Borderlands 2

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Way to Make Kreig's Light The Fuse Ability Stronger?
I mainly play as Kreig in Borderlands 2 but when I do TVHM my light the fuse is usless any tips for things I can get in order for it to be stronger?
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Showing 1-8 of 8 comments
CoolingGibbon Jan 20, 2017 @ 7:59pm 
Invest 5 points in Strip the Flesh and 1 point in Redeem the Soul. Also use a "Crunch" class mod that boosts Strip the Flesh if you manage to find one. Alternatively you could get the Slayer of Terramorphous by killing Terra. Additionally look out for explosive elemental relics and invest Badass Tokens in grenade damage.

This should last you for TVHM but consider not using Light the Fuse in UVHM since it is pretty ineffective by then.
Big Fella Jan 20, 2017 @ 8:01pm 
Just don't use light the fuse it is terrible even with 5 points in strip the flesh
roug3lement Jan 20, 2017 @ 10:41pm 
You'd probablby want to consider adding points into Tier 2 Skills in Bloodlust tree, well one of them anyway which increases explosive damage. And certainly you will need Explosive boosts to make use of Light The Fuse. Finding a Blue or Purple relic with additionall Explosive damage can do some good.
Songbird Jan 21, 2017 @ 12:05pm 
Start UVHM. Light the Fuse is really weak as you approach level 50 in TVHM. The moment you switch the game mode to UVHM it gets a 6x damage multiplier that makes it really, really strong again until like the mid-60s (at which point it eventually falls off to non-viability forever).

Right now you are much, much better off just using Tediore reloads (slag and spam) as a FFYL escape mechanic. They benefit from all the same boosts to grenade damage, as well as explosive damage (unless you use a plasma caster for a different element), and Kreig has two easily accessible skills which you're almost certain to have at least one of that massively increase clip size. Thrown guns remain perfectly accurate in FFYL and have stupid DPS to get you up quickly, and you aren't prevented from slagging like with Light the Fuse.
Last edited by Songbird; Jan 21, 2017 @ 12:12pm
HiTmAn Jan 21, 2017 @ 12:27pm 
even with exploseive build flesh crunch com+ explosive relic light the fuse is only ok for first playtrough after that is not good really u best second wind for krieg is sherif badge+DPUH..get grog slag duph that is most effective...i give u brief example i have flesh crunch 54% explosive bonus explosive relic 37% on uvhm+ i doing 30k dmg that is joke u will never get second wind with that+ wen u have light the fuse u cant slag enemy witch is huge problem
Last edited by HiTmAn; Jan 21, 2017 @ 12:30pm
Songbird Jan 21, 2017 @ 4:10pm 
Originally posted by HiTmAn:
even with exploseive build flesh crunch com+ explosive relic light the fuse is only ok for first playtrough after that is not good really u best second wind for krieg is sherif badge+DPUH..get grog slag duph that is most effective...i give u brief example i have flesh crunch 54% explosive bonus explosive relic 37% on uvhm+ i doing 30k dmg that is joke u will never get second wind with that+ wen u have light the fuse u cant slag enemy witch is huge problem

I call absolute BS. I just loaded up a level 57 Kreig with a Flesh Crunch mod and explosive relic on UVHM. With no kill skills or slag, my LTF does 2.7 to 3.3 million damage and the thrown bundles do several hundred thousand. It's ridiculously strong until close to level 70 when enemy HP starts scaling out of control while level-based damage is not making good gains by comparison. It is somewhat weak at the end of TVHM though because it's hitting the same damage fallout vs enemy HP and does not have the x6 multiplier it gets for being in UVHM. Obviously, one of the worst skills in the game (only plus is being able to move in FFYL in multiplayer) in OP levels.
Last edited by Songbird; Jan 21, 2017 @ 4:18pm
smuzz89 Jan 21, 2017 @ 4:19pm 
Light the Fuse really is pretty good, but you can't rely on it as a single-point investment. You will want an explosive relic as well as 5/5 in strip the flesh (with a Flesh Crunch mod, if you can find one). Additionally, if you're dealing with loaders, you will absolutely need to make sure you establish what you want to use for your second wind and slag it before you enter FFYL.

Occasionally you might get screwed with things like constructors that have heavy explosive resistance, but LTF can serve you well with proper strategy.

There are plenty of YouTube videos of Krieg runs with little/no gear, and LTF is always a part of this. Feel free to do your own research.
HiTmAn Jan 21, 2017 @ 5:35pm 
Originally posted by Lupus Albus:
Originally posted by HiTmAn:
even with exploseive build flesh crunch com+ explosive relic light the fuse is only ok for first playtrough after that is not good really u best second wind for krieg is sherif badge+DPUH..get grog slag duph that is most effective...i give u brief example i have flesh crunch 54% explosive bonus explosive relic 37% on uvhm+ i doing 30k dmg that is joke u will never get second wind with that+ wen u have light the fuse u cant slag enemy witch is huge problem

I call absolute BS. I just loaded up a level 57 Kreig with a Flesh Crunch mod and explosive relic on UVHM. With no kill skills or slag, my LTF does 2.7 to 3.3 million damage and the thrown bundles do several hundred thousand. It's ridiculously strong until close to level 70 when enemy HP starts scaling out of control while level-based damage is not making good gains by comparison. It is somewhat weak at the end of TVHM though because it's hitting the same damage fallout vs enemy HP and does not have the x6 multiplier it gets for being in UVHM. Obviously, one of the worst skills in the game (only plus is being able to move in FFYL in multiplayer) in OP levels.
...i use only what is effective light fuse can screw u...u cant slag...u playing blackjack..i like to have control of what will happen...sherif bage and duph will do much better job+u can slag
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Date Posted: Jan 20, 2017 @ 5:17pm
Posts: 8