theHunter: Call of the Wild™

theHunter: Call of the Wild™

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Yard-Dog® Jan 27, 2020 @ 10:26am
Render-Distance
I know it's been spoken about before, but I'd really like this to be addressed if possible sometime in the future for COTW, and that's the render-distance for animals. I know the distance is something like 450 yards (give or take), but it just seems so silly that an animal than can be clearly seen with binos/rangefinders/scopes disappear the moment they step just outside that render-distance threshold. I'm sure it's not a quick fix or an easily-added feature, but maaaaan, it'd be nice if the devs would consider the undertaking anyway. For a game that contains ranged weapons, glassing on cliffsides across ridge-bottoms and valleys, and some flat-land spans exceeding 450 yards easily, we NEED this.

Also, for animals that are just inside the threshold but still past say 350 yards, the strongest rangefinder/binos in the game will not 'spot.' Why!? (my cheap little GOGOGO $80 rangefinder can range up to 1200 yards)!

This game is awesome. Its potential though is way better. Devs, please care about this franchise enough to see it through to near perfection as a body of work. Keep addressing those bugs, and get that draw-distance for animals up to snuff (because it really is absurd where it's at currently). I applaud all the improvements and dedication to COTW absolutely so far, but there's still far to go to get it 'right.' Please stay at it!
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Showing 1-15 of 39 comments
McSqurl Nugget Jan 27, 2020 @ 3:43pm 
bad idea, unless this new scoring revamp switches the guns so they're more like IRL.

Right now there's no point in rendering over 400m, you wouldn't be able to do anything but bounce a bullet off their hide and make them run away.
Originally posted by McSqurl Nugget:
bad idea, unless this new scoring revamp switches the guns so they're more like IRL.

Right now there's no point in rendering over 400m, you wouldn't be able to do anything but bounce a bullet off their hide and make them run away.

For open maps, like Vurhonga, just being able to spot them with your binos at 800+ meters and stalking your way to them would be nice. Render distance being increased is for more than just long range shooting.
Yard-Dog® Jan 28, 2020 @ 7:57am 
Originally posted by McSqurl Nugget:
bad idea, unless this new scoring revamp switches the guns so they're more like IRL.

Right now there's no point in rendering over 400m, you wouldn't be able to do anything but bounce a bullet off their hide and make them run away.

I completely disagree that it's a bad idea. Obviously, any subsequent changes that would need to be made to accommodate the increased rendering distance for animals would be a welcome change as well. Real firearms (particularly many hunting rifles) have effective ranges far beyond 400 meters. Yes, there's bullet-drop, but to the point of ranging animals that far adds challenge also found in RL hunting across open plains where shot-opportunities like that are there and often taken.

Originally posted by Jonathan J. O'Neill:
Originally posted by McSqurl Nugget:
bad idea, unless this new scoring revamp switches the guns so they're more like IRL.

Right now there's no point in rendering over 400m, you wouldn't be able to do anything but bounce a bullet off their hide and make them run away.

For open maps, like Vurhonga, just being able to spot them with your binos at 800+ meters and stalking your way to them would be nice. Render distance being increased is for more than just long range shooting.

100% agree. Aside from the actual potential long-shots of rifles, the binos, rangefinders, and scopes should be able to spot all that are visible in the rendering threshold. EDIT: I want to also add that for me, spotting animals at a greater distance is far more important than the need or desire to shoot that far. I just pine for animals to not disappear at such a commonly-experienced distance (both in the game and IRL).
Last edited by Yard-Dog®; Jan 28, 2020 @ 7:59am
CaptainNebulous Jan 30, 2020 @ 1:19am 
They should also increase how far the animal can sense you, if and when they increase render distance. Right now it's incredibly easy to hunt them without them sensing you even with the low render distance and the currently minimal distance from them sensing you.
Last edited by CaptainNebulous; Jan 30, 2020 @ 1:19am
Yard-Dog® Feb 1, 2020 @ 3:11am 
Originally posted by CaptainNebulous:
They should also increase how far the animal can sense you, if and when they increase render distance. Right now it's incredibly easy to hunt them without them sensing you even with the low render distance and the currently minimal distance from them sensing you.

That makes sense to me. Agreed.
Cavalier Roy Apr 1, 2020 @ 4:01am 
Render Distance
Since many of the new reserves have much open area's i feel it is spoiled by the fact that the render distance for animals is so low. I don't expect or want to be able to shoot 800 metres or so but to be able to see animals and spot them that far out would make hunting a lot more fun on reserves like Savanna, Yukon, Layton and other reserves where some area's can be open and bring reserves to life even further.

Maybe a beta branch could be opened to allow testing of this both for single and multiplayer to see how it holds up and maybe open doors to further optimise the game even further. But most importantly would bring maps to life even more.
Vazc0 Apr 1, 2020 @ 6:39am 
it would have to be an option though, since many people wont have a good enough pc to handle that
Kyrah Abattoir Apr 1, 2020 @ 1:32pm 
I do agree savanna seem to suffer from the animal rendering distance and a lot of the lookout points don't really appear to offer much spotting opportunities as a result.
HORIZONS Apr 3, 2020 @ 1:04am 
I agree - glassing (using binoculars) is kind of pointless with the current view distance. I don't even bother carrying the bino's, i just use the range finder and search anything within 450m - which is somewhat immersion breaking. Glassing makes up a huge part of hunting.
Gared Apr 3, 2020 @ 2:21am 
Is there an option to configure a .ini file somewhere?
Kyrah Abattoir Apr 3, 2020 @ 5:13am 
Originally posted by Seshins:
I agree - glassing (using binoculars) is kind of pointless with the current view distance. I don't even bother carrying the bino's, i just use the range finder and search anything within 450m - which is somewhat immersion breaking. Glassing makes up a huge part of hunting.
So far only the first lookout point on Hirshfelden allowed me to identify a grazing area, everything else is typically too far away to render.
ReaGenT Oct 20, 2020 @ 11:52am 
Devs increase visual range on animals
title says it all, it will open up the game to a new scope of skill and mastery
Andrewskiiii Nov 20, 2020 @ 7:04pm 
Render Distance
is there a way to change this too max?
RedTide249 Nov 21, 2020 @ 3:13pm 
This is one thing that's always bugged me. Don't know why they maxed it out at around 420meters for animals. Especially on wide open maps like SRP and the Africa one. You should be able to see at least twice that distance.
LokkNar Nov 21, 2020 @ 3:15pm 
Consoles, simple as that.
And because the devs are on the lazy side, they didn't give the PC version additional options like render distance or supersampling etc.
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Date Posted: Jan 27, 2020 @ 10:26am
Posts: 39