Aurora Dusk: Steam Age

Aurora Dusk: Steam Age

View Stats:
BoxingBud Apr 20, 2022 @ 4:53am
Wanna fix the memory leak? Monsters should never drop resources...
It's easy enough for the player to get resources they need and it's so plentiful that monsters dropping them only affects the game's performance. That's it.
< >
Showing 1-8 of 8 comments
BoxingBud Apr 20, 2022 @ 5:04am 
Also any drops (including those from dead characters) should eventually despawn, any item that's not being used after a minute or so if it despawned performance would be flawless.
Airstrike[Zzz] Jun 28, 2022 @ 6:41am 
Plus my AI characters keep picking up items they're not proficient with, when enemies drop them on the ground. I'll sometimes find my swordsman messing around with a bow and arrow he looted.
BoxingBud Aug 26, 2022 @ 7:57am 
Exactly there's no reason for monsters or anything to drop anything on death. It just bugs out the game and serves no purpose since we can generate resources naturally. This would fix literally the main game bug.
Last edited by BoxingBud; Aug 26, 2022 @ 7:58am
The Grand Mugwump Sep 9, 2022 @ 10:17pm 
Thank you for the idea. We can mod the game so that these monsters don't drop those items. Just browse local files and go to

Aurora Dusk - Steam Age\steamAge\characters\monsters

and edit monsters.js with a text editor like notepad. Then look for eviltree and mushroomguy monsters listed there and remove the drop resources line under "death." make sure to get the comma after the death effect line or the game won't boot.
BoxingBud Sep 10, 2022 @ 4:23am 
Sweet! I'm going to do that, (I have the game installed) and will see if it stops. I can go hours but memory leakage does eventually kick in.
The Grand Mugwump Sep 10, 2022 @ 9:41am 
Originally posted by BoxingBud:
Sweet! I'm going to do that, (I have the game installed) and will see if it stops. I can go hours but memory leakage does eventually kick in.

I tried testing it on the defend the walls mission on demigod. It drastically improved things. I made it until there were only 6000 enemies left in one sitting before it started getting weird and crashed. I think you're right, the fact that the townsfolk continue to run off, die and drop stuff is also contributing to it.
Last edited by The Grand Mugwump; Sep 10, 2022 @ 9:41am
BoxingBud Sep 11, 2022 @ 2:18am 
Yeah any "production" will eventually cause a crash unless it doesn't happen (inventory is deleted on death instead of dropped) or it despawns timely. Resources are the easiest thing to get so removing drops and just deleting inventory on death is doable (not convenient if you're trying to enchant and die, that's true.) But a sharing system where an enchanter build focuses on that and then gives the goods to a storage space where fighting characters can take from, mitigates that...

EDIT: Actually it won't mitigate since its a memory leak and items are continuing to "take up memory" when they are existing, wether in a character's inventory, a drop, or in a container. I say just have a cap on inventory space (done) and characters delete their inventory on death but not their currently equipped gear.
Last edited by BoxingBud; Sep 12, 2022 @ 12:15pm
vitowns Dec 11, 2022 @ 7:45pm 
Originally posted by BoxingBud:
Yeah any "production" will eventually cause a crash unless it doesn't happen (inventory is deleted on death instead of dropped) or it despawns timely. Resources are the easiest thing to get so removing drops and just deleting inventory on death is doable (not convenient if you're trying to enchant and die, that's true.) But a sharing system where an enchanter build focuses on that and then gives the goods to a storage space where fighting characters can take from, mitigates that...

EDIT: Actually it won't mitigate since its a memory leak and items are continuing to "take up memory" when they are existing, wether in a character's inventory, a drop, or in a container. I say just have a cap on inventory space (done) and characters delete their inventory on death but not their currently equipped gear.
Can you guys release the mod on nexus or somewhere plz???
< >
Showing 1-8 of 8 comments
Per page: 1530 50