Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
scrat tank.
coloss
wizardpuff
as apep shield totem
a good played bahra to block him in range of your tower.
the thing you are talking about is letting the opponent play his own way. just start a counterpush the other lane. so he have to defend or die. play your way. not him
alone the wall + wizzardpuff makes this playstyle like an easy win.
also coloss. a coloss should be easy killing fenriel two times in a row. not much heal left at the end. but he should win this.
the tank should be played in front of the tower. just not to get the charge dmg.
also bahra + tower should do more than 30% dmg if you play it right. not kill him before he is free again. just fast enough dmg to kill him beofre the tombstone is charged.
and its hard to believe you are that imba player if you have this much problems with standard play.
as i wrote. alone wizzardpuff and wall should counter this at all.
if th wizzardpuffs die. he lose his tombstone (worst case) or he lose his fenriel (best case).
and this cycle is done. but he had spend a lot of mana. this should give you an advantage to build a good counterpush to bring up your gamestyle and keep him from bringing this combo back at all.
for sure. only if your rest deck isnt bad and you know how to play the cards well.
sure you are above gold ^^