Borderlands 2

Borderlands 2

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Very limited inventory is killing my enjoyment of the game
I bought the game recently and love everything about it, except the fact that inventory space is very limited and I have to spend so much time managing it and choosing which items do I need less. Then I end up being frustrated instead of just continuing farming or doing missions and I give up playing. Yes I know there are stash upgrades - they don't do ♥♥♥♥ to be fair, it's nowhere near enough.

Most of my space is taken by class augments that I'd like to keep for later when I want to try another build, it's not even weapons at this point. Are there any mods that can increase stash by a lot? Any insight or tips? I really want to keep playing but at this rate I'll probably uninstall the next time I get 5 awesome drops and have to dump 4 of them
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Показване на 31-45 от 76 коментара
I somehow think small inventories is even worse than just an inconvinience. Its a downright roadblock if you want to mess around with builds and min/maxing of gunparts outside the meta. You cant really try out part-combos on 4 guns at a time while still keeping a full set of meta-guns with the right elements/coms.
And thats problem imho. A big problem. I am assuming a lot of details in this, but most sane players wants to max a toon or at least have acces to a (somewhat)maxed toon.. That takes room. And farming may takes ages, so you dont want to ditch your flying sandhawk or whatever.. Its not unrealistic to run around with quite a few guns you want to try out with this here com for this here fight with your friend who happens to use this here build.

Yes, theres ways around it. And you dont NEED. and you can just this and that and what not. and its all true. But pfff. just give us some slots so we can enjoy all the guns and builds and toons and bosses and friends or strangers who may not be able to carry themself
Gearbox's parting gift was to screw up Borderlands 2 just before they came out with Borderlands 3.
I use gibbed for inventory management - its ridiculously easy and you can export your items via codes into a text-file. Its stupid but also the easiest method to create an accessible storage.
Последно редактиран от old Charlie; 20 авг. 2019 в 3:22
Yeah, I use Gibbed as well. I've been modding Borderlands since BL1 first came out. I have used and still have many editing tools and trainers. Thing is they have been doing everything they can to stop people from modding the game and I like increasing the bank and inventory space and they recently patched it so you can't do that anymore in BL2. I really don't get why they have to patch such an old game again trying to prevent modding. The whole concept of the game is "A Bazillion Guns" but then they give you such a small inventory to keep them. I think they are missing out on the fact that a lot of people like to mod games for replay value.

Necro but anyway. It's a performance issue.

When BL2 was released, ~7 years ago, because of the design choice to render all inventory items at once, large amount of items would cause the inventory to become horribly buggy and literally unusable. Limiting inventory space was a quick way to solve that problem.

In BL1, inventory only listed names, not full renders so it allowed a larger capacity.
I think it was more of a way to push players into constantly changing equipment and not hold on to old junk. BL2 basic max iirc was 39 and then later to 42 or 45? That's wasn't too far from BL1 storage limits and BL1 didn't have a bank at launch.

So yes I think it was definitely a design choice but for gameplay rather than performance, BL3 will probably push players into the same direction to pick up and equip new weapons on the spot and then toss out old ones, and then by the time you get to end game where you hold on to a bunch of weapons then inventory space doesn't become as much of an issue anymore.
Първоначално публикувано от Mez Koo:
I think it was more of a way to push players into constantly changing equipment and not hold on to old junk.
Didn't seem like it at the time. I remember buggy inventory was still a common issue even with the limited capacity.

It also doesn't make sense in the context of an RPG with easy repecs, encouraging trying out different builds. Neither it's a good reason to also limit bank space.
Първоначално публикувано от YumYum:
Първоначално публикувано от Mez Koo:
I think it was more of a way to push players into constantly changing equipment and not hold on to old junk.
Didn't seem like it at the time. I remember buggy inventory was still a common issue even with the limited capacity.

It also doesn't make sense in the context of an RPG with easy repecs, encouraging trying out different builds. Neither it's a good reason to also limit bank space.
Yes the inventory is still buggy to this day but I don't think that has to do with the size, just the crappy console focused UI, and by the time you want to try out different builds you'll have the inventory space to keep some weapons to put in the bank. I'm talking about leveling up during the first play through where you'll probably be changing weapons every hour.

You don't need to hold 5 different class mods all the time, put stuff in the bank and take time to switch out play styles, or slim down your choice gear and hold onto gear for 2 different play styles in your inventory, 42 spaces should be plenty of 2 play styles, and if its not then toss out the junk you're never going to use that's sitting in your bank.
Последно редактиран от Mez Koo; 20 авг. 2019 в 11:56
Първоначално публикувано от YumYum:
When BL2 was released, ~7 years ago, because of the design choice to render all inventory items at once, large amount of items would cause the inventory to become horribly buggy and literally unusable.

