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Докладване на проблем с превода
And thats problem imho. A big problem. I am assuming a lot of details in this, but most sane players wants to max a toon or at least have acces to a (somewhat)maxed toon.. That takes room. And farming may takes ages, so you dont want to ditch your flying sandhawk or whatever.. Its not unrealistic to run around with quite a few guns you want to try out with this here com for this here fight with your friend who happens to use this here build.
Yes, theres ways around it. And you dont NEED. and you can just this and that and what not. and its all true. But pfff. just give us some slots so we can enjoy all the guns and builds and toons and bosses and friends or strangers who may not be able to carry themself
When BL2 was released, ~7 years ago, because of the design choice to render all inventory items at once, large amount of items would cause the inventory to become horribly buggy and literally unusable. Limiting inventory space was a quick way to solve that problem.
In BL1, inventory only listed names, not full renders so it allowed a larger capacity.
So yes I think it was definitely a design choice but for gameplay rather than performance, BL3 will probably push players into the same direction to pick up and equip new weapons on the spot and then toss out old ones, and then by the time you get to end game where you hold on to a bunch of weapons then inventory space doesn't become as much of an issue anymore.
It also doesn't make sense in the context of an RPG with easy repecs, encouraging trying out different builds. Neither it's a good reason to also limit bank space.
You don't need to hold 5 different class mods all the time, put stuff in the bank and take time to switch out play styles, or slim down your choice gear and hold onto gear for 2 different play styles in your inventory, 42 spaces should be plenty of 2 play styles, and if its not then toss out the junk you're never going to use that's sitting in your bank.
XD
Not even close.
The number of rendered 2D sprites is still miniscule at best - that was never the cause of the problems. Rathert the whole game was really buggy (and still is to some extend).
Inventory lag was a thing.
I don't see how that's even factored in. If players want to hoard, let them unless there are technical limitations.
@Casurin Now I'm not saying the whole game wasn't (or isn't) buggy. But the buggy inventory in particular was something I knew first hand. I doubt many are even aware of an ini temp fix because I had to figure it out myself.
I had a potato PC back then not upgraded since BL1, temporary disable inv rendering fixed my problem, which was I could not open inv without it freezing the game.
Most other games have limited inventory space too, in Destiny 2 I can only keep 9 items in each slot at once which is way smaller than BL2 but it keeps you from keeping everyone at once and even the bank is small at only 500 items which is a lot smaller than it is. Torchlight/Diablo you're constantly getting a full inventory full of crap and then again the chest space to keep subpar equipment is limited. Even Skyrim like I mentioned earlier has a weight limit so you can't normally carry a complete arsenal with you most of the time. If you hoard that is a you problem, but limited inventory is normal in games and is designed for you to choose the best stuff.
It's a bit different in Diablo-like games, though. The items all need actual space (squares) and I think it's an attempt at realism.
In BL games, we have digistruct pockets made of handwavium.
Maybe in D1 or D2, but in D3 and Torclight they are just slots and you have something like 40 which is not much different than BL2, again it just teaches you to not pick up trash and save inventory for important/useful stuff and then either choose to carry said important/useful stuff or bank it.