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The idea in 4 is that you use oil to replace units in the field, thereby consuming oil. Since you can't stockpile, there is a constant need for oil. It's poorly implemented and just as bad as 3, though, and less realistic.
Oil consumption for units in the field is on the roadmap for Paradox, but I don't know when.
True. I admit I did just stockpile every resource to max. I think the big flaw here was that they didn't implement diplomacy too well. For instance, relations should have played a bigger impact in how much you could trade, the lower they go, the lower the cap. Least there were still situations where you did run out of a resource though. Even more so if you did the later starts! In hoi4 however, once the tank unit or motorised unit is made, it doesn't really matter about the oil situation. I'd personally say hoi3 had a better system, but you're right, it could be easily cheated.
Source?
He's wrong about it being in next expansion, it's not guaranteed.
https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-1-5-2-future-roadmap-and-ironclad.1088407/&utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=wtt_hoi_2018410_pla_dd
"Properly represent fuel in some way in the game"
Technically speaking, you don't build a tank and hand it every gallon of oil it'll ever need, but that's the way this game represents it.
So in effect, getting oil fields is extremely important for germany, however it doesn't have exactly the realistic effect of tanks being abandoned or useless without it.
I think the easiest thing to do would be to implement a variable "attrition"/reliability effect of having low oil on tanks and planes.
The best representation would be that you actually paid oil to be able to move/attack with planes or tanks in fractional amounts, and mobility would go to zero for during oil shortages.
The biggest downside I see to any system more complicated than the one we have is that the ai can't handle situations like this and German ai would just have fuel-less tanks and grounded planes sitting there. I'd prefer it to be slightly gamey but not entirely broken like how it is now
For example there's a mod which implements "ammo" as a piece of equipment with high attrition. You have to keep building bullets and bombs to replace them in the field. It's handled horribly by the ai which runs out super fast and has inefficient divisions because of this
I think that's kind of the point if the game design doesn't use fuel in field. :P
Out of supply tanks/mot/mech do drop to 1kph. That's magical supply and has nothing to do with actual oil/fuel, but there is an impact to being out of supply.
I like the fact they tried to do away with the 99,999 stockpiles, but the result is underwhelming. I agree with you that moving units need to consume resources and/or factories (food, generic supplies, whatever).
If they rebalance then yeah sure, tanks would need a buff and especially light tanks.
If its too historical and realistic then the game would just play out the same as real life and thats not the point,
And you'd also need, hypothetically, to stockpile food and other such resources.
But I still think the ai can't handle this kind of balancing.
But as germany, like wow you need resources and you can't trade for most of the world's oil or rubber once you go to war with the UK