Minion Masters

Minion Masters

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Alshadur 2 AGO 2017 a las 5:47 a. m.
New Draft Rewards are extremely low
So I continued my draft run from before the patch (I paid 1500 gold entry fee) and got to 6 wins (which is my personal highest). My rewards were: ~210 gold and 16 shards. THAT IS IT. No spin token, no card, just that.
That's extremely frustrating. Especially considering the fact that I could've retired my run at 2 wins (before the patch) to get a spin token which is worth 1000 gold. Even if I had payed the new entry fee of 750 gold, 6 wins should give way more than just 210 gold and a couple shards.

To get so completely♥♥♥♥♥♥on with the rewards after the joy of beating my personal draft-win record is really frustrating. I would never ever play another draft if the rewards stay the same. Which is sad because arena-mode in other Card games (which is similar to draft in this game) is my favourite mode in those games.

I would like it more if draft would cost more (either old 1500 amount or even more) and we get a guaranteed spin token or better rewards in general, so our time spent is well invested. Now we are paying less but have to play more for less rewards? Totally not worth it.
Última edición por Alshadur; 2 AGO 2017 a las 5:48 a. m.
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Mostrando 1-15 de 34 comentarios
EvilShuckle 2 AGO 2017 a las 5:59 a. m. 
Paying half for 1/10th of the rewards
Euphytose 2 AGO 2017 a las 6:15 a. m. 
Yeah, it's just not worth it at all.
Sinilil 2 AGO 2017 a las 7:29 a. m. 
https://docs.google.com/spreadsheets/d/1NPVhOJX1Ei2Wbq3AFbXWA1QgsDPRixgYtRbpjLliAj0/edit#gid=113754925 3FFA got the rewards listed here

But yeah at the current moments its probably best not to draft unless you want the fun of drafting
markljunggren 2 AGO 2017 a las 8:16 a. m. 
The draft rewards were soo high before this patch. You went +-0 with 2 wins. You made a profit in gold with 3 wins or more.
That is not how draft should work.
And according to the patch notes I THINK (much speculation at this point) that they have raised the chance of gtting cards
master uff 2 AGO 2017 a las 9:49 a. m. 
Sry, the rewards now are a joke, in hearthstone I get something like 1 pack or 2 and 750 Gold for 12 wins. And in this game I got 198 gold, 19 shards and 2 tokens and one useless common card. Thats laughable compared to hearthstone.
Alshadur 2 AGO 2017 a las 10:50 a. m. 
Publicado originalmente por markljunggren:
You went +-0 with 2 wins. You made a profit in gold with 3 wins or more.
That is not how draft should work.
Why?
It's not that you got 1500 gold entry fee back at 2-3 wins. You got a token and ~500 gold, so you essentially bought a token for the usual 1000 gold, and with some more wins you got another few hundred gold or some shards/rubies extra, basically getting a discount on the token, until like 7-8 wins I'd guess.
What's the problem with that? Lets say you just got 4-3. That's 7 games, maybe they took ~3-4 minutes each and it takes a bit to find an opponent, so lets say you played for 30 minutes. I don't know the exact reward structure from before the patch, but from personal experience you got something like 1 token, 600-800 gold and sometimes some shards/rubies at 4-3. Since the entry fee was 1500, you payed 700-900 gold for a token and some extras. For 30 minutes investment? I wouldn't call those rewards crazy at all.

When the Devs mentioned some weeks/months ago that they are changing the Draft reward structure I was looking forward to it because I thought the rewards were getting better. I never thought they would make this game-mode even less attractive to players, especially because not many people played draft anyway. Even in Hearthstone, which in other parts has a far more greedy reward structure/payment model, playing arena there is actually worth it.
Freeman 2 AGO 2017 a las 10:59 a. m. 
e: I didn´t know the 1 free draft/day is just for a week, so pretty much the whole post is invalid.

I love the low rewards, there is no pressure now, draft is finally the mode it was meant to be, just a casual thing you play for fun.
Draft was used to grind out every single purchasable thing in the game and I doubt that was the original intention, now you get one free entry, which is more than a casual player needs, but if you want to grind, you will have much harder time.
Had the first version of draft have these rewards, it would have probably been ok w/ everybody, but since it is something that was taken away, ppl miss it, which makes sense, but the previous version was just WAY to good for grinding.
Última edición por Freeman; 2 AGO 2017 a las 2:05 p. m.
Alshadur 2 AGO 2017 a las 11:11 a. m. 
Publicado originalmente por Freeman:
draft is finally the mode it was meant to be, just a casual thing you play for fun.
Then why is the 'casual thing you play for fun' the only game-mode you pay an entry fee for? Entry fees work AGAINST casual, your statement doesn't make sense to me.

now you get one free entry, which is more than a casual player needs
You're talking like the one free entry per day is staying forever, but it's not. It's an event for a week, after that you pay 750 gold or 55 (?) rubies per entry.

