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2 seconds of Crits on melee kills can make strings of one instant-kill after another.
Melee attack speed makes those instant kills faster.
With Eyelander his speed and attack would beef up pretty well with fighting so many wimpy fighters but you kinda have to start over each time you die which can be a buzzkill sometimes.
I wasn't particularly great as a demoknight but there was something satisfying about constantly one-chopping everyone down
Imo
Focus on these:
>All Resistances
Begin with: Fire (don't max immediately)
And then crits, then Bullet or Explosion your choice
>Attack Speed + Gain Health on kill (your sword)
>HP Regen
Hope this helps
Edit: I prefer using Eyelander or any other melee that has a "HEADS" Counter
When you start with resistances, it means you have no idea how bot aggro works. Even worst in your case : you are advising specific resistances without taking in account wave composition (why should I upgrade Fire resist if there's no Pyro ?)
OP, don't listen to what he said.
I usually go for health on kill and move speed first for. Later I either fully upgrade attack speed first, or damage, depending on how I feel. I'm sure there's an optimal upgrade path to go for regarding this, but I don't really care about that. I often don't bother with crit on kill unless I have too much money. Maybe I also prefer this loadout since it's less annoying when people steal your initial kill for the crit buff, since you don't rely on it. But that's just me.
typed my post out then saw yours dam it
but ya, most importantly tide gives almost infinite charging. charge is often your entry and exit ticket.
saving 350 x2 of ♥♥♥ really helps for early resis. randoms crits is literally ♥♥♥ but at 60% chance which is reasonable.
meleeman is the opposite of spy. you feed on commons and giants give you cancer