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To make sure you have an industry that matches your ambitions, national manufacturers and weapons designers can specialize their craft, improving the production and research of various items through the course of the war. Military Industrial Organizations will offer new ways to streamline production lines or develop high-performance weapons systems with advantages on the battlefield.
Guns for Butter
In the new International Market, you can become an arms exporting powerhouse, selling weapons to other nations in return for civilian factory output, increasing your own industrial production at home while fueling the fires of war abroad. This is a new way for rich and advanced neutral nations to stay viable and active in a world war.
New Military Options
Many updates and changes to the design and organization of military divisions, including customization of special forces units, divisional specializations, and more.
btw only DLC that did not improved gameplay was BfB made by freelancers.
Yes, I would say the ratio of alt hist focus tree garbage to game mechanics in the DLC is garbage. There is no major rework like for tanks or planes. The international market is great, but this is coming after 7 years of the game being out. Support company and equipment designer reworks are patch level, and should NOT be something people have to pay for.
So little actually content for the 95% of people who are still gonna play their favorite nation, and not ♥♥♥♥♥♥♥ Denmark
Necro'd
Are you saying completing focuses are fun? I mean what part? Clicking them? Getting the notification when its complete? No disrespect, but like what about Focus Trees are fun?
lol, +1
Focus trees limit the sandbox idea of the game, but they were a good idea to lower complexity and open up the game/market and the DLCs to more buyers (who wouldn't want to play his own nation) and therefore bigger potential profits for Paradox that is even stock market listed and therefore will concentrate on development as a business operation more than e.g. indie devs.
Imho this trend to simplify games with a historical background to appeal to people who rather concentrate on game mechanics than realism won't go away with the bigger studios, but even accelerate with the need to survive in a rough market where nowaday everybody has a gaming PC at home. Also quite a few people enter the market via rather simple mobile games.
The players who dislike that trend might want to switch to indie devs who sell at a premium price e.g. Gary Grigsby games.
They made a new system for the designers but didn't code the AI to use it. They made a new system for the supply but the AI does not know how to use it. And the funnier of all : the main thing of their DLCs which is giant focus trees, well ... the AI does not even know how to use them.
I don't care because I didn't buy any DLC since Waking the Tiger and mods are here. But when I come back to vanilla, it's depressing how much the game is empty and wayyyy too easy.
So there is very little chance for them to change anything that need to be fixed. In fact, the game is easier and easier big update after big update.
All Games without such cool easy to use specials are either unplayable (to complex for the normal Gamers and such which don’t play so often) and not like Stellaris, Hoi 4 etc. easy to play Games modable.
And they give you (the player a lot of Options to either play historical or minimum 4 Parts a-historical (what if Scenario).
That you don’t get with to complex Games (like all the Hoi-Predecessor’s as example).
As an Gamer of the first Generation I can say that. I personally think the young Gamers, which don’t respect that what we have done for them, are nessecarally needed to throw back in our timeline, when the C64 / C128 and first PCs including the 480x360 Graphics come up, where you didn’t have it so easy like today.