Team Fortress 2
Framer38 Apr 10, 2019 @ 11:00pm
Why are new mvm players always pyro and useless?
Basically all the 1 tours that connect join as pyro and won't change or listen to experienced players. Some of them are retarded and try to just airblast the sentry buster from reaching engies sentry. What idiot made a mvm guide that recommends pyro?
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Showing 1-15 of 254 comments
Tramuntana Apr 11, 2019 @ 2:10am 
Counterpoint, Gas Passer.
Bush Apr 11, 2019 @ 2:12am 
It's not the guide makers to blame but the idiots who don't play pyro right and straight up think they can do pyro on all waves instead of switching when needed.

Originally posted by Mestral:
Counterpoint, Gas Passer.

Doesn't change anything if they can't use it properly.
Last edited by Bush; Apr 11, 2019 @ 2:14am
EyeOculus Apr 11, 2019 @ 2:51am 
Refunding is terrible tho. Pick a class and stick to it. Twas the original design of mvm.
Framer38 Apr 11, 2019 @ 2:55am 
Originally posted by Mestral:
Counterpoint, Gas Passer.

Except most new pyros end to have the scorch shot or shotgun. Once had a new guy say gas passer was OP because it deals 350 damage!
Framer38 Apr 11, 2019 @ 3:35am 
Originally posted by Bush-Dog:
It's not the guide makers to blame but the idiots who don't play pyro right and straight up think they can do pyro on all waves instead of switching when needed.

Originally posted by Mestral:
Counterpoint, Gas Passer.

Doesn't change anything if they can't use it properly.

I still blame content makers. They recommend pyro so new players pick it. They proceed to be useless the entire game because they never get resistance and since pyro dies to a sneeze they're basically useless. Half of my mvm queuing is me just leaving 75% of the servers because of low tour pyros
Danizk0 Apr 11, 2019 @ 3:40am 
Originally posted by Framer38:
Originally posted by Mestral:
Counterpoint, Gas Passer.

Except most new pyros end to have the scorch shot or shotgun. Once had a new guy say gas passer was OP because it deals 350 damage!
Plot twist: new guy is more experienced than you
Hell-met Apr 11, 2019 @ 5:24am 
Originally posted by Framer38:
Originally posted by Mestral:
Counterpoint, Gas Passer.

Except most new pyros end to have the scorch shot or shotgun. Once had a new guy say gas passer was OP because it deals 350 damage!

can u bleive that!!!
fingers Apr 11, 2019 @ 6:25am 
Originally posted by Framer38:
Originally posted by Bush-Dog:
It's not the guide makers to blame but the idiots who don't play pyro right and straight up think they can do pyro on all waves instead of switching when needed.



Doesn't change anything if they can't use it properly.

I still blame content makers. They recommend pyro so new players pick it. They proceed to be useless the entire game because they never get resistance and since pyro dies to a sneeze they're basically useless. Half of my mvm queuing is me just leaving 75% of the servers because of low tour pyros

If you’re looking to not leave games, you really should learn how to solo carry. Adopt a mindset where it doesn’t matter how braindead your teammates are, as long as you yourself know how to play. All Two Cities missions can be completed with 3 good people, so 5 braindeads and 1 good player is surely doable. Also, I don’t think anyone who isn’t taking advice in-game has read a guide in the first place, so placing blame on content makers is a tad illogical.
Originally posted by Framer38:
Originally posted by Mestral:
Counterpoint, Gas Passer.

Except most new pyros end to have the scorch shot or shotgun. Once had a new guy say gas passer was OP because it deals 350 damage!

That's actually the major point of GP. I just hope this gets nerfed into the ground... A man can hope.

Originally posted by Framer38:
I still blame content makers. They recommend pyro so new players pick it.
Which content makers ?
I'm serious, we are working on calling out content makers, especially Youtubers that says crap about MvM and, indeed, there's a good chunk.
Originally posted by Framer38:
They proceed to be useless the entire game because they never get resistance and since pyro dies to a sneeze they're basically useless.
Aaaaaaand you might be part of the problem.

