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One thing you should do is deleting all settings files.
The upgrade messes around with some of them in a way you can not change in the game, and manipulating them manually is a lot of work.
Will the game write a new set or something?
Yeah, why.
Of which AMD cards CAN USE. That still doesn't answer the question why Draekus asked. I'll put it down to lack of knowledge in this case.
otherwise even at low it will put some of the load on the CPU for AMD gpu users
The update somehow manages to mess up the settings (apparently not for all users) and just letting the game create them anew fixes that most of the time.
Setting it to 0 in the ini is the exact same as setting it to low.
You can nto turn of physX as it is integral to some parts of the game. Low just disables all extra particle-physics, cloths and so on.
CPU physX is actually quit common and is the basis for the physics of many of the gamengines. But BL2 also uses GPU-PhysX and that has been made fully openSource only recently and it appears as long as the community does not create the drivers for it AMD will nto do anything to ever support the open stadard.
thank you Astro, wasn't sure if that GPU could handle Physx.
But that's assuming you didn't have physx setting on low which is effectively the off setting and if it is on low and you're getting 16 fps then there is a different issue.
PhysX is working but maybe not in conjuction with the HD pack on your rig.
Multitheading drawcalls was possible with Dx9 already, the reason why it was rarely used was mostly cause you were not limited by the drawcalls but the rendering it self. if you have a good object-structure and use multidraw and isntancing were appropriate you can reduce the number of drawcalls quit dramatically - for things like terrain-vegetation or background-buildings that can be a factor of 10 or even more.