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翻訳の問題を報告
Hi!
I'm using nvidia proprietary drivers and I haven't have any issue, I played the two new tomb raiders, saint's row 3&4, a lot of platformers (both 2d and 3d). I have like 60 games and played most of them with the same computer and didn't have any issue up until now. (well, that's not entirely true, I had issues with saints row 2 and dungeon master or something like that, but other than that... )
Maybe I'm doing something wrong as I made A LOT of different tests, but I think I removed everything and started from scratch. Does my configuration file looks OK?
Thanks for all the help!!
mIKEL
It was a long time since i posted the question for this. The reason for taking so long being that the suggestion you mentioned didn't work as it was already installed and the tried to fix it by my own after that.. I gave up a while after that but came back to the issue when wanting to play the game again.
So i got it solved by finding another forum-post from another game which also later had had an issue similar to mine:
To solve this issue i opened the game's launch options in steam and inserted:
This made the game use libcurl.so.3 instead of libcurl.so.4 which probably was default...
I noticed that the GameMaker engine that was used is troublesome with controllers in Linux. I already tried disabling vsync and nothing changed. I can play with the keyboard but the game is hard, can't have fun without a gamepad.
Also, it seems the Linux version is not saving on the cloud.
I'm using xbox 360 wireless controller without any issues
libcurl.so.4 links to latest version of libcurl, but that causes problems. The solution is to link it to libcurl-compat. If you have libcurl 4.5.0, command for this looks like this:
You can find out what libcurl version do you have by following command:
I see several other players have reported issues running Momodora with a controller, and that the solution provided was to set it up via Big Picture mode.
I'm currently using a Steam Controller and running Ubuntu 18.04.1 LTS.
Momodora doesn't recognize my controller input -- can't get pass the "press any button" screen without using m&k -- and setting up the controller via Big Picture doesn't solve the problem.
Can you help me? What info do I have to send your way?
Thanks in advance!
edit: I've tried the "config.ini" manual controller selection (there is no config.ini, but options.ini seems to be active, since I can change the DisplayName in it, and it affects the name displayed at the top of the game window).
I tried this, and it seems to have no effect (with X from 0 to 6):
AutomaticGamepadDetection="0.000000"
GamepadID="X.000000"
I've also tried running the game with no other USB devices plugged in (including mice), and that also does nothing.
The only issue I have is that cloud saves don't seem to upload? I'm able to store/restore saves using Windows but not the native Linux build.
Also confirmed that cloud saves work as expected in Proton so this seems to be a native Linux thing. For the time being I'm forcing Proton (4.2.2) just to be able to properly back up my saves, but it would be great if this is somehow resolved for the native build. I know the game is a bit older now, but it's a feature that's advertised on the store page and just outright doesn't work on (at least) one supported platform.
Edit: I should also add after looking at other dev replies to this same issue that the slot#.sav files seem to work properly when moved to a Win10 system, so this isn't a save format compatibility issue. The files just seem to be wholly ignored by Steam Cloud sync.
The save location on Linux is ~/.config/MomodoraRUtM/
- for controllers, use only eventX interfaces, not old jsX interfaces.
- don't use libudev to discover controllers enventX interfaces, just deal with bare /dev/input/eventX (this is void if you use libsdl2)
- for menu navigation and interaction, always hardcode the use of the arrow keys and enter key (to avoid pb with faulty keybindings)
- do statically link the 3rd party open source libs into your program (for instance the right version of libcurl, but don't expect properly installed CA root certificates). Only plain GPL libs do forbid their use in close source programs, but "lesser" GPL libs are ok
- if c++ is used, always statically compile your game programs with gcc -static-libstdc++ option
- to avoid issues on the long term with libgcc interface, compile your game programs with gcc -static-libgcc option