dead, etc? Yes.
Denuvo and its ilk are symptomatic of a chronic malignancy in the gaming industry that enables a mindless and seemingly endless cacophony of consumer rights abuses. Abuses which are nonetheless permitted by far too many kowtowing 'apathists' who then later wonder why the crap they bought no longer works and why they can't return or refund items that are broken, that they don't like or that otherwise they feel 'entitled' to be able to do.
And, alas, I can't even fault them. I've bought far too many Denuvo games myself simply because 'why bother'.
This sort of bull will never change, short of a significant consumer backlash. Yes! That's right folks, you, as consumers, are the ones with a say and not the pirates whom publishers clearly feel are a marketable demographic addressable through DRM!
And consumer backlash simply isn't going to happen because--admit it--we gamers are, unfortunately, slaves to the machine that churns out the fuel for our impassioned hobby.
The only recourse is to argue about Denuvo and its ilk at every opportunity and hope that some brain-dead group of guppies that constitute the functioning head of a publisher/developer twig on that chances are, DRM of that nature is more inclined to end up with little Steamy down-thumbs rather than Steamy up-thumbs by folk who bought the game and otherwise enjoyed it.
That is, after all, the extent of our humble act of rebellion against both the publishers and developers who think it acceptable, and our own cognitive dissonance.
3. You're an idiot, and everyone already knows this. You can stop making an ass of yourself any time now.
4. You are an Idiot.
So tell me why cracked denuvo games run faster than uncracked ones. This is because Denuvo has been completely removed.
From wikipedia:
"According to Empress, a notable Denuvo cracker, the software assigns a unique authentication token to each copy of a game, depending on factors like the user's hardware. The DRM is integrated with the game's code, which makes it especially hard to circumvent."
Cracked means removing Denuvo completely as Empress do.
Tales of Arise wouldn't even work when the game shipped at release because of SteamInput issues, luckily working-around those issues was trivial because Denuvo was not used. Insert Steam Client Emulator and cut StamInput out of the equation.
Gotta jump through hoops to even get the launch version of the game though :-\ And Special K / FAR's codebase no longer supports it either because I foolishly updated it to support the Microsoft Store / Steam release and can't maintain support for both.