Hearts of Iron IV

Hearts of Iron IV

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Naval patrol planes vs Scout planes!? Is it broken? Why?
Naval patrol is a new ability that is described as a scout mission in the sea and probably the only reason it exists, to make carriers plane able to perform scout operations without need to put optics in one of the armaments slots.
What are the problems with it:
1. So, to make a Naval Patrol plane it must be the light or heavy airframe design, because medium does not have Torpedo as a main armament. (who knows why?)

You may add it as a next one, but the difference is, that the first armament slot depicts the role of your plane. And it is probably affecting how effective it will be in its main and other roles.
As I tested before, the medium heavy fighter with mgs in 1 slot and sea mines in other, do mine 0 mines in a game year compared to medium tactical bomber with tact bombs in 1 slot and sea mines in other. (It did occur in one playthrough, maybe just a game bugged itself, but i did clear the cache and heavy fighter still didn't want to mine anything, should check on another playthrough to confirm).

2. Why Torpedo? Because only Torpedo gives your plane design an ability to perform Naval Patroling. Why the Antiship Guided Bomb have no such ability? (Who knows?)
3. So to perform Naval Patroling your plane design must have Torpedo armament in any of armament slots, because of that your Scout plane design cant perform Naval Patrol. (Why?)

The fun thing is that scout plane cant Naval Patrol, but Naval Bomber with Torpedo and Optics can do both

4. Because of Torpedo armament your plane design marked as Naval bomber role, so dont forget to mark it with different equipment tag, if you don't want your cheap naval scout to get into your real bombers formations.
5. Your plane now marked as Naval Bomber it will start to suffer casualties, despite the fact that the description and the idea of Naval Patrol tells you that they only observe and search enemies without taking part in ongoing battles.

I am sure it is a bug, you can test it by assign your Scout and Naval Patrol on mission over contested sea space, and for sure put fighters for air superiority - by that you will be 100 percent sure that Naval Patrol planes just suffer casualties without being in combat with enemy air planes.
By this method I lost 0 fighters and 0 scouts, and lost my Naval Bombers in battle and Naval Bomber scout that were just flying around? You may check naval battle reports after, they will show you what designs were shot by the ship's AA defense.
You wont find your Naval Bomber Scout design that were in Naval Patrol in these report, but their casualties will mount to 30 - 40 planes before reinforcements.
And this is not a reliability - accident thing either, I had a Renault factory buff for my Naval Scouts that gave them extra reliability above from common 80 percents.

6. As your plane designed as Naval Bomber it will stack in a wing of 100 planes by default, 100 planes in a wing to perform naval scout mission seems like a waste in comparison with 10 Scout planes by all means - production cost and time, fuel usage.

In conclusion:
I don't find any difference in detection effectiveness comparing plane designs made for Naval Patrol and regular Scout.
Both designs can install electronics and floating boat addon that increase their ability to detect ships on surface and subs. I tried both of the designs on different contested sea sectors, and detection results where the same.
In this state i found this ability is only useful for carrier planes designs and total loss and waste for med and large airframes.

PS.
I hope devs will try to explain what is Naval Patrol for in this state.
Also please tell me your thoughts about this and maybe you found a solution and effective use for this ability?
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Showing 1-8 of 8 comments
Official reply please!?
Foxador Oct 4, 2022 @ 7:50pm 
Originally posted by U.S.M.HunkUmbrella:
Official reply please!?

If you want a official reply you'll have to actually post it and submit this as a bug on the official forums
Originally posted by Foxador:
Originally posted by U.S.M.HunkUmbrella:
Official reply please!?

If you want a official reply you'll have to actually post it and submit this as a bug on the official forums
I did post about HOI 4 here before in bug section and general sections and devs did reply, it just takes time. I hope they will notice this matter, or at least explain how to use it right now.
kingarthur772 Oct 5, 2022 @ 4:24am 
Cool down Guys, the Devs will look at all Posts and incomming Bugs, Problems etc. and try to find a solution.

We all have to remember that the Airforce get refitet completely to the new System and everything what is refited, reworked, improved etc. won´t work to 100% when it comes out.

It´s the same with a new born Child. You can´t await, that a new born Child can do what an grown-up with school- and worktraining Graduation can.
Originally posted by kingarthur772:
Cool down Guys, the Devs will look at all Posts and incomming Bugs, Problems etc. and try to find a solution.

We all have to remember that the Airforce get refitet completely to the new System and everything what is refited, reworked, improved etc. won´t work to 100% when it comes out.

It´s the same with a new born Child. You can´t await, that a new born Child can do what an grown-up with school- and worktraining Graduation can.
Nice one, but we are really calm here.
As I said previously, I just want to know, what is a purpose of this ability in this state, is it an error by devs, or its a game bug, or it was made like this by design, but what the purpose then? What is the future of this ability>
kingarthur772 Oct 5, 2022 @ 1:30pm 
I suggest you try an other Airplane-Buildup with the Airframe and look what happens.

F. E. You can´t build up the Tank I with an AA and unmanouverable Turret, like it get done in Real in the SCW or Panzer Corps 2 with the Spain Campaign.

The same is with the Airframes. Some Buildups & Refits will work, others not.
Bored Peon Oct 5, 2022 @ 1:52pm 
Originally posted by U.S.M.HunkUmbrella:
1. So, to make a Naval Patrol plane it must be the light or heavy airframe design, because medium does not have Torpedo as a main armament. (who knows why?)
Equipping a bomb in the first slot enables the torpedo for the other slots. Dunno why.

I used to avoid using carriers. With the new update I find myself using carriers to do the naval scouting.

Throw a cruiser carrier in with some light cruisers and destroyers and make it a patrol fleet.
Originally posted by Bored Peon:
Originally posted by U.S.M.HunkUmbrella:
1. So, to make a Naval Patrol plane it must be the light or heavy airframe design, because medium does not have Torpedo as a main armament. (who knows why?)
Equipping a bomb in the first slot enables the torpedo for the other slots. Dunno why.

I used to avoid using carriers. With the new update I find myself using carriers to do the naval scouting.

Throw a cruiser carrier in with some light cruisers and destroyers and make it a patrol fleet.
Yep, it enables the torpedo, but your plane design designation would be marked only by 1 armament slot - if you will equip bomb at first, your plane design will be marked as tactical bomber, not naval one.
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Date Posted: Oct 4, 2022 @ 8:50am
Posts: 8