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Thank you for the kind words!
And I understand what you mean - I realize the game is extremely limited if there's only Wave Mode and local multiplayer.
I've put a lot of thought into what it would take to make online play work, and unfortunately I'm not sure I can do it well. Normally fighting games are 100% deterministic, and rely on accurate syncing of player input across the network. Unfortunately for me, Blast Brawl 2 is a physics-based game that can't easily use that method, so I'd be forced to implement other methods that are more complicated/prone to lag.
This, coupled with the costs/difficulties I would face with keeping servers running, makes me nervous about going down that road.
I'm more optimistic about including Story Mode levels, personally. But I haven't 100% decided either way yet.
And sure! I'd love to offer advice to a fellow dev.