A decent Pyro will rarely rely on resistances, but more on movement speed and exploiting aggro. That's how you play Pyro, unless you're using the GP auto-win feature.
Tramuntana Apr 11, 2019 @ 2:56pm 
Originally posted by Quenquent the babysitter:
Originally posted by Framer38:

Except most new pyros end to have the scorch shot or shotgun. Once had a new guy say gas passer was OP because it deals 350 damage!

That's actually the major point of GP. I just hope this gets nerfed into the ground... A man can hope.

Originally posted by Framer38:
I still blame content makers. They recommend pyro so new players pick it.
Which content makers ?
I'm serious, we are working on calling out content makers, especially Youtubers that says crap about MvM and, indeed, there's a good chunk.
Originally posted by Framer38:
They proceed to be useless the entire game because they never get resistance and since pyro dies to a sneeze they're basically useless.
Aaaaaaand you might be part of the problem.

A decent Pyro will rarely rely on resistances, but more on movement speed and exploiting aggro. That's how you play Pyro, unless you're using the GP auto-win feature.
Why nerf it into the ground? The Scottish Resistance, the Kritzkrieg and the Hitman's Heatmaker can also anihilate hordes of robots in a heartbeat. Why can't the Pyro have an equivalent?
Danizk0 Apr 11, 2019 @ 2:57pm 
Because adding more broken things isn't gonna fix other broken things
Framer38 Apr 11, 2019 @ 3:06pm 
Originally posted by Scoutfingers:
Originally posted by Framer38:

I still blame content makers. They recommend pyro so new players pick it. They proceed to be useless the entire game because they never get resistance and since pyro dies to a sneeze they're basically useless. Half of my mvm queuing is me just leaving 75% of the servers because of low tour pyros

If you’re looking to not leave games, you really should learn how to solo carry. Adopt a mindset where it doesn’t matter how braindead your teammates are, as long as you yourself know how to play. All Two Cities missions can be completed with 3 good people, so 5 braindeads and 1 good player is surely doable. Also, I don’t think anyone who isn’t taking advice in-game has read a guide in the first place, so placing blame on content makers is a tad illogical.

Already played enough mvm to not carry new players. When they got bad loadout+upgrades its easier for me to just leave an look for another server. Some players will intentionally be bad too just to be carried by somebody
Jersee Apr 11, 2019 @ 3:08pm 
Originally posted by Mestral:
Originally posted by Quenquent the babysitter:

That's actually the major point of GP. I just hope this gets nerfed into the ground... A man can hope.


Which content makers ?
I'm serious, we are working on calling out content makers, especially Youtubers that says crap about MvM and, indeed, there's a good chunk.

Aaaaaaand you might be part of the problem.

A decent Pyro will rarely rely on resistances, but more on movement speed and exploiting aggro. That's how you play Pyro, unless you're using the GP auto-win feature.
Why nerf it into the ground? The Scottish Resistance, the Kritzkrieg and the Hitman's Heatmaker can also anihilate hordes of robots in a heartbeat. Why can't the Pyro have an equivalent?

The weapons you mentioned both require a decent amount of upgrades investment in it, averaging at around ~2000$ to start reliably dealing with streams of robots, and a minimum of knowledge of the class or weapon itself.
Pyro just needs to spend 400$ to turn his jarate like throwable into a death cluster.
Heatmaker Apr 12, 2019 @ 1:58am 
Because they don't care about picking a better class
Danizk0 Apr 12, 2019 @ 5:41am 
Originally posted by Framer38:
Originally posted by Scoutfingers:

If you’re looking to not leave games, you really should learn how to solo carry. Adopt a mindset where it doesn’t matter how braindead your teammates are, as long as you yourself know how to play. All Two Cities missions can be completed with 3 good people, so 5 braindeads and 1 good player is surely doable. Also, I don’t think anyone who isn’t taking advice in-game has read a guide in the first place, so placing blame on content makers is a tad illogical.

Already played enough mvm to not carry new players. When they got bad loadout+upgrades its easier for me to just leave an look for another server. Some players will intentionally be bad too just to be carried by somebody
"I'm too good to carry" is a pretty common excuse among bad players
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Date Posted: Apr 10, 2019 @ 11:00pm
Posts: 254