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Mortars and the riveter are your friend while using jump pads. If I remember correctly, you had the mad doctors running around with the red cultists and their homing fireballs. Run around in a huge circle on the edge of the map while using the jump pads and launching bombs at the red guys. The key to this entire level is to never stop moving and use your enemy's attacks against one another. A lot of the waves, you can get them to fight each other making it a lot easier on yourself. If you get in a pickle, jump off the edge of the map, you just respawn back uptop, you don't die
Also jump off the map that helps.
Also just mostly let things kill each other
I personally didn't like the level either, luckily the devs were kind enough to give us the option to skip it quite easily. Need to go back to get the completionist thingy tho.
Use your eyes... sometimes staring into the abyss yields incredible rewards...
dusk is great but a horde based area on a level that's a lazy lump of floating geometry with a horrible looking animated texture put on it just isn't fun
i beat it on my 2nd try but yeah it was pretty bad
Basically I quicksaved every 2-3 kills lol.
With the homing red fireballs, you can:
A) fall off the map to drive the orbs down, (you are teleported back in,)
B) lure the orbs into enemies,
C) be bunnyhopping diagonally for two separate speed buffs,
D) BIG TIP, have 50 or more Morale to be able to deflect with your sword.
1) Keep moving. Enemies (Soldiers, Scarecrows, etc) always fire at your last position. Make sure to move and group them so there are all firing in 1 direction
2) Save Missiles, Hunting Rifle Ammo, Grenade Launchers and Rivets for heavier enemies
3) Jump off the map. You will teleport back into it
4) Memorize which enemies spawn when and where