Blast Brawl 2

Blast Brawl 2

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vic_viperman Oct 30, 2016 @ 8:53am
To developer
Hello sir. I think you have the foundation for a pretty cool game in Blast Brawl 2. The animations/lighting effects/particle effects look good for an indie game and particularly so when considering that you are the only person on the dev team. The synth wave music is sick AF too, so nice job on that as well!

I would advise you to not make the same mistake that Towerfall made regarding lack of online play--- your game will need online play if you hope to gain any sort of popularity, that is just a fact. Couch co op is a great feature, but I assure you, people value online play more, it is just the way of the gaming world nowadays.

As it stands, I assume most players are only taking part in wave mode and it looks like that mode suffers from being very basic with few enemy types on each level. This mode will need a serious boost in terms of enemy types and variety, along with online play if the game is to have any staying power. I bet your head is reeling at the thought of all the extra work that would require, but thems the breaks I suppose.

The different player class types are really cool and play well, so great job there!

ANYWAY, I am making a game myself and was wondering if I could ask you a question from time to time regarding how you developed certain aspects of your game and whatnot. You have achieved a lot of what i am setting out to do, specifically with regards to your art, animations, and lighting.

Thank you for reading. Good luck!
Last edited by vic_viperman; Oct 30, 2016 @ 8:55am
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mindseyegames  [developer] Nov 2, 2016 @ 1:57pm 
Sorry for the slow response!

Thank you for the kind words!

And I understand what you mean - I realize the game is extremely limited if there's only Wave Mode and local multiplayer.

I've put a lot of thought into what it would take to make online play work, and unfortunately I'm not sure I can do it well. Normally fighting games are 100% deterministic, and rely on accurate syncing of player input across the network. Unfortunately for me, Blast Brawl 2 is a physics-based game that can't easily use that method, so I'd be forced to implement other methods that are more complicated/prone to lag.

This, coupled with the costs/difficulties I would face with keeping servers running, makes me nervous about going down that road.

I'm more optimistic about including Story Mode levels, personally. But I haven't 100% decided either way yet.

And sure! I'd love to offer advice to a fellow dev.
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