Team Fortress 2
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Inferjus 7 Thg09, 2018 @ 10:36am
Horseless Headless Horsemann's Headtaker takes so much place on the screen in minimode
Is there any way to turn off minimode for this weapon without affecting other weapons or any other way to make it take less space on the screen?
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Magnus The Rad 7 Thg09, 2018 @ 10:39am 
First stop double posting, it takes up space.
Secondly theres a setting to reduce the view model of the quadruple H.
Inferjus 7 Thg09, 2018 @ 10:42am 
Nguyên văn bởi A Child:
First stop double posting, it takes up space.
Secondly theres a setting to reduce the view model of the quadruple H.
Double post? I did not know I uploaded same post two times, it is probably beauce of the lag that happened when I was trying to create this thread.
forsen 7 Thg09, 2018 @ 10:43am 
bind [insert key here] "r_drawviewmodel 0"

if you press the key you used it will turn off your viewmodel so it wont block the screen at all
Inferjus 7 Thg09, 2018 @ 10:48am 
Nguyên văn bởi nwbu.:
bind [insert key here] "r_drawviewmodel 0"

if you press the key you used it will turn off your viewmodel so it wont block the screen at all
ok, now how to turn it off?
Nevermind, just binded same command with drawvievmodel 1.
Lần sửa cuối bởi Inferjus; 7 Thg09, 2018 @ 10:58am
Inferjus 7 Thg09, 2018 @ 10:59am 
Is there any way to not completly disable viewmodel or making it transparent?
HoBoMiKe 7 Thg09, 2018 @ 11:01am 
Nguyên văn bởi Инфэрюс | trade.tf:
Is there any way to not completly disable viewmodel or making it transparent?
if you screw around with your FOV, you might be able to reduce the screenspace it takes up by holding it really far away or off screen.
Inferjus 7 Thg09, 2018 @ 11:10am 
Nguyên văn bởi HoBoMiKe:
Nguyên văn bởi Инфэрюс | trade.tf:
Is there any way to not completly disable viewmodel or making it transparent?
if you screw around with your FOV, you might be able to reduce the screenspace it takes up by holding it really far away or off screen.
I would like to see my weapons and in normal way, not with unfinished hands.
Inferjus 7 Thg09, 2018 @ 12:32pm 
So... any ideas?
idk this was 7 years ago
Mike 10 Thg05 @ 11:41pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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