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They'll all jitter at 60 FPS on your screen unless you set the refresh rate correctly :)
You either get tearing, or a buttload of dropped frames every second. You never want to run a 60 FPS game at 144 Hz.
And if I lower my monitor refresh rate to 60Hz I get horrible tearing. I don't know anymore...
It was much nicer back when we had CRTs and they could run at any refresh rate you wanted :) In fact, everything about CRTs was nicer.
So pretty much that means the 60fps I get isnt very stable so even tho my refresh rate is set on 60Hz I still get tearing. + Ive read just now that my monitor can strobe at any refresh rate so wtf. Also, there's no way I'm basing my monitor choices on a single game. Like I said, this is a first.
Except for that whole X-ray tihng lol
smh
Really some people are never happy... So now even 60FPS is in the unplayable realm? 144Hz and such, while more agreeable to look at, is only useful for competitive shooters.
Once you get used to 144, 30fps becomes vomit-inducing and 60fps―while not unplayable―becomes difficult enough to look at that I would rather not do so if I can help it.
Don't get me wrong, I would love to play this game, but not at the cost of straining my eyes to do so. If you have never felt 144 and 60fps is butter smooth to you then by all means, more power to you.
Well, I have a 165Hz monitor, which I run at that refresh rate full time and it being Gsync, FPS go as high as they can when there's no lock. I also play competitive FPS games with very high FPS and I still adjust instantly to 60FPS. I agree 30FPS is awful and takes a while to get used to, but common, 60FPS feeds your eyes with enough visual information for it to feel.. hmm satisfying I guess I could say. It's certainly not strain inducing.
I have a 144hz monitor, so I know what it 'feels' like and I still don't share your opinion.
He's quite in the fringe, even after long gaming sessions at 120Hz/FPS+ it only takes a few minutes to adjust back to 60. I think it's the first time I hear the "60FPS no buy"...
A good framerate limiter nullifies the benefits of G-Sync, and it's much the same for abnormally high refresh rates as well. FastSync offers no real benefits over a properly setup D3D11/12 game in windowed mode, in fact it destabilizes framerate and causes stuttering :-\
Input latency's the only benefit you're ever going to see > 60 Hz in a game like this, and that's not even a benefit.