Hearts of Iron IV

Hearts of Iron IV

Statistiche:
Focus Trees are lame
This game is so divided. What even is HOI4? Because here is Paradox yet again creating useless, boring, and absurd focus trees for minor nations who never participated in WW2. Development time is being spent on focus trees for swiss, instead of tweaking and fleshing out existing mechanics in the game.

I give absolutely 0 ♥♥♥♥♥ about focus trees, particularly ones that make a minor nation OP just so it can be played. This is not the reason I play the game, and I honestly cant believe people play HOI4 for these trees..

If this game is just a focus tree completer, then i think im ready for another title
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Messaggio originale di C0Mr4d3:
With the new Arms Against Tyranny DLC this topic is more actual than ever. The new DLC is solely focused on trees and buttons and portraits and stuff. Zero improvements to the gameplay
A War Machine of Your Design
To make sure you have an industry that matches your ambitions, national manufacturers and weapons designers can specialize their craft, improving the production and research of various items through the course of the war. Military Industrial Organizations will offer new ways to streamline production lines or develop high-performance weapons systems with advantages on the battlefield.

Guns for Butter
In the new International Market, you can become an arms exporting powerhouse, selling weapons to other nations in return for civilian factory output, increasing your own industrial production at home while fueling the fires of war abroad. This is a new way for rich and advanced neutral nations to stay viable and active in a world war.

New Military Options
Many updates and changes to the design and organization of military divisions, including customization of special forces units, divisional specializations, and more.

btw only DLC that did not improved gameplay was BfB made by freelancers.
Messaggio originale di C0Mr4d3:
With the new Arms Against Tyranny DLC this topic is more actual than ever. The new DLC is solely focused on trees and buttons and portraits and stuff. Zero improvements to the gameplay

Yes, I would say the ratio of alt hist focus tree garbage to game mechanics in the DLC is garbage. There is no major rework like for tanks or planes. The international market is great, but this is coming after 7 years of the game being out. Support company and equipment designer reworks are patch level, and should NOT be something people have to pay for.

So little actually content for the 95% of people who are still gonna play their favorite nation, and not ♥♥♥♥♥♥♥ Denmark
Messaggio originale di C0Mr4d3:
The focus tree mechanic is similar to the player packs in FIFA. It slowly becomes a meta-game which replaces the actual game. Then the developers start putting more efforts into the meta-game because guess what? It's cheaper than actually improving the game and you can sell one more DLC
.:steamthumbsdown:
What is bro smoking?!
Messaggio originale di Citizen X:
Messaggio originale di Octavius Rex:
Maybe its because im new but the focus trees are the best part. I just brought back the kasier in my last playthrough lol.

Honestly, good for you. If you play HOI4 and it makes you happy, awesome. I have 2300 hrs in this game and in my opinion, HOI4 has alot more to offer than clicking a focus every 70 days and stuff happening.

I also can easily see how the focus system can be replaced by a fleshed out economic and diplomatic system. The focus trees feel like they are there to progress the game, because those things cannot be done unless through a focus.

The trees for minor nations in particular are just buttons to press in order to get land / make your self strong enough to even play the late game. This is flawed imo
But it is fun, that's what's important.
Messaggio originale di Superswis:
But it is fun, that's what's important.

Necro'd

Are you saying completing focuses are fun? I mean what part? Clicking them? Getting the notification when its complete? No disrespect, but like what about Focus Trees are fun?
Messaggio originale di SaD-82:
Messaggio originale di Včelí medvídek:
HoI is focused on warfare.

Instead of being forced into clicking things by using a tree that will do the thinking for you (hence the name "focus tree" - it isn't about a focus of a nation, it is something to focus players into a narrative because, somehow, nowadays they can't do it for themselves anymore - instead they...oh...look...a squirrel...).

lol, +1
Focus trees limit the sandbox idea of the game, but they were a good idea to lower complexity and open up the game/market and the DLCs to more buyers (who wouldn't want to play his own nation) and therefore bigger potential profits for Paradox that is even stock market listed and therefore will concentrate on development as a business operation more than e.g. indie devs.

Imho this trend to simplify games with a historical background to appeal to people who rather concentrate on game mechanics than realism won't go away with the bigger studios, but even accelerate with the need to survive in a rough market where nowaday everybody has a gaming PC at home. Also quite a few people enter the market via rather simple mobile games.

The players who dislike that trend might want to switch to indie devs who sell at a premium price e.g. Gary Grigsby games.
Ultima modifica da von Schweinehund; 9 ott 2023, ore 1:49
This is the current state of the market. If you want to get rich, you have to take people by the hand and explain them what they have to think, feel and do. And it's even better when it's scripted because you don't even have to programm integrated mecanics anymore.

They made a new system for the designers but didn't code the AI to use it. They made a new system for the supply but the AI does not know how to use it. And the funnier of all : the main thing of their DLCs which is giant focus trees, well ... the AI does not even know how to use them.

I don't care because I didn't buy any DLC since Waking the Tiger and mods are here. But when I come back to vanilla, it's depressing how much the game is empty and wayyyy too easy.
Ultima modifica da Gamer Maid; 9 ott 2023, ore 3:06
Also, this politic of DLCs is really bad for the game because since Paradox want to release tons of them, they each time make tons of stuff not integrated with the rest which will stay not integrated since, for the most part, each time a new gimmick is released, it will stay like that because tons of people bought the DLC so you will never see any major update on anything that is there since years.

So there is very little chance for them to change anything that need to be fixed. In fact, the game is easier and easier big update after big update.
I love such mechanics and won’t buy an Strategy Game of that / similar Gerne (like Civ etc) without them anymore.

All Games without such cool easy to use specials are either unplayable (to complex for the normal Gamers and such which don’t play so often) and not like Stellaris, Hoi 4 etc. easy to play Games modable.

And they give you (the player a lot of Options to either play historical or minimum 4 Parts a-historical (what if Scenario).

That you don’t get with to complex Games (like all the Hoi-Predecessor’s as example).

As an Gamer of the first Generation I can say that. I personally think the young Gamers, which don’t respect that what we have done for them, are nessecarally needed to throw back in our timeline, when the C64 / C128 and first PCs including the 480x360 Graphics come up, where you didn’t have it so easy like today.
Ultima modifica da kingarthur772; 9 ott 2023, ore 4:55
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Data di pubblicazione: 9 giu 2022, ore 13:13
Messaggi: 54