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I'll try that later and report my findings. Thanks for the quick response. (:
I'm chalking this up to an incompatibility with SLI, probably. Game runs great non-VR, at least, aside from the aforementioned issue with it launching the Oculus software.
I will say there's something weird going on with mouse and keyboard control combined with VR-look. For some odd reason, my steering gets messed up if I'm moving my head while moving my mouse along with forward momentum, resulting in really unpredictable movement. Unpredictable movement is a ticket to nauseatown.
For the time being, definitely better on the gamepad. Wish the touch controllers were supported, I'd rather point and shoot with one hand, move with the analogue sticks, and look with the head orientation.
One minor glitch: with mouse steering on and head aiming off, the dead zone of steering seems to be a bit to the lower left of the center point. So I basically have to aim a little off-center in order to avoid steering. If I put the crosshair over the center point, the ship starts veering to the upper right. Possibly related to being in the Gunship? Or maybe it didn't reset the crosshair to the point when I turned the head aiming off.
Couple of points:
1) In Steam I get no option for VR - I manually launched the executable with the "-vr" option, that worked (though it didn't through launch options on Steam - probably the launch script is not passing options)
2) The Vive controllers aren't detected. Mouse works, but keyboard does nothing.
3) Performance is not great - on my RX480 I had to set all on low to get 25 FPS. AMD drivers on Linux still need some improvements, so I expect this will get better.
Thats great to hear, we actually haven't tried that out ourselves yet!
1) We will look into the Steam options and see if we can add the launch option for SteamVR.
2) Vive controllers are currently not supported at all. The keyboard issue is strange though. I'd recommend to play the VR mode with a gamepad anyways.
3) Not sure if there are Linux-specific performance issues, but the two settings having the biggest impact on VR performance are AA and Screen Percentage, have a look at these!
Like Beniwtv, I couldn't start the game in VR from Steam (even using -vr as a Launch option), but instead ran it like this:
~/.steam/steam/ubuntu12_32/steam-runtime/run.sh ~/.steam/steam/steamapps/common/EVERSPACE/RSG/Binaries/Linux/RSG-Linux-Shipping -vr
Performance is horrible in the main menu, but better in the actual game (so far).
Note: I only played it for 10-15 minutes, so I have no idea if performance will stay ok (on low settings), or if the game will crash frequently or anyting like that. I just wanted to confirm that it starts and runs in VR.
It's really nice seeing a new game with VR support in Linux - even if the performance isn't great yet!
I have been playing it for half an hour on everything maxed, in the game the performance is better as opposed to the menu, but still a bit stuttery. I enabled threading in the driver via glthread in Mesa, which to me seemed to help.
Now if I only could get dual joystick support like in the cockpit for total immersion, this would be my favorite game on Linux yet (not that it isn't already) :P
---- EDIT
Took out my heat sink, cleaned off paste, applied new paste and put sink back on. Temps are much better now. will retest everspace againin the morning.
Played about an hour or so earlier today and had a few crashes (potentially this is SteamVR not being very stable at the moment rather than something the game's doing). Performance was also a bit hit-and-miss, and crashes usually happened when jumping into a new sector after performance dropped during the preceding one. Looking forward to comparing experiences with benitw and FictionX when they've had more time to play.
Some of the menus (repair, perks, etc.) can be a little difficult to read, and having the virtual mouse cursor's position move around with the view means that it's not possible to leave the cursor over a button while leaning across to get a better look at some text on the other side of the screen.
The biggest hassle for me at the moment is that regardless of whether the "aim with headtracking" option it checked or not, the targeting reticle follows the HMD's orientation. I feel like I'd enjoy playing much more if I could keep that locked to the ship's orientation and freely look around.
Other than that, I'm having a great time. Thanks for implementing VR, and for providing Linux support! :D
Which makes no sense at all because on 2d, same resolution(2160x1200), 120% scaling, and epic quality i get around 170~200fps. Why VR so slow?? I tried oculus and steam VR, both are very very slow. Must be some bug..