Vampyr
rogermorse 5 Thg06, 2018 @ 12:18am
21:9 is sadly Vert- [FIX from WSGF inside)
Pay attention, the game is vert - in 21:9. I am going to google a bit, see if WSGF has already a fix. I am pretty sure the YFOV ratio will help already a lot.....but probably will mess up some cutscenes.

WHY WHY WHY

do we always have to ASK for 21:9 support when it should be completely normal to support it? Same as surround...people play in surround since 2000.

I will update here if the YFOV line trick works for the game. Framerate is easily unlockable.

https://steamcommunity.com/sharedfiles/filedetails/?id=1403239546

https://steamcommunity.com/sharedfiles/filedetails/?id=1403239567


UPDATE: fix by jackfuste

http://www.wsgf.org/forums/viewtopic.php?f=64&t=32669
Lần sửa cuối bởi rogermorse; 5 Thg06, 2018 @ 3:40pm
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Xandl 5 Thg06, 2018 @ 12:35am 
thank you
Xandl 5 Thg06, 2018 @ 12:46am 
only fix right now:
https://pcgamingwiki.com/wiki/Vampyr#Ultra-widescreen

hope it will be fixed soon
JefferyNothing 5 Thg06, 2018 @ 1:02am 
God sake. This sounds like the same issue with State of decay 2. Does this run on Unreal 4?
valcan_s 5 Thg06, 2018 @ 1:02am 
Nguyên văn bởi Xandl:
only fix right now:
https://pcgamingwiki.com/wiki/Vampyr#Ultra-widescreen

hope it will be fixed soon

Thanks for the effort, it does makes it some what playable. Down side the mod makes the FOV way too high and zoomed out :(

I can't understand how a FOV slider is not in every 3D game that is released now a days? It is truly sad, insane and flat out wrong :(
Xandl 5 Thg06, 2018 @ 1:06am 
Nguyên văn bởi Hazuki:
God sake. This sounds like the same issue with State of decay 2. Does this run on Unreal 4?
yeah it does...
valcan_s 5 Thg06, 2018 @ 1:08am 
Nguyên văn bởi Hazuki:
God sake. This sounds like the same issue with State of decay 2. Does this run on Unreal 4?

It is :( What the heck is wrong with these devs they clearly only play on 1080p screens and have no idea what Ultra wide is or a none 1080p 16:9 screen.

Fundamentally it is the principle that they are hard coding their games FOV and limiting it and not having it set it self dynamically. Or haven forbid the easy way out just add a slider and let the customer pick a FOV they like...

As a dev and hard core gamer I will never understand why this still goes on.
immdev 5 Thg06, 2018 @ 1:26am 
I would say it's ignorance or laziness the reason here. WSGF can fix most of the games by 10 second hex edit and I'm sure devs can spare a couple of hours to code scaling, it's not like 21:9 need special support, game just need to scale with aspect ratio.
JefferyNothing 5 Thg06, 2018 @ 1:34am 
The thing is Unreal 4 normally supports 21:9 just fine. Only lately this weird scaling issues has reared its ugly head. It shouldn’t even be a thing.
Guess we’ll just have to keep clambering on to the devs about fixing it. Because it should be them not the community, once again fixing their game.

Lần sửa cuối bởi JefferyNothing; 5 Thg06, 2018 @ 1:38am
Xandl 5 Thg06, 2018 @ 1:35am 
Nguyên văn bởi Hazuki:
The thing is Unreal 4 normally supports 21:9 just fine. Only lately this weird scaling issues has reared its ugly head. It shouldn’t even be a thing.
Guess we’ll just have to keep clambering on to the devs about fixing it. Because it should be them not the community, once again fixing their game.

true story
JefferyNothing 5 Thg06, 2018 @ 1:39am 
The state of decay 2 scaling issue can be changed in a weird way. For some reason if you start off with Fullscreen enabled and then switch to windowed mode and then go back to fullscreen again the fov corrects itself and isn’t so zoomed in. I prefer it to the Y fov fix so maybe the same can be done with this game since it uses the same engine? I’m at work atm so I haven’t had a chance to play it yet and find out.
rogermorse 5 Thg06, 2018 @ 5:48am 
Actually most games in UE4 do NOT support properly ultrawide. Most of the times they are vert -, the FOV cannot be adjusted and you are stuck with using the same vertical fov which makes the fisheye effects, breaks (sometimes) cutscenes and object examination.

