Team Fortress 2
upgrading building health > ungrading sentry range
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Showing 1-15 of 16 comments
Jakapoa Jul 19, 2015 @ 2:16pm 
https://youtu.be/JYqjcHYTQgQ
Try writing more than '.' as your description.
Last edited by Jakapoa; Jul 19, 2015 @ 2:17pm
Hell-met Jul 19, 2015 @ 2:29pm 
i want sentry range
SirP1zza Jul 19, 2015 @ 2:40pm 
It surely is above fire speed,but there are certain specific situations where you're better off with sentry hp then dispenser range.
For instance,if the team has demoknights and medics,they are pretty selfsustaining.
But since they can't kill everything the sentry has to tank quite some damage,making building hp usefull.

But for most cases dispenser range is by far the best.
Originally posted by Hell-met:
i want sentry range
Me too, but this would certainly be OP

Enough joking around, you mean sentry rate of fire "Spy sapping my Pyro" ?
Originally posted by Hell-met:
i want sentry range
This does exist.
https://youtu.be/aX5Lp726aL8

All of these engineer-related attributes were added to the game during MvM's development as they experimented with stuff:
  • #276 bidirectional teleport
  • #277 multiple sentries
  • #286 engy building health bonus
  • #287 engy sentry damage bonus
  • #343 engy sentry fire rate increased
  • #344 engy sentry radius increased
  • #345 engy dispenser radius increased
  • #351 engy disposable sentries

#277 ("multiple sentries") was scrapped; I think I messed around with it at some point but it didn't seem to do anything at all.

#287 ("engy sentry damage bonus") and #345 ("engy sentry radius increased") both work, but apparently they ultimately decided they was too powerful to put in the final upgrade station for the engineer. Probably a good decision.

Interestingly when you add those two to mvm_upgrades.txt, they show up in the wrench tab, but not the sentry tab. Which probably means that earlier in development, they were putting all of the engineer building related upgrades (which are now in the sentry/PDA tab) in the wrench tab.
SirP1zza Jul 19, 2015 @ 4:53pm 
What does a bidirectional teleporter do?
Jakapoa Jul 19, 2015 @ 4:53pm 
Originally posted by Sir_P1zza:
What does a bidirectional teleporter do?
That's the two-way tele.
https://www.google.com/?gws_rd=ssl#safe=off&q=define:+bidirectional
Last edited by Jakapoa; Jul 19, 2015 @ 4:54pm
Hell-met Jul 19, 2015 @ 5:01pm 
the reason sentry and miniguns have faster shoot instead of damage is probably because it creates a strategical need around ammo care while still providing more damage
Last edited by Hell-met; Jul 19, 2015 @ 5:01pm
gimmethegepgun Jul 19, 2015 @ 5:22pm 
Originally posted by Hell-met:
the reason sentry and miniguns have faster shoot instead of damage is probably because it creates a strategical need around ammo care while still providing more damage
As opposed to Pyro who gets damage and no firing speed, and can practically ignore his ammo with 3 ammo capacity.
Yeah engineer is already powerful enough on the lower difficulty MvM missions. Now imagine if he had damage and range upgrades too, it'd be stupid.
Hell-met Jul 19, 2015 @ 6:19pm 
Originally posted by gimmethegepgun:
Originally posted by Hell-met:
the reason sentry and miniguns have faster shoot instead of damage is probably because it creates a strategical need around ammo care while still providing more damage
As opposed to Pyro who gets damage and no firing speed, and can practically ignore his ammo with 3 ammo capacity.

i dont think flamers are coded to use firing speed

itd be awkward
Originally posted by Hell-met:
i dont think flamers are coded to use firing speed
Correct, the fire rate attributes do nothing on flamethrowers.

There is a reference in there to attribute "mult_flame_ammopersec", but no reference to "mult_postfiredelay" or anything similar.
Butz (Banned) Jul 19, 2015 @ 7:07pm 
Does it mean that building health is better than "sentry range", or that upgrading building health will "ungrade" your sentry's range?
Definitely "ungrade".
76561198199727671 Jul 20, 2015 @ 1:39am 
Originally posted by Sir_P1zza:
It surely is above fire speed,but there are certain specific situations where you're better off with sentry hp then dispenser range.
For instance,if the team has demoknights and medics,they are pretty selfsustaining.
But in these situations Engie is not needed.
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Date Posted: Jul 19, 2015 @ 2:14pm
Posts: 16