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not only does it not have an anti cheat, but its completely open! Anyone can edit the unreal engine files and still play online! Its just sad i know this game is old but borderlands3 better be secure!
When playing online the characters themselves should at least all be stat capped to avoid cheating. Like 76 skillpoints being the serverside-max per player. When i first started playing i thought the cheating was just duping weapons/gear. I can live with that. But I was truly heartbroken when i found out players had all skillpoints unlocked (which makes the player like 2-3x more powerful than the game is balanced for)
as others have said, this is not an online game, this is a co-op game, meaning players can't really affect one another in the end
play the game your way, and let others play the game their way.
good thing theres a kick feature so it doesn't have to affect you if someone makes that mistake, cant say i ever really seen anyone do it to be fair, or at least not in an obvious way.
Technically, there isn't any online play.
The co-op mode is Peer-to-Peer. There aren't any dedicated servers.
As pretty much everyone in the thread has said:
Make some like minded friends and play with them.
Host games rather than joining random ones, and kick people who are cheating.
The game doesn't require the kind of heavy oversight that a competitive PvP game does.
thats not true, mod the game play with peanut butter on your elbows i dont care if you play online and mod then you will hear from me
You are absolutely right, ive only been playing this for a few months but that is the first thing i thought....there should be a way for me to not have to worry and have a game that is non-cheat or edited in any way
What annoys me and ruins the game for me is when cheaters just throw hundreds of legendaries on the ground, that too me is something I will no longer bother with and refuse to play with anyone not playing legit.
Duplicating a gun everyone worked hard to find and get by defeating a hard boss or by chance found it is one thing, throwing a bunch of rare loot you never even tried to find or get yourself is another.
When I play I do not want to artificially win. I do not want to win because my party employs cheats. And the onus should not be on me to try to detect cheats rather they should be detected automatically and barred from public games. I mean if you really want to cheat your way to victory then have a disable option on anti-cheat for your parties. Me, I want the enable option ticked!
I really do think that cheating so dominated the game towards the end that it did ruin it for me. I wanted to play in parties but every single party there was someone cheating. Cheating should not be allowed in public games. People do not have the right to ruin the game for others and the default should be NO CHEATING!
It's kind of sad that the only way for a guaranteed no-cheat playthrough was to play with friends since that's always the lazy solution in multiplayer games (because playing anything is more fun with friends). Thankfully enough, I rarely witness cheaters on my end, and when there is one, I would either simply kick them or just leave.
I have a feeling that this issue would only matter to those who haven't finished the game on their very first run because problems like these in co-op games are not much of a big deal once I started my second playthrough.
the default is no cheating, cause by default, you don't have any, so congrats, still egt what you want.
again, co-op/multiplayer, very different meanings, you have every tool needed to play a non cheat game if you desire, in turn, they ahve every tool needed to play cheat games, literally nobody loses.