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if you like it thats fine but i rather not have weird looking liquid physics and so many particles that you cant see anything anymore
In 2019 you can probably do 90% of that stuff on CPU so hardware PhysX just isn't needed much any more
Also... maybe you should point your finger at Nvidia, too? They haven't done much with PhysX in years. Even if they sponsored the game it might not have it. Only a couple of games have had hardware PhysX in the last couple years, Nvidia may have just abandoned it.
Nvidia released a multithreaded version of PhysX after BL2 was released, but before BL:TPS was, that should have alleviated a lot of the problems players have had in BL2/BL:TPS with the advanced PhysX features, but GBX never implemented the update in these games.
It's too bad. I really like the advanced PhysX features in BL2 and BL:TPS.
Thats it. AMD just does not want to use anything from Nvidia so they can keep claiming to be better in some way. Specially considering that PhysX is by far the most used Physics-engine out there as it is used in several of the large gameengine - and it is open source, both the CPU and the GPU variation.
BL2 had a very buggy early version were the CPU-fallback was horrible inefficient and singlethreaded. But the guns falling through the ground is actually not the fault of PhysX but due to bugs introduced by gearbox. PhysX it self is NOT used on the guns in the world.
Also - a GTX 1060 is more than capable running the game at max settings and max physix, the game settings them self are a different beast as they often are royally skrewed up and force CPU-PhysX or other such nasty things.
It will be for the most part stable 60FPS, but there are some scenarios where the Physx-particles and the game-engine together are bugging out, when for example a bullet that emits a few particles on hit passes through overlapping hitboxes....... that will give you nice freezes, but the culprit is yet again not PhysX (same as how shooting Bunker with Pimper can be a very bad idea)
it is now integrated in most large engines (Unreal, Unity and so). They just do not advertise it anymore but it is still getting improved constantly.
Just a couple hundred or thousand.
So stop spreading ♥♥♥♥♥♥♥♥.
I wouldn't mind more physic implementations, just not what we had in BL2.
They do - as i already mentioned - look at for example Unity and unrealEngine. Both use CPU-PhysX.
(Unreal is now slowely switching to their own solution)
and locked smartphone...