Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Together for Victory offers more deep subject-protectorate relationships, but most of the times it comes to annexing them. And conversation mods generally don't use it.
2. Death or Dishonor. Licences are not worth it. Equipment convertation can be good, but it's not an essential.
3. Waking the Tiger. General traits are helpful, but not essential.
4. Man the Guns. Fleet designer is nice, but as long as you use fleet. Governments in Exile and Admiral Traits are not worth it. Mines are meh, but can be useful in long-term. Controlling naval regions is really good.
5. La Resistance. Espionage is really useful for vanilla collaboration governments, but it's heavily limited in mods and not worth it. Recon planes are not worth it.
6. Battle for Bosporus only adds focus trees.
7. No Step Back. Tank designer is cool.
8. By Blood Alone. Plane designer is cool. New buttons for peace conferences are cool and THE ONLY SUPERIOR feature compared to the old ones. Since you're forced to use the new peace conferences it's a must have.
9. Arms Against Tyranny. International market is sometimes nice, but i barely use it outside of the early game. Special forces doctrines are must have if you want to use them.
My personal rating would be something like this: By Blood Alone, No Step Back, Man the Guns (fleet is important!), Arms Against Tyranny, La Resistance, Waking the Tiger, Together for Victory. Anything else is only if you care about vanilla focuses of the countries and additional flavour (music, 3d models and so on).
In my opinion NSB is essential DLC if you prefer countries that solves most of their conflicts on land. MtG is it's naval counterpart.
Arms Against Tyranny - Military Industrial Organizations, international market and changes regarding special units.
Death or Dishonor and Waking the Tiger - different "quality of gameplay" improvements and additional options.
La Resistance - spy mechanics could be better but collab government can compensate it (lower surrender limit, up to -30%), they reworked Spanish Civil War.
You should subscribe for at least 1 month to check which one you like (fair warning - when you've subscription active, you can't buy any DLCs).
No Step Back: Logistics, Railway guns, railway management, tank designer, army branches rework, full soviet tree. This one also gives 5 focus trees. It's by far the biggest bang for your buck and will improve and add to ground combat which is the most central part of the game
Arms Against Tyranny: Arms market. I cannot stress just how crucial this feature is. The arms market isn't that important for majors. But for minors? For minors, it opens the door to fielding flexible armies for the very first time. Wanted to field tanks and planes in your Sino-Japanese war as China? Well, now it is possible because instead of having to sacrifice precious mils you can instead just spend some civ output for a few months to buy the stuff you want. Not only that but the rehauled MIOs are great as the allow you to really focus on a play style even allowing you to pick bonuses for production.
La Resistance: Spies. That really what makes this so cool. It adds a whole nother element to how the game is done and can bring minor changes or major changes to combat depending on how you play.
Man the guns: Rehauls navy, gives 4 great focus trees. If you want naval warfare to be fun and interesting get this one.
Waking the Tiger: Gives you an honest to god China war, marshal and general skills, improves the german and Japanese focus trees.
By blood alone: Plane designer.
The other 3 are good but purely optional. Togther for victory is the one that sucks the most ♥♥♥♥. It's focus trees are downright awful. Death or Dishonor is alright and can be interesting. Battle for the Bosphorus is downright my favorite dlc ever added to the game. The Turkey, Bulgaria, and Greece trees are some of the most dynamic, most interesting and most fun trees ever added to the game.
This unlocks the manpower of your puppets - the free patches do not.
MTG is - granted - fun, but you'll live without,and that goes for a lot of the rest. Russia;s vaunted Focus Tree from NSB is also mostly accessible with the free patch. If no Power can access the spy agency, it does not matter that you cannot either.
The ability to use the manpower of nations you liberated cannot be accessed without the DLC,and that hurts the protagonist Great Power ( presumably you ) more than anyone else.
IMHO, TFV is the one DLC with an asymetric game-changing impact.