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As for the melee button you can easily rebind it to whatever key you prefer, shouldn't be much of a problem.
Said that, the default controls are bad. Some things like reload and melee are best remapped to additional mouse buttons, I found (I melee with middle/wheel button for example). If you have a "gamer" mouse, this is a game where you can use it.
But even with the elder scrolls games or fallout I much prefer keyboard and mouse, especially where I play them all in first person.
As a general rule, if the game was designed with a console/controller in mind, i use the controller, else I'll always go with keyboard and mouse, even if the game offers controller compatibility.
Maybe I'll respec my guy and try out the melee assasin skill tree, finally ;D
Unfortunately you can't really get the best out of the keyboard, as the gameplay is dumbed down to an amount of features that fits on a gamepad. Classic PC games usually have plenty of things like leaning around corners, prone, multiple skills and more than 4 weapon slots on hotkeys to keep more than WSAD + 1234 in use.
Also the inventory is the typical "big scrolling list", there's no character stats screen to understand the interaction of equipped items and skills, though at least there's a paper doll to visualize which items you have equipped. Other RPG- console ports like Skyrim don't even have that.
So yeah there actually are things that justify using a controller as well. Some people can also play extremely skillfull with a gamepad, and i'm not sure what the "aim assist" really does on gamepads. I tested the mouse-assist, and all it does is force you to turn into the wrong direction if you for example strafe and try to switch to another target.
Xbox One