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Right now there's no point in rendering over 400m, you wouldn't be able to do anything but bounce a bullet off their hide and make them run away.
For open maps, like Vurhonga, just being able to spot them with your binos at 800+ meters and stalking your way to them would be nice. Render distance being increased is for more than just long range shooting.
I completely disagree that it's a bad idea. Obviously, any subsequent changes that would need to be made to accommodate the increased rendering distance for animals would be a welcome change as well. Real firearms (particularly many hunting rifles) have effective ranges far beyond 400 meters. Yes, there's bullet-drop, but to the point of ranging animals that far adds challenge also found in RL hunting across open plains where shot-opportunities like that are there and often taken.
100% agree. Aside from the actual potential long-shots of rifles, the binos, rangefinders, and scopes should be able to spot all that are visible in the rendering threshold. EDIT: I want to also add that for me, spotting animals at a greater distance is far more important than the need or desire to shoot that far. I just pine for animals to not disappear at such a commonly-experienced distance (both in the game and IRL).
That makes sense to me. Agreed.
Maybe a beta branch could be opened to allow testing of this both for single and multiplayer to see how it holds up and maybe open doors to further optimise the game even further. But most importantly would bring maps to life even more.
And because the devs are on the lazy side, they didn't give the PC version additional options like render distance or supersampling etc.