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"Reason why the game sucks? I suck, and anybody who doesn't suck is a NERD."
Since apparently using your brain is 'nerdy', how about starting simple and putting less divisions in Russia? Crazy, I know. Then when you upgrade the railroads, you can put MORE divisions in Russia. WOW. Having more divisions means nothing if they're out of supply thus out of org and are taking heavy losses. You're just making your front weaker.
If you want to get a little bit more complicated. Use your airforce. CAS alone can kill the Russian army for you. Plus you can bomb their railroads to worsen their supply.
Then if you want to play competently, micromanage competently and encircle their divisions. Kill off their army instead of pushing them into areas of low supply and losing your own.
Like, you're whining about having to use strategy in a strategy game. Wanna not be a stupid NERD. Go play COD or something. Something that's an FPS where you don't have to think much. If you honestly have 500-1000 hours (bit weird how you can be 500hrs unsure of your playtime considering steam literally tells you) and can't win as the easiest nation in the game, I REALLY wouldn't be trying to critique game mechanics, and I'd start by looking up guides on youtube.
Whining about supply mechanics as South Africa doing CK2? Fair enough. Whining about supply mechanics as Germany, against the nation the supply mechanics were designed around? Maybe not.
1. russian airforce could be bombing your supply related buildings. or they could be destroying your trains
2. you might not have enough trains
3.. you might not be using motorized logistics or not enough trucks stockpiles.
4. you're using high width infantry or just too many divisions in general.
5. you are fighting in states that you either dont have fully control of, or their railways are damaged
2. Click the destroy infrastructure button on all the states you are abandoning.
3. Russia retakes states with even terribler supply and loses all its guns
4. Russia fixes infra. while you shore up supply lines
5. Counter attack into tired russian divs and take their newly repaired infra for yourself.
I ran into this issue when I forgot that my army needed guns when I tried an Italian Barbarossa. Got to Moscow and took Stalingrad for a day before I had to let the front collapse and retreat to the borders of what used to be Romania to save the war
I gave exact quotes on my competency pre-barbarossa so the fact you use so many misconceptions in this post is like mind boggling to me. I'm winning the air war in barbarossa. I have FW 190 maxed out. They stand no chance in the air.
I micromanaged and wiped out 65 divisions west of kiev. That happened too.
If you think doing both those things and attacking with roughly the same amount of men Germany attacked the USSR with in 1941 results in your entire army being unable to move by October 1 1941 west of Leningrad or Moscow then you can take your ♥♥♥♥♥♥ game and shove it up your presumptuous ass. It's not a good system. It's not like I attacked with 4 million men. This games supply system is highly unrealistic, youre telling me a wehrmacht with 2 million men cant move after standing in place Oct 1 - Jan 1st 1942 against a far weaker USSR opponent (because I encirlced 65-75 divisions during barbarossa and annihalated them) just because "SUPPLY WAS HARD DURING WW2 OK?"
Like ♥♥♥♥ you dude.
1.) I have dominance in the air.
2.) I have 400+ stockpiled trains.
3.) I have 5,000 trucks stockpiled
4.) Using 20 width infantry, maybe 1.5-1.8 million men.
5.) This is the only issue. But I held the line static for 3 months (Oct 1st - Jan 1942) and i'm seeing zero improvement. Literally 0 org gain across the board. It's not budging. I don't have stalingrad, moscow, or leningrad, but i'm in Estonia, in the middle of the caucuses (i took crimea as well) and i'm maybe 100 miles west of Smolensk otherwise.
Yes, it's more complicated and ultimately more frustrating but that's the point, you're not meant to easily support millions and millions of men and machines without having some sort of logistical planning. It's not a perfect system, sure as there should be some balance changes like decreasing the cost of supply hubs so that they don't take a long time to construct. But overall it's a much better system than the simplistic "infrastructure + connection to capital" system as it now turns logistics into something that matters.
the new system is more fun, because it allows more supply to bad regions if you can manage it correctly, and allows bad supply in regions if you mismanage. pre-update, you never saw any supply issues on the eastern front, and 50% of the time even china-japan didnt suffer supply issues. now you actually need to fight along side rivers, railroads, capturing depots, etc as historical and its more fun gameplay-wise. instead of hurr durr battleplan or micro encirclements, you're focusing on capturing strong raillines and bridges
Ingame you can build hubs, press f4 put the hub on truck mode. Alternatively use your airforce to drop supplies.
- poor roads and overstretched supply lines,
- the Russians sabotaging and destroying anything the Germans could have used,
- a lack of motorization (although it could be argued, that a horse-drawn coach had greater mobility on the Russian dirt/mud roads than a truck),
- the dazzling number of spare parts that needed to be delivered due to the German love of variety (in honesty, this was more out of necessity to field an army that could actually invade the USSR) when it came to vehicle models and variants (which is also an interesting aspect of logistics, the Germans would have had a much easier time if they'd only used Stug III and PzIV as armour and not fiddled around much except for major upgrades such as upgunning the Pz IV),
- to some extent war weariness (Think "The vastness of Russia consumes us")
- the necessity to occupy half of Europe while fighting a war in North Africa, the Atlantic and defending against Allied air raids on Germany itself
- and perhaps most importantly, the resistance of the Russians to the German invaders
So all things considered, I believe the game let's Germany off the hook quite easily, as capitulating the USSR within a year without use of cheese is very possible.
The best example you see directly 1937 to 1941 in the War between China and Japan. Makes no difference you let play AI or play yourself. You won´t win to December 1941 in China like it was in the Versions 1.00 to 1.10.full with and without all DLCs.
Now that looks very differnt, dosen´t matter which Country you play [Russia, China, Japan, Italy, New Zealand, Australia, Canada, France incl. his Colonys etc.].
The cool thing is you have to change your Playstile. There you can´t rush anymore only forward. You have to wait for Supplys from the big Points, which get after the Rails transportet with Horse- / Foot-Transports or Trucks, while you repair / hold or both your Terretory-Wins.
That makes the Game more historic. And more will come to block the only Rush & Win-Tactic, which could be used in the old C&C-Series.