安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
you dont need a server to practice
just use phlog
I can reflect perfectly on servers where neither of us are moving and the projectiles are coming in a predictable pattern but still struggle with it on occasion in normal matches.
Just practice in casual
Just play casual where people are harder to predict, then you'll start to get better.
These servers run a mod where a crit rocket is spawned, and it's a seeking missle that auto locks on targets. Both teams reflect it to kill members of the opposing team, but with each reflect, the rocket travels faster while traveling in unpredictable arcs.
It's good practice when you want to close the gap between reaction and prediction range more consistently with more difficult projectiles, such as grenades, charged stickies, or direct hit rockets.
Okay, yes, they are correct when it comes to learning to predict player shots, as bots are incredibly predictable.
However, honing reaction times and learning the limitations of the reflection hitbox is still important.
If you are looking to just actually see what reflecting even feels like, find bots.
If you're looking to practice reaction times within chaotic environments, real fights are what you want.
you're a bad pyro i see