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breaking mods is the property of ANY update in ANY game, such as fallout 4, skyrim special edition and the other editions, it's normal for mods to be broken by updates
you can go to properties>betas>choose the nsb version to revert back to nsb
i cannot discern whether you're just doing exquisitely bad bait or you just dont understand how mods work
In Workers & Resources: Soviet Republic there were substantial gameplay changes without rendering the modded game unusable.
In Supreme Ruler franchise, there were quite a few changes as well over time and the game was never crashing at launch of a new version.
So I do expect the mods to work this way.
But, on the other hand, I have bought a product. Or indeed a number of products, in total worth not much less than Adobe InDesign or Photoshop. They do support "mods" (plugins).
And yet I have never experienced an InDesign crashing on startup because of a particular plugin. Why should I expect less from Paradox or other heavyweight game developer?
Haven't played with this latest version but there used to be clear indications if you tried to start a game saved under an incompatible version or using outdated mods - but there was an issue that the same level of information wasn't there if you used resume.
Paradox are one of the better publishers in making sure old versions are available so you can continue to use the mods and save games from before.
can you lend me your account then?
This amount of overreaction here is insane. It's extremely common knowledge that almost all major updates cause mods not to work on that version, and you had plenty of time to prepare accordingly.
So what are you really angry about? If you want to continue old saves or mods, then just roll back.
they just want attention its so dumb, im sure he will keep buying from paradox even if the next dlc is just a kerguelen focus tree
In the meantime you can roll back to a previous version and continue playing the game.
Not sure what you're asking for? You want the devs to not update the game? The devs don't do the mods, those are done by independents, so it'd be expecting a lot for the dev team to co-ordinate with every mod team some of whom might not be responsive in a timely manner and so on. Wouldn't work at all.
No, they do the updates, fix the bugs that arise from it, and then the modders update their mods. It's a good system, works well. If you've really played these games all this time then you'd already know that.
Currently In-Game
Hearts of Iron IV
I dont think I've ever seen anyone show they know so little about modding in one thread.