So yeah, not surprised that this game in UE4 doesn't support natively but that's another story, it should support it, end of story, doesn't matter which engine the developers use. I was actually hoping that it would support it just fine. I can understand not having cutscenes in 21:9 (totally fine by it, don't care about black bars in cutscenes) but playing with a decent FOV and right aspect ratio is more important....

I will keep checking, probably a hex edit could help us. In the meantime today i will begin the game with the YFOV trick.....but many times the trick makes a much too high fov, breaks cutscenes etc. Worst case scenario i'll play on the TV 16:9 until they release a fix.....

p.s. 16:9 only owners just stay out of the discussions with your 1.2% ultrawide playerbase comments....evidently, these threads don't concern you.
The UE4 engine has the FOV config command, which you can read about in any documentation on it, so it's not about the engine not supporting ultrawide.

A hex fix is unlikely because the exe produces errors when changed. What may be used to force an FOV is a trainer made in Cheat Engine.
rogermorse 5 Thg06, 2018 @ 10:45am 
Nguyên văn bởi Rose:
The UE4 engine has the FOV config command, which you can read about in any documentation on it, so it's not about the engine not supporting ultrawide.

A hex fix is unlikely because the exe produces errors when changed. What may be used to force an FOV is a trainer made in Cheat Engine.


Clearly you don't know what you are talking about. And checking your screenshots, apparently you are not even an ultrawide user.

HEX fixes are very common in ultrawide gaming. Cheatengine also very common so that's the only thing you got right. HEX fixes can allow removing blackbars but also correcting aspect ratio and FOV.

FOV 'config command' which I think you mean as a config file text editing, is:

1 - not always possible, because many times the devs decide to encrypt the config files (console enabling and console command? forget it)
2 - FOV is not changeable by config in most games because in UE4 if the game changes FOV dynamically (sprinting, aiming, climbing etc relative to camera positioning in 3rd person games) you cannot set a fixed value and the only trick to increase the FOV is to increase the ratio by using the default Y ratio (and the rest of the dynamic FOV will change as well, but keeping the ratio).

Nguyên văn bởi rogermorse:
Clearly you don't know what you are talking about. And checking your screenshots, apparently you are not even an ultrawide user.

HEX fixes are very common in ultrawide gaming. Cheatengine also very common so that's the only thing you got right. HEX fixes can allow removing blackbars but also correcting aspect ratio and FOV.

FOV 'config command' which I think you mean as a config file text editing, is:

1 - not always possible, because many times the devs decide to encrypt the config files (console enabling and console command? forget it)
2 - FOV is not changeable by config in most games because in UE4 if the game changes FOV dynamically (sprinting, aiming, climbing etc relative to camera positioning in 3rd person games) you cannot set a fixed value and the only trick to increase the FOV is to increase the ratio by using the default Y ratio (and the rest of the dynamic FOV will change as well, but keeping the ratio).

So go ahead and try changing the hex values in the exe if you're so smart about it. Let me know how it goes. You expect someone to just hand you the solution while you have no idea how it's done, and you act all edgy and judgemental when your misconceptions are challenged. You even contradicted yourself by saying that a dev may encrypt this and that. Nothing to do with the engine itself.
Sui 5 Thg06, 2018 @ 11:08am 
With exe's being wrapped with Steam Wrapper, these values may not be directly accessible via hex editor. Also they don't necessery have to be in exe file. Might be in DLL, or in some packed file with LUA etc.

So best look for current camera FOV with CheatEngine and try to see if you can figure out what writes to it and then write a script to depending on what writes to it.
Lần sửa cuối bởi Sui; 5 Thg06, 2018 @ 11:11am
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