Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Arri Shi May 13, 2017 @ 1:36pm
Placing traps are kinda a pain.
Ugh... one of my least favorite things about playing as the North is just how unresponsive the trap placement is. Sometimes I can't even get the outline to show up, sometimes it plays the animation and doesn't even set the trap, and sometimes the trap doesn't even get the lighting right and sticks out like a sore thumb. This is quite iritating because usually you have to be really quick with your trap placement to get them in the best spots but 90% of the fight seems to be the broken mechanics.
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Showing 1-15 of 21 comments
Maki Nishikino May 13, 2017 @ 1:37pm 
Have to agree with this. :s
JuicyKisses May 13, 2017 @ 1:42pm 
Idk if it's deliberate or not but there's no way to place traps on concrete, well the tripwire at least.
Last edited by JuicyKisses; May 13, 2017 @ 1:42pm
Necramonium™ May 13, 2017 @ 2:53pm 
Are you kidding me, you can't place traps on concrete? Well, duh, how the hell would you be able to put a toepopper mine in concrete? Or even the other traps!
Last edited by Necramonium™; May 13, 2017 @ 2:53pm
Agree same with tunnels. Half the ♥♥♥♥♥♥♥ time I CANNOT get it to highlight and have to switch around to make it visable.

Try doing that in a firefight
Keeper May 13, 2017 @ 3:17pm 
Agreed honestly.
Georgiy Floydanov May 14, 2017 @ 1:07am 
cannot booby trap sirry amelican because its so hard and time consuming to place one trap
osheamat May 14, 2017 @ 1:46am 
I tired 5 times, failed, gave up, went and hid in a bush
MrBananaGrabber May 14, 2017 @ 1:52am 
+1

The placement for the main type is so limited that it barely seems worth it, and when you do finally find a suitable place it takes ages to place it.

If you manage to find an allowed place, dig for ages, and get clear of the area. All without being killed, then you should get a medal.
Jagdwyre May 14, 2017 @ 1:56am 
Originally posted by Mr.Duck:
Idk if it's deliberate or not but there's no way to place traps on concrete, well the tripwire at least.
It's deliberate, the tripwires are basically sticks that get shoved into the ground, kind of hard to do on a hard surface like concrete or brick. The small anti-personnel mines can be deployed on any surface if I recall.

Anyways, yes, trap placement definately still has some bugs, hopefully they get ironed out.
Lord Sithspit May 14, 2017 @ 2:12am 
+1
Simulacra_53 May 14, 2017 @ 2:14am 
Some boobytraps need to be more flexible to reflect their improvised nature.

Example, if you use a tripwire in the field it can be a peg in the ground or extended from a tree, bush or whatever. But move into a hut, or even urban environment and it becomes another kind of boobytrap that you can wire in the doorway, from furniture or walls etc.

So basically you carry x number of flexible boobytrap that adapt to the environment. Maximum flexibility only for Vietnamese
Last edited by Simulacra_53; May 14, 2017 @ 2:16am
KameL Nov 25, 2017 @ 7:32pm 
Just started playing and I thought it was me doing something wrong. Guess they are just a pain in the ass.
qwerty Nov 25, 2017 @ 9:59pm 
+1
Mulch Maker Nov 27, 2017 @ 1:19am 
maybe traps will be fixed Tuesday?
ETucc Nov 27, 2017 @ 2:25am 
This post was back from the Beta in May...

They've fixed things substantially since then.
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Showing 1-15 of 21 comments
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Date Posted: May 13, 2017 @ 1:36pm
Posts: 21