Had the first version of draft have these rewards, it would have probably been ok w/ everybody
Can't talk for everyone, but it wouldn't have been ok for me. I found the rewards before the patch barely acceptable (I'm talking about mid-tier rewards, not 12 win rewards). And I assume so did many people, because draft was a game mode with few players and sometimes minute long queues. Why make that game mode even less attractive?
Freeman 2 AGO 2017 a las 11:28 a. m. 
Publicado originalmente por Alshadur:
You're talking like the one free entry per day is staying forever, but it's not. It's an event for a week, after that you pay 750 gold or 55 (?) rubies per entry.

Well, I had no idea, well, then I guess I have one more week of playing this game and then I´ll just quit, cos those rewards are not worth 750 gold and all my decks are gone, cos I just can´t keep up with the constant balance changes and new cards/masters.
Well, thanks for the sad info :( .
Mordtziel 2 AGO 2017 a las 12:43 p. m. 
So we've been discussing this for a while in the discord and rather than make a new thread, I'll post the summation here.

Common -50 +25
Rare -125 +50
Supreme -500 +125
Legendary -2000 +500

1 Ruby
1.9 shard 6.5 gold
12.5 gold

Common Chest
50 gold 50
5 rubies 62.5
9 shards 58.5
Common card 325 or 162.5
Total: 496 or 333.5
Average: 124 or 83.375

Rare Chest
150 Gold 150
9 Rubies 112.5
16 Shards 104
Rare Card 812.5 or 325
Total: 1179 or 691.5
Average: 294.75 or 172.875

Supreme Chest*
1 Power Tokens 1000
1 Supreme Card 3250 or 812.5
Total: 4250 or 1812.5
Average: 2125 or 906.25

Legendary Chest*
2 Power Tokens 2000
1 Legendary Card 13000 or 3250
Total: 15000 or 5250
Average: 7500 or 1625

The above is the average of the rewards based on their chest converted to gold. Supreme and Legendary are marked with a '*' because those averages are based on the chances of each reward being even chance, and they most certainly are not (the others are done the same way, but the effect of card value is significantly less). For the values of each currency to gold, the numbers were based on cost of packs for rubies to gold and cost of masters for rubies to shards and finally a comparison of the values for shards to gold. The card values are based on 'Cost to Craft' or 'Value from Salvage'.

Common: 125
Rare: 295
Supreme: 2125
Legendary: 7500

0 Wins: 250
1 Wins: 250
2 Wins: 375
3 Wins: 375
4 Wins: 500
5 Wins: 625
6 Wins: 670
7 Wins: 795
8 Wins: 965
9 Wins: 1135
10 Wins: 2625*
11 Wins: 2795*
12 Wins: 8000*
This above block is the average value of each set of wins based on the previous numbers. Card value based on Cost to Craft. Again, win values involving Supreme and Legendary chests (10-12) are indicated with a '*' to denote that they are not accurate. Regardless, 10-12 are still worth more than 9.

Looking at these numbers we can see that in order to break even in raw value, you're looking at needing 7 wins and that it is now impossible to play draft for an infinite amount of time.

Hopefully all this information helps fuel the discussion a bit more.
Última edición por Mordtziel; 2 AGO 2017 a las 12:45 p. m.
Zoralink 2 AGO 2017 a las 1:18 p. m. 
Yeah, draft is the only way I could stomach the game playing solo, and my friend I do teams with is losing what little interest he had (And I'm geting sick of cheesy things like duo Apep blood imp spam), so we'll see what happens in the long term...
Última edición por Zoralink; 2 AGO 2017 a las 1:34 p. m.
ulululu 2 AGO 2017 a las 2:05 p. m. 
Just to share my experience with you:
I received from a 12-0 run: 1 common card, 27 shards, 133 gold, 1 token

I see that the devs had to lower the rewards. I used to play draft and received in average more money than it costed, and had the tokens and shards as big bonus. I've got all cards by now and lots of gold, so i dont need to "earn" more in draft, BUT this rewarding system is just a joke. It's not worth the time you spend.. - for the one free run per day maybe yes, but not for gold/rubys

In my oppinion the solution is somewhere in the middle ;)
RushSecond 2 AGO 2017 a las 2:15 p. m. 
Publicado originalmente por Dipsh1t:
1 Ruby
1.9 shard 6.5 gold
12.5 gold
No no no. 1 ruby is worth far more than 12.5 gold, since it's the only currency you can use to buy skins and arenas. I figure you are using the pack prices as a basis for that, but I have never bought packs with rubies as I consider it a very bad deal. I've only ever used rubies to buy masters and arenas. The option to buy packs is there just so whales can drop $500 and unlock all the cards if they want.

