Team Fortress 2

Team Fortress 2

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Inferjus 2018 年 9 月 7 日 上午 10:36
Horseless Headless Horsemann's Headtaker takes so much place on the screen in minimode
Is there any way to turn off minimode for this weapon without affecting other weapons or any other way to make it take less space on the screen?
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Magnus The Rad 2018 年 9 月 7 日 上午 10:39 
First stop double posting, it takes up space.
Secondly theres a setting to reduce the view model of the quadruple H.
Inferjus 2018 年 9 月 7 日 上午 10:42 
引用自 A Child
First stop double posting, it takes up space.
Secondly theres a setting to reduce the view model of the quadruple H.
Double post? I did not know I uploaded same post two times, it is probably beauce of the lag that happened when I was trying to create this thread.
hi chat 2018 年 9 月 7 日 上午 10:43 
bind [insert key here] "r_drawviewmodel 0"

if you press the key you used it will turn off your viewmodel so it wont block the screen at all
Inferjus 2018 年 9 月 7 日 上午 10:48 
引用自 nwbu.
bind [insert key here] "r_drawviewmodel 0"

if you press the key you used it will turn off your viewmodel so it wont block the screen at all
ok, now how to turn it off?
Nevermind, just binded same command with drawvievmodel 1.
最後修改者:Inferjus; 2018 年 9 月 7 日 上午 10:58
Inferjus 2018 年 9 月 7 日 上午 10:59 
Is there any way to not completly disable viewmodel or making it transparent?
HoBoMiKe 2018 年 9 月 7 日 上午 11:01 
Is there any way to not completly disable viewmodel or making it transparent?
if you screw around with your FOV, you might be able to reduce the screenspace it takes up by holding it really far away or off screen.
Inferjus 2018 年 9 月 7 日 上午 11:10 
引用自 HoBoMiKe
Is there any way to not completly disable viewmodel or making it transparent?
if you screw around with your FOV, you might be able to reduce the screenspace it takes up by holding it really far away or off screen.
I would like to see my weapons and in normal way, not with unfinished hands.
Inferjus 2018 年 9 月 7 日 下午 12:32 
So... any ideas?
idk this was 7 years ago
Mike 5 月 10 日 下午 11:41 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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張貼日期: 2018 年 9 月 7 日 上午 10:36
回覆: 10