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Try writing more than '.' as your description.
For instance,if the team has demoknights and medics,they are pretty selfsustaining.
But since they can't kill everything the sentry has to tank quite some damage,making building hp usefull.
But for most cases dispenser range is by far the best.
Enough joking around, you mean sentry rate of fire "Spy sapping my Pyro" ?
https://youtu.be/aX5Lp726aL8
All of these engineer-related attributes were added to the game during MvM's development as they experimented with stuff:
#277 ("multiple sentries") was scrapped; I think I messed around with it at some point but it didn't seem to do anything at all.
#287 ("engy sentry damage bonus") and #345 ("engy sentry radius increased") both work, but apparently they ultimately decided they was too powerful to put in the final upgrade station for the engineer. Probably a good decision.
Interestingly when you add those two to mvm_upgrades.txt, they show up in the wrench tab, but not the sentry tab. Which probably means that earlier in development, they were putting all of the engineer building related upgrades (which are now in the sentry/PDA tab) in the wrench tab.
https://www.google.com/?gws_rd=ssl#safe=off&q=define:+bidirectional
i dont think flamers are coded to use firing speed
itd be awkward
There is a reference in there to attribute "mult_flame_ammopersec", but no reference to "mult_postfiredelay" or anything similar.