Aurora Dusk: Steam Age

Aurora Dusk: Steam Age

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Wanna fix the memory leak? Monsters should never drop resources...
It's easy enough for the player to get resources they need and it's so plentiful that monsters dropping them only affects the game's performance. That's it.
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Also any drops (including those from dead characters) should eventually despawn, any item that's not being used after a minute or so if it despawned performance would be flawless.
Plus my AI characters keep picking up items they're not proficient with, when enemies drop them on the ground. I'll sometimes find my swordsman messing around with a bow and arrow he looted.
Exactly there's no reason for monsters or anything to drop anything on death. It just bugs out the game and serves no purpose since we can generate resources naturally. This would fix literally the main game bug.
Zuletzt bearbeitet von BoxingBud; 26. Aug. 2022 um 7:58
Thank you for the idea. We can mod the game so that these monsters don't drop those items. Just browse local files and go to

Aurora Dusk - Steam Age\steamAge\characters\monsters

and edit monsters.js with a text editor like notepad. Then look for eviltree and mushroomguy monsters listed there and remove the drop resources line under "death." make sure to get the comma after the death effect line or the game won't boot.
Sweet! I'm going to do that, (I have the game installed) and will see if it stops. I can go hours but memory leakage does eventually kick in.
Ursprünglich geschrieben von BoxingBud:
Sweet! I'm going to do that, (I have the game installed) and will see if it stops. I can go hours but memory leakage does eventually kick in.

I tried testing it on the defend the walls mission on demigod. It drastically improved things. I made it until there were only 6000 enemies left in one sitting before it started getting weird and crashed. I think you're right, the fact that the townsfolk continue to run off, die and drop stuff is also contributing to it.
Zuletzt bearbeitet von The Grand Mugwump; 10. Sep. 2022 um 9:41
Yeah any "production" will eventually cause a crash unless it doesn't happen (inventory is deleted on death instead of dropped) or it despawns timely. Resources are the easiest thing to get so removing drops and just deleting inventory on death is doable (not convenient if you're trying to enchant and die, that's true.) But a sharing system where an enchanter build focuses on that and then gives the goods to a storage space where fighting characters can take from, mitigates that...

EDIT: Actually it won't mitigate since its a memory leak and items are continuing to "take up memory" when they are existing, wether in a character's inventory, a drop, or in a container. I say just have a cap on inventory space (done) and characters delete their inventory on death but not their currently equipped gear.
Zuletzt bearbeitet von BoxingBud; 12. Sep. 2022 um 12:15
vitowns 11. Dez. 2022 um 19:45 
Ursprünglich geschrieben von BoxingBud:
Yeah any "production" will eventually cause a crash unless it doesn't happen (inventory is deleted on death instead of dropped) or it despawns timely. Resources are the easiest thing to get so removing drops and just deleting inventory on death is doable (not convenient if you're trying to enchant and die, that's true.) But a sharing system where an enchanter build focuses on that and then gives the goods to a storage space where fighting characters can take from, mitigates that...

EDIT: Actually it won't mitigate since its a memory leak and items are continuing to "take up memory" when they are existing, wether in a character's inventory, a drop, or in a container. I say just have a cap on inventory space (done) and characters delete their inventory on death but not their currently equipped gear.
Can you guys release the mod on nexus or somewhere plz???
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