Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
The game is written entirely on .net platform, and while I haven't done the in-depth research yet, I believe I should be able to port it to other systems, at least when Linux/Android is concerned. Not so sure about OS X though, but that could change in the future.
Either way, I am planning to eventually port the game to all .net supported systems.
Thanks for getting back to me. I know there's .net compatible libraries for Linux, so they've probably been ported to OS X too. If you manage to get a cross-platform version going, you will have my support.
You have a great attitude!
Please do consider porting to OS X
I already made a linux prototype but I put the project on hold due to lack of feedback and some issues with releasing on steam, which apparently prohibits me from including the .net platform.
I am going to check out the whole .net linux issue again, as well as the sound library compatibility, to see if there's any change in the situation. Until then, you can take a look at the prototype at gamejolt[gamejolt.com], any feedback will be more then welcome!