Momodora: Reverie Under the Moonlight

Momodora: Reverie Under the Moonlight

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rdein  [開発者] 2018年2月15日 8時50分
Bugs in Linux/Mac Release
Troubleshooting - Linux

Issue: Achievements aren't unlocking
Solution: Try launching the game from the terminal

--

Current issues under investigation

Mac/Linux (?)
-Crash when beating Choir boss http://steamcommunity.com/app/428550/discussions/0/2860219962082753445/?ctp=5#c2860219962089144396

Mac
-Game crash related to gamepad: http://steamcommunity.com/app/428550/discussions/0/2860219962082753445/?ctp=5#c2860219962089156588

Linux
-libcurl version `CURL_OPENSSL_3' not found http://steamcommunity.com/app/428550/discussions/0/2860219962082753445/?ctp=4#c2860219962086146590
最近の変更はrdeinが行いました; 2018年5月7日 11時13分
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rdein  [開発者] 2018年12月18日 2時06分 
@Wakisashi: if you change where it says "zoom" to a higher number like 5 or 6 it should work. Unfortunately the in-game menu for picking the zoom doesn't go higher than 4 (a flaw on my part as a designer), but you can manually edit that file to get a Windowed rendering that's higher than zoom 3
mikel 2018年12月18日 11時30分 
sarcastic cat の投稿を引用:
mikel の投稿を引用:
It didn't work...


please let me know if there is any more information that I can provide

thank you

This is... strange.
Are you using opensource (mesa) graphic drivers?
Are other games work?

Hi!

I'm using nvidia proprietary drivers and I haven't have any issue, I played the two new tomb raiders, saint's row 3&4, a lot of platformers (both 2d and 3d). I have like 60 games and played most of them with the same computer and didn't have any issue up until now. (well, that's not entirely true, I had issues with saints row 2 and dungeon master or something like that, but other than that... )

Maybe I'm doing something wrong as I made A LOT of different tests, but I think I removed everything and started from scratch. Does my configuration file looks OK?

Thanks for all the help!!

mIKEL
Thank you, I used 6 and there's only a centimeter of black. Appreciate the help.

rdein の投稿を引用:
@Wakisashi: if you change where it says "zoom" to a higher number like 5 or 6 it should work. Unfortunately the in-game menu for picking the zoom doesn't go higher than 4 (a flaw on my part as a designer), but you can manually edit that file to get a Windowed rendering that's higher than zoom 3
Nacon 2018年12月24日 16時56分 
*Yuki* の投稿を引用:
Nacon の投稿を引用:
Hope this error-code helps and that you resolve the issue, if you need more information i'm here.
you need 32bit libcurl.so.4. If you installed steam from repo, it should be located in
/home/username/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/

Copypaste it from there into momodora's installation folder and try again. I dont have steam version of this game, but for GoG's copy it solved the issue.

It was a long time since i posted the question for this. The reason for taking so long being that the suggestion you mentioned didn't work as it was already installed and the tried to fix it by my own after that.. I gave up a while after that but came back to the issue when wanting to play the game again.

So i got it solved by finding another forum-post from another game which also later had had an issue similar to mine:

./MomodoraRUtM: /usr/lib/i386-linux-gnu/libcurl.so.4: version `CURL_OPENSSL_3' not found (required by ./MomodoraRUtM)

To solve this issue i opened the game's launch options in steam and inserted:

LD_PRELOAD=/usr/lib32/libcurl.so.3 %command%

This made the game use libcurl.so.3 instead of libcurl.so.4 which probably was default...
最近の変更はNaconが行いました; 2018年12月24日 16時58分
I am running the Linux version on Debian Stretch, I use the xpad kernel module that supports the Xbox 360 wireless controller. When I play with the controller, the game slows down in a weird way when I am jumping and attacking.

I noticed that the GameMaker engine that was used is troublesome with controllers in Linux. I already tried disabling vsync and nothing changed. I can play with the keyboard but the game is hard, can't have fun without a gamepad.

Also, it seems the Linux version is not saving on the cloud.
Pindaíba の投稿を引用:
I am running the Linux version on Debian Stretch, I use the xpad kernel module that supports the Xbox 360 wireless controller. When I play with the controller, the game slows down in a weird way when I am jumping and attacking.

I noticed that the GameMaker engine that was used is troublesome with controllers in Linux. I already tried disabling vsync and nothing changed. I can play with the keyboard but the game is hard, can't have fun without a gamepad.