Similar with shards, I consider them far more valuable than 6.5 gold. You can get the exact legendary want for 2000 shards, yet probably won't get it with 50000 gold worth of packs. Given the normal way to get shards is salvaging cards, the true value of a shard is based on the average shards you get from a pack if you were to just blindly salvage whatever you get.

Based on this video you get 58.5 shards per pack, thus 58.5 shards every 1000 gold spent. Each shard is then worth ~17 gold.

So I'll redo the math. Assuming a shard is worth 17 gold, a ruby is at the very least worth 32 since even if you don't care about cosmetic stuff, you can buy masters with rubies and save your shards for cards.

Common Chest
50 gold 50
5 rubies 160
9 shards 153
Common card 850 or 425
Total: 1213 or 788
Average: 303.25 or 197

Rare Chest
150 Gold 150
9 Rubies 288
16 Shards 272
Rare Card 2125 or 850
Total: 2835 or 1560
Average: 708.75 or 390

Supreme Chest*
1 Power Tokens 1000
1 Supreme Card 8500 or 2125
Total: 9500 or 3125
Average: 4750 or 1562.5

Legendary Chest*
2 Power Tokens 2000
1 Legendary Card 34000 or 8500
Total: 36000 or 10500
Average: 18000 or 5250

So then the average rewards, assuming you want every card:
Common: 303
Rare: 709
Supreme: 7500*
Legendary: 18000*

0 Wins: 606
1 Wins: 606
2 Wins: 909
3 Wins: 909
4 Wins: 1212
5 Wins: 1515
6 Wins: 1618
7 Wins: 1921
8 Wins: 2327
9 Wins: 2733
10 Wins: 8712*
11 Wins: 9118*
12 Wins: 19212*

If you just salvage every card, then:
Common: 197
Rare: 390
Supreme: 1563*
Legendary: 5250*

0 Wins: 394
1 Wins: 394
2 Wins: 591
3 Wins: 591
4 Wins: 788
5 Wins: 985
6 Wins: 981
7 Wins: 1178
8 Wins: 1371
9 Wins: 1564
10 Wins: 2351*
11 Wins: 2544*
12 Wins: 6038*

So admittedly in this latter case, the rewards aren't good, especially because people who have mostly full collections just want rubies for cosmetic stuff and gold to continue playing draft.

So my 3 suggestions are thus:
1) Raise rewards very slightly across the board, to make it a little more worth for players with lots of cards already
2) At 7 wins and up, one of the rewards should be a 750 gold, so dedicated draft players can play again.
3) Epic and legendary chests should have a chance to give rubies. It doesn't have to be as much as before. 20 and 60 for epic and legendary, respectively, should be fine.
Última edición por RushSecond; 2 AGO 2017 a las 2:18 p. m.
Mordtziel 2 AGO 2017 a las 2:31 p. m. 
I mean, it all depends on what your personal choice of a comparison is. I posted what they decided in the discord. Which they chose between buying a pack and buying a draft, and they decided to go with the pack price, since "that's what other card games do".

Also the original goal of the draft rewards was to significantly reduce the ruby reward from draft (the rest just came down as a consequence). As such, I believe they should have taken it a step further and just straight removed rubies as a reward from draft altogether.

Memfisto was also saying he'd still like the ability to "earn" premium rewards. Personally, i'd prefer just recolors to be earned in game when it comes to skins (a.k.a. purchasable with shards).

Pulling from Gamer's stream he believes that there should either be a guaranteed card or token every run. Abd the ability to earn more cards should still be there. Also believes that it's perfectly fine to have the cost of draft to go back up to compensate.

2) At 7 wins and up, one of the rewards should be a 750 gold, so dedicated draft players can play again.
I believe this is my biggest concern with the new draft rewards. The problem that you can no longer play draft indefinitely, you must leave it at some point (or buy rubies I guess). Which I'd say that's ok, but I feel like most aren't willing to do that.
JuRiOh 2 AGO 2017 a las 3:14 p. m. 
I paid 1500g for my Draft run(entered before the sneaky update) and got 200g, 17gshards, Token, Common Card for 12 wins. That's absolutely brutal. Now there is three game modes I have no incentive to play.
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Publicado el: 2 AGO 2017 a las 5:47 a. m.
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