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The shooting himself scenario is presented in the "Indoctrination Theory" that tries to recreate a better ending of MassEffect3, than the one butchered by EA.
edit:
Since I didn't get the outcome I wanted, I tried again.
This time I survived the Konrad revelation. When the rescue forces arrived I dropped my weapon. I wanted to do that for a loooooong time.
I was glad they did came.
I know one person that didn't even wait for Konrad to finish counting. He pulled his aim to the left, and voluntarily shot himself. (It's not a different ending) He felt like he had done far too much to survive this, and just wanted Walker to be at peace.
I shot "Konrad", that way Walker might very well still commit suicide later on, but there's also that bit of hope he can do something for himself and others to leave this world with something of a lighter heart. Not redeemed, but knowing he used his hands for something other than killing, too.
So basically I took the "99.9% suicide probability" over the "100%" option. In retrospect the suicide option rounds off the arc much better, but all three endings have something to them. Walker silently keeping Dubai a graveyard while wearing the mantle of his split personality/hallucination/greatest hero/greatest villain also has something to it.
After shooting Konrad I lay down my weapon and was taken away. When he is asked how he survived and the reply was "who says I did" it made me think more on the whole "its not real thing"
I'm with steven^^ Walker is most definitely suffering from PTSD.... maybe even from a prior encounter. Good game though :)
If you want hints, fade to blacks are used after scenes that have happened and fade to white after hallucinations.
Of course this also "saves" him from ever being held responsible for any of his poor decisions... I'm still not sure what'd be the right thing to do..
Random CIA tosser was right. If word of this got out it would cause a huge conflict and countless more lives would have been lost. Best to wipe out anyone and everyone who couldnt be trusted to remain quiet.
Indeed it seems to be what the US government wanted. Why else would they send in a SFOD-D team? Who have incredibly close ties to the CIA and one of thier many primary roles are training and aid of insurgent forces.
Only the "going home" one could I see you not getting blamed for everything. It's pretty easy to blame a corpse for destroying the water supply and all that but a bit tougher with a scarred vet face-to-face style. Someone would need to be blamed for destroying the cities last water and such and you can bet the CIA "was never there" if the final 'rescue' were done by the US.
Was kinda thinking of shooting all the bad guys with guns in the end, but I dunno, I probably would if that douche didn`t take my gun.
"Aw hell, it`s all a vidiya game anyway."
Still have to play trough the uhh.. "happy? ending". I think you need to keep as many civilians alive as possible for that. Then he might come out somewhat sane.
Congradulations, you completely, hopelessly missed the entire point of the game.
I did the same thing. I thought that shooting Konrad would actually shoot yourself. I had to read up why they did it this way and see if the ending just kills you anyways. The scene where you talk to Konrad is very intense.