Also, it seems the Linux version is not saving on the cloud.
Try with xboxdrv.
I'm using xbox 360 wireless controller without any issues
I found another possible solution for CURL_OPENSSL_3 error, had this problem in Manjaro. It's system-wide, though, but since many games are affected, it can be useful.

libcurl.so.4 links to latest version of libcurl, but that causes problems. The solution is to link it to libcurl-compat. If you have libcurl 4.5.0, command for this looks like this:
sudo ln -sf libcurl.so.4 /usr/lib32/libcurl-compat.so.4.5.0

You can find out what libcurl version do you have by following command:
ls /usr/lib32 | grep libcurl-compat
最近の変更はEric Kotatoが行いました; 2019年1月31日 20時16分
I'm on linux, and for some reason Kaho always climbs up ladders. I don't think it's a constant up input because praying at shrines doesn't automatically happen and none of the menus are affected. Holding the down key only keeps her from climbing up. I don't have any controllers plugged in and I've tried reinstalling the game.
ToadFlinger の投稿を引用:
I'm on linux, and for some reason Kaho always climbs up ladders. I don't think it's a constant up input because praying at shrines doesn't automatically happen and none of the menus are affected. Holding the down key only keeps her from climbing up. I don't have any controllers plugged in and I've tried reinstalling the game.
Hi, can you check if you have any 3rd party key mapping drivers installed? They could be confusing the input
Hey devs. I created a thread for this when I should have posted here. Sorry about that.

I see several other players have reported issues running Momodora with a controller, and that the solution provided was to set it up via Big Picture mode.

I'm currently using a Steam Controller and running Ubuntu 18.04.1 LTS.

Momodora doesn't recognize my controller input -- can't get pass the "press any button" screen without using m&k -- and setting up the controller via Big Picture doesn't solve the problem.

Can you help me? What info do I have to send your way?

Thanks in advance! :butterfly:
I'm having the same problem as Coraline: no controller input. It worked a few days ago, running Ubuntu 14.04 LTS, then I upgraded to 16.04 and now it doesn't work (not sure if there's any connection). Controller works on every other game, it just stopped working on Momodora.

edit: I've tried the "config.ini" manual controller selection (there is no config.ini, but options.ini seems to be active, since I can change the DisplayName in it, and it affects the name displayed at the top of the game window).

I tried this, and it seems to have no effect (with X from 0 to 6):
AutomaticGamepadDetection="0.000000"
GamepadID="X.000000"

I've also tried running the game with no other USB devices plugged in (including mice), and that also does nothing.
最近の変更はFunchucksが行いました; 2019年2月14日 12時08分
cheru の投稿を引用:
ToadFlinger の投稿を引用:
I'm on linux, and for some reason Kaho always climbs up ladders. I don't think it's a constant up input because praying at shrines doesn't automatically happen and none of the menus are affected. Holding the down key only keeps her from climbing up. I don't have any controllers plugged in and I've tried reinstalling the game.
Hi, can you check if you have any 3rd party key mapping drivers installed? They could be confusing the input
Thank you. The bug was fixed by uninstalling xboxdrv. Steam was detecting four Xbox 360 controllers when there was nothing plugged in.
Game works perfectly for me on Fedora 29 using the Steam Flatpak.

The only issue I have is that cloud saves don't seem to upload? I'm able to store/restore saves using Windows but not the native Linux build.

Also confirmed that cloud saves work as expected in Proton so this seems to be a native Linux thing. For the time being I'm forcing Proton (4.2.2) just to be able to properly back up my saves, but it would be great if this is somehow resolved for the native build. I know the game is a bit older now, but it's a feature that's advertised on the store page and just outright doesn't work on (at least) one supported platform.

Edit: I should also add after looking at other dev replies to this same issue that the slot#.sav files seem to work properly when moved to a Win10 system, so this isn't a save format compatibility issue. The files just seem to be wholly ignored by Steam Cloud sync.

The save location on Linux is ~/.config/MomodoraRUtM/
最近の変更はSer Pboneが行いました; 2019年4月16日 8時03分
MrΩ 2019年4月28日 14時16分 
Hi, just to help:
- for controllers, use only eventX interfaces, not old jsX interfaces.

- don't use libudev to discover controllers enventX interfaces, just deal with bare /dev/input/eventX (this is void if you use libsdl2)

- for menu navigation and interaction, always hardcode the use of the arrow keys and enter key (to avoid pb with faulty keybindings)

- do statically link the 3rd party open source libs into your program (for instance the right version of libcurl, but don't expect properly installed CA root certificates). Only plain GPL libs do forbid their use in close source programs, but "lesser" GPL libs are ok

- if c++ is used, always statically compile your game programs with gcc -static-libstdc++ option

- to avoid issues on the long term with libgcc interface, compile your game programs with gcc -static-libgcc option
FortyThree の投稿を引用:
stuff
they use third party closed source engine, so - at least first 2 and last 2 arent something, they can modify at will
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