Borderlands 2

Borderlands 2

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Spine_Guy Jun 7, 2019 @ 1:01pm
Anyone know how to turn off PhysX after the graphics update?
Ever since the graphics update I lost the ability to turn off the PhysX effects, and its really tanking my gpu. I have a Vega 64, a Ryzen 2700X, and 16 Gigs of ram, but its still killing my frames. The PhysX value in my .ini files is set to 0.

please help, i'd like to get more than 16 frames in a big fight :(
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Showing 1-15 of 26 comments
Casurin Jun 7, 2019 @ 1:20pm 
The PhysX implementation used in borderlands2 sadly is very buggy.
One thing you should do is deleting all settings files.
The upgrade messes around with some of them in a way you can not change in the game, and manipulating them manually is a lot of work.
Spine_Guy Jun 8, 2019 @ 5:30pm 
Deleting as in deleting the .ini files themselves?

Will the game write a new set or something?
Mez Koo Jun 8, 2019 @ 5:34pm 
low = off
Draekus Jun 8, 2019 @ 5:34pm 
isn't the Vega 64 an AMD GPU ?
Originally posted by Draekus:
isn't the Vega 64 an AMD GPU ?

Yeah, why.
Mez Koo Jun 8, 2019 @ 11:53pm 
Originally posted by Astro_80:
Originally posted by Draekus:
isn't the Vega 64 an AMD GPU ?

Yeah, why.
Because physx is a Nvidia feature.
Originally posted by Mez Koo:
Originally posted by Astro_80:

Yeah, why.
Because physx is a Nvidia feature.

Of which AMD cards CAN USE. That still doesn't answer the question why Draekus asked. I'll put it down to lack of knowledge in this case.
Nite69 Jun 9, 2019 @ 12:30am 
You can edit the willow files to turn off physx completely since in game doesn't let ya turn it off all the way

otherwise even at low it will put some of the load on the CPU for AMD gpu users
Last edited by Nite69; Jun 9, 2019 @ 1:02am
Casurin Jun 9, 2019 @ 3:39am 
Yes - deleting the ini-files (or just moving the whole settings-folder).
The update somehow manages to mess up the settings (apparently not for all users) and just letting the game create them anew fixes that most of the time.

Originally posted by Nite69:
You can edit the willow files to turn off physx completely since in game doesn't let ya turn it off all the way

otherwise even at low it will put some of the load on the CPU for AMD gpu users
Setting it to 0 in the ini is the exact same as setting it to low.
You can nto turn of physX as it is integral to some parts of the game. Low just disables all extra particle-physics, cloths and so on.
CPU physX is actually quit common and is the basis for the physics of many of the gamengines. But BL2 also uses GPU-PhysX and that has been made fully openSource only recently and it appears as long as the community does not create the drivers for it AMD will nto do anything to ever support the open stadard.
Draekus Jun 9, 2019 @ 5:43am 
Originally posted by Astro_80:
Originally posted by Mez Koo:
Because physx is a Nvidia feature.

Of which AMD cards CAN USE. That still doesn't answer the question why Draekus asked. I'll put it down to lack of knowledge in this case.

thank you Astro, wasn't sure if that GPU could handle Physx.
pauls Jun 9, 2019 @ 6:34am 
Are you sure its physx hurting your performance? I think you CPU is not good enough, because borderlands 2 is not using many cores.
Mez Koo Jun 9, 2019 @ 7:07am 
Originally posted by Astro_80:
Originally posted by Mez Koo:
Because physx is a Nvidia feature.

Of which AMD cards CAN USE. That still doesn't answer the question why Draekus asked. I'll put it down to lack of knowledge in this case.
If I remember correctly, amd/ati gpus could not use advanced Physx because it was patented by Nvidia and only worked on Nvidia. But you could still enable advanced Physx but it would then be processed by the processor and not the gpu which is the bottleneck for BL2. So I'm pretty sure that's why Draekus was asking.

But that's assuming you didn't have physx setting on low which is effectively the off setting and if it is on low and you're getting 16 fps then there is a different issue.
Mez Koo Jun 9, 2019 @ 7:12am 
Originally posted by reallybadgamer:
Originally posted by pauls:
Are you sure its physx hurting your performance? I think you CPU is not good enough, because borderlands 2 is not using many cores.

2700X is pretty good, it is bit slower than 6700K, but if overclocked it can be bit faster than stock 6700K and only overclocked intel CPUs are then somewhat faster, but even 5Ghz 8700K is not going to be insanely faster with single threaded performance.

Ryzen 2600 and especially 1600 would be then quite bit slower ones, but 2700X should be pretty decent.

Ryzen 5 3600 will then be pretty much same as 8700k so 2700X and coming newer Ryzen models should give decent performance even with games using only one core.

Might be that you are mixing up 2700X to some other CPU model.
Speed has nothing to do with a game being poorly optimized for modern hardware. You could have the brand new ryzen 3900x but if the game isn't written to take advantage of it then it would just be a single 4ghz core, or worse if poorly optimized.
Last edited by Mez Koo; Jun 9, 2019 @ 7:13am
genu Jun 9, 2019 @ 8:09am 
Get rid of the HD textures and you can set PhysX back to high. Tested with Reshade. head start till Capt. Flynt, no issues.

PhysX is working but maybe not in conjuction with the HD pack on your rig.
Casurin Jun 9, 2019 @ 8:40am 
Originally posted by reallybadgamer:
That is much more evident with today's fast GPUs as people can keep higher graphics settings than before and that increases drawcall count considerably.
nah, the increase in drawcllas is mostly form devs being to lazy to use the features provided to them. It is far simpler to just use a drawcall for every simple ♥♥♥♥ instead of organising the objects and uses pathc-drawcalls - but those would not just reduce the CPU-overhead and PCIe traffic but can also greatly increase GPU-performance due to reduced cache-misses.

Multitheading drawcalls was possible with Dx9 already, the reason why it was rarely used was mostly cause you were not limited by the drawcalls but the rendering it self. if you have a good object-structure and use multidraw and isntancing were appropriate you can reduce the number of drawcalls quit dramatically - for things like terrain-vegetation or background-buildings that can be a factor of 10 or even more.
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Date Posted: Jun 7, 2019 @ 1:01pm
Posts: 26