XD
Not even close.
The number of rendered 2D sprites is still miniscule at best - that was never the cause of the problems. Rathert the whole game was really buggy (and still is to some extend).
Първоначално публикувано от Casurin:
XD
Not even close.
The number of rendered 2D sprites is still miniscule at best - that was never the cause of the problems. Rathert the whole game was really buggy (and still is to some extend).
Nope, AFAIK, it was. The more items, the more buggy the inventory was. There was (maybe still is) an ini option to disable rendering of inventory items, it solved most inventory related problems.

Inventory lag was a thing.
Първоначално публикувано от Mez Koo:
I'm talking about leveling up during the first play through where you'll probably be changing weapons every hour.
I don't see how that's even factored in. If players want to hoard, let them unless there are technical limitations.
Първоначално публикувано от YumYum:
Първоначално публикувано от Mez Koo:
I'm talking about leveling up during the first play through where you'll probably be changing weapons every hour.
I don't see how that's even factored in. If players want to hoard, let them unless there are technical limitations.
This isn't a "normal" rpg, you don't need to hoard useless crap, if its below your level then you should consider trashing it unless its a legendary that can still carry you or maybe you want to use on a new character. And you can hoard, just make mule character and dump all your trash on them give them a number and keep a catalogue. But this isn't Skyrim where you can just toss everything in a chest in your house and forget about it until maybe you want to go digging for something different to use at which point even the first sword you pick up in the game is still useful because you can improve it with smithing and enchanting, but in BL2 a level 68 bee or dpuh probably isn't going help you much at level 72.
Последно редактиран от Mez Koo; 20 авг. 2019 в 12:43
I still don't see the point, if not for technical limitations. Forcing players to make mules is still bad.

@Casurin Now I'm not saying the whole game wasn't (or isn't) buggy. But the buggy inventory in particular was something I knew first hand. I doubt many are even aware of an ini temp fix because I had to figure it out myself.

I had a potato PC back then not upgraded since BL1, temporary disable inv rendering fixed my problem, which was I could not open inv without it freezing the game.
They aren't forcing anything, the game is designed to keep you progressing, there is not much point in keeping useless gear. The only one forcing anything is you hoarding wanting to keep everything.

Most other games have limited inventory space too, in Destiny 2 I can only keep 9 items in each slot at once which is way smaller than BL2 but it keeps you from keeping everyone at once and even the bank is small at only 500 items which is a lot smaller than it is. Torchlight/Diablo you're constantly getting a full inventory full of crap and then again the chest space to keep subpar equipment is limited. Even Skyrim like I mentioned earlier has a weight limit so you can't normally carry a complete arsenal with you most of the time. If you hoard that is a you problem, but limited inventory is normal in games and is designed for you to choose the best stuff.
I feel like a bank space of 500 would eliminate most complains. That's a lot.

It's a bit different in Diablo-like games, though. The items all need actual space (squares) and I think it's an attempt at realism.

In BL games, we have digistruct pockets made of handwavium.
Първоначално публикувано от YumYum:
I feel like a bank space of 500 would eliminate most complains. That's a lot.
You obviously haven't played it then, it is not enough. :) There are normal, energy, heavy weapons, then bot shells, hoverbike and spaceship skins, cosmetic paints, materials, then 5 different pieces of armor for 3 different classes. And to top it off most useful weapons and armor have randomly rolls perks so you could easily have 5 sets of the same armor for just one character and you could have a variety of one type of weapon and then put in all the cosmetic stuff you collect during the game. But all of those are different and useful for a variety of situations in that game, BL2 just spits crap out at you and the actual gear customization is lacking if not linear. If what they say about all their improved gunsmithing in BL3 is true then 500 would be great in that game, but for BL2 I think 80 for one character is far more than enough.
Първоначално публикувано от YumYum:
It's a bit different in Diablo-like games, though. The items all need actual space (squares) and I think it's an attempt at realism.
Maybe in D1 or D2, but in D3 and Torclight they are just slots and you have something like 40 which is not much different than BL2, again it just teaches you to not pick up trash and save inventory for important/useful stuff and then either choose to carry said important/useful stuff or bank it.
Последно редактиран от Mez Koo; 20 авг. 2019 в 14:10
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Дата на публикуване: 15 юни 2019 в 